Player Matchup

Danzaburou
Danzaburou
BestScyllaNaWW
Danzaburou
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 50L
1,533 Elo+
Solo
Atlas
Atlas
Keroes2000
Atlas
Level 109
God Stats
5W - 3L
1,500 SR
Queue Stats
197W - 173L
1,545 Elo+
Party 2
Achilles
Achilles
MemeLordBeefBoy
Achilles
Level 69
God Stats
87W - 86L
1,827 SR
Queue Stats
248W - 229L
1,717 Elo+
Solo
Hun Batz
Hun Batz
TigerClaw54
Hun Batz
Level 100
God Stats
0W - 1L
1,746 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Chang'e
Chang'e
xCoach95
Chang'e
Level 38
God Stats
8W - 9L
1,306 SR
Queue Stats
156W - 134L
1,545 Elo+
Party 2
Team Averages
Level 88
1,576 SR
1,568 Elo+

VS

Team Averages
Level 129
1,411 SR
1,520 Elo+
Rama
Rama
Eskiserate
Rama
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 32L
1,355 Elo+
Solo
Anubis
Anubis
Facile Plays
Anubis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 71L
1,650 Elo+
Solo
Yemoja
Yemoja
Leon2401
Yemoja
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 158L
1,616 Elo+
Party 1
Mercury
Mercury
UncannyDwarf769
Mercury
Level 99
God Stats
2W - 2L
1,285 SR
Queue Stats
153W - 162L
1,362 Elo+
Solo
Tsukuyomi
Tsukuyomi
sonnicruwan
Tsukuyomi
Level 143
God Stats
13W - 7L
1,269 SR
Queue Stats
214W - 204L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BestScyllaNaWW
Danzaburou
14
3 / 1 / 2
8,632
617
11,386
10,107
5,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
11
2 / 0 / 1
7,567
541
7,687
11,148
11,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
7
0 / 3 / 1
5,418
387
2,024
5,476
2,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hun Batz
TigerClaw54
Hun Batz
15
5 / 1 / 0
8,093
578
7,690
11,619
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
xCoach95
Chang'e
11
1 / 5 / 1
6,371
455
4,728
13,700
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,444
532
5,699
11,542
3,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
3 / 1 / 1
8,025
573
11,642
10,093
5,828
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Yemoja
Leon2401
Yemoja
12
0 / 0 / 1
7,107
508
3,910
9,017
5,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 4 / 3
8,381
599
4,601
11,680
4,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tsukuyomi
sonnicruwan
Tsukuyomi
14
4 / 2 / 0
8,665
619
8,596
9,687
6,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
11
Kills
10
10
Deaths
11
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BestScyllaNaWW
Danzaburou
3
1
2
4
W
0
4
1
0.13
W
Anubis
3
1
1
3.5
L
Atlas
2
0
1
2.5
W
Yemoja
Leon2401
Yemoja
0
0
1
0.5
L
Achilles
0
3
1
0.17
L
Hun Batz
TigerClaw54
Hun Batz
5
1
0
5
W
3
4
3
1.13
W
Tsukuyomi
sonnicruwan
Tsukuyomi
4
2
0
2
L
Chang'e
xCoach95
Chang'e
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,515
Damage
34,448
52,050
Taken
52,019
27,861
Mitigated
25,696
14,887
Healing
18,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BestScyllaNaWW
Danzaburou
11,386
6,792
0
3,792
10,107
5,296
0
2,349
7,758
0
81,558
W
5,699
4,633
0
2,425
11,542
3,813
0
1,778
9,764
0
59,302
W
Anubis
11,642
833
0
4,538
10,093
5,828
252
4,463
5,630
81,525
2,906
L
Atlas
7,687
3,138
0
1,954
11,148
11,308
0
4,636
6,512
29,745
745
W
Yemoja
Leon2401
Yemoja
3,910
709
3,313
2,865
9,017
5,119
295
3,579
5,438
18,525
112
L
Achilles
2,024
132
0
1,466
5,476
2,599
0
0
4,958
0
12,562
L
Hun Batz
TigerClaw54
Hun Batz
7,690
2,354
0
3,224
11,619
4,476
0
2,029
9,263
0
59,317
W
4,601
2,135
0
3,005
11,680
4,615
764
1,984
9,660
0
65,026
W
Tsukuyomi
sonnicruwan
Tsukuyomi
8,596
1,151
0
2,722
9,687
6,321
0
370
8,985
0
54,957
L
Chang'e
xCoach95
Chang'e
4,728
161
328
4,123
13,700
4,182
0
6,208
7,492
50,665
895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,081
Gold Earned
39,622
383
Minions Killed
442
0
Camps Cleared
0
1,219,398
Distance Traveled
1,353,111
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,632
617
136
10
0
257,461
1
W
Rama
7,444
532
114
8
0
254,955
0
W
Anubis
8,025
573
131
9
0
268,516
0
L
Atlas
7,567
541
38
3
0
266,331
3
W
Yemoja
7,107
508
29
2
0
254,471
3
L
Achilles
5,418
387
24
2
0
129,228
0
L
Hun Batz
8,093
578
104
7
0
320,471
2
W
Mercury
8,381
599
96
7
0
319,452
0
W
Tsukuyomi
8,665
619
72
5
0
255,717
0
L
Chang'e
6,371
455
81
6
0
245,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role