Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
DCes12
Tiamat
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,230 Elo+
Party 1
Eset
Eset
MeiSti
Eset
Level 126
God Stats
5W - 1L
1,500 SR
Queue Stats
168W - 142L
1,155 Elo+
Party 1
Osiris
Osiris
ghorthan
Osiris
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
356W - 347L
1,619 Elo+
Party 1
Danzaburou
Danzaburou
pacmare
Danzaburou
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
233W - 260L
989 Elo+
Party 1
Team Averages
Level 133
1,500 SR
1,298 Elo+

VS

Team Averages
Level 111
1,500 SR
1,610 Elo+
Artio
Artio
ChiefTwink_Bsir
Artio
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,845 Elo+
Solo
Pele
Pele
Mojocat
Pele
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
VonBond-
Nu Wa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,397 Elo+
Solo
Da Ji
Da Ji
XiM4s
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
XxAtlasxX
Ah Puch
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,807 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
16 / 4 / 11
12,851
989
19,755
19,195
23,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tiamat
DCes12
Tiamat
18
5 / 3 / 22
11,221
863
15,933
14,710
10,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
MeiSti
Eset
16
1 / 3 / 21
10,090
776
6,837
10,497
5,041
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Osiris
ghorthan
Osiris
16
2 / 6 / 15
10,439
803
9,174
23,465
20,290
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
pacmare
Danzaburou
19
11 / 3 / 13
13,123
1,009
18,232
14,082
6,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 8
9,153
704
7,474
25,358
22,209
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pele
Mojocat
Pele
13
2 / 9 / 7
8,582
660
6,717
13,730
5,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
VonBond-
Nu Wa
18
4 / 5 / 8
9,597
738
18,531
12,582
5,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
XiM4s
Da Ji
8
1 / 8 / 2
7,381
568
1,836
9,221
4,586
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
XxAtlasxX
Ah Puch
20
8 / 4 / 7
11,455
881
25,064
14,954
7,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
50
35
Kills
18
19
Deaths
35
82
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
16
4
11
5.38
L
3
9
8
0.78
W
Tiamat
DCes12
Tiamat
5
3
22
5.33
W
Eset
MeiSti
Eset
1
3
21
3.83
L
Pele
Mojocat
Pele
2
9
7
0.61
L
Nu Wa
VonBond-
Nu Wa
4
5
8
1.6
L
Da Ji
XiM4s
Da Ji
1
8
2
0.25
L
Ah Puch
XxAtlasxX
Ah Puch
8
4
7
2.88
W
Osiris
ghorthan
Osiris
2
6
15
1.58
W
Danzaburou
pacmare
Danzaburou
11
3
13
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,931
Damage
59,622
81,949
Taken
75,845
66,228
Mitigated
46,211
21,982
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
19,755
4,890
721
1,566
19,195
23,442
1,415
11,051
8,144
0
48,009
L
7,474
348
3,954
4,972
25,358
22,209
0
7,627
17,529
10,290
0
W
Tiamat
DCes12
Tiamat
15,933
2,482
673
3,210
14,710
10,478
900
10,569
4,141
32,508
0
W
Eset
MeiSti
Eset
6,837
866
2,403
2,039
10,497
5,041
873
9,182
1,315
17,471
655
L
Pele
Mojocat
Pele
6,717
1,242
0
183
13,730
5,672
0
3,888
9,752
0
13,538
L
Nu Wa
VonBond-
Nu Wa
18,531
5,285
272
1,620
12,582
5,955
0
3,795
8,727
34,935
198
L
Da Ji
XiM4s
Da Ji
1,836
291
0
0
9,221
4,586
0
2,159
7,042
0
2,567
L
Ah Puch
XxAtlasxX
Ah Puch
25,064
849
695
4,704
14,954
7,789
0
4,779
10,135
50,193
380
W
Osiris
ghorthan
Osiris
9,174
3,657
1,125
4,755
23,465
20,290
654
10,348
13,117
0
27,236
W
Danzaburou
pacmare
Danzaburou
18,232
9,942
1,167
4,323
14,082
6,977
3,604
9,614
4,468
0
36,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,724
Gold Earned
46,168
199
Minions Killed
113
0
Camps Cleared
0
1,260,897
Distance Traveled
935,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,851
989
56
4
0
253,541
0
L
Artio
9,153
704
4
0
0
233,766
0
W
Tiamat
11,221
863
28
2
0
280,711
0
W
Eset
10,090
776
37
3
0
231,680
0
L
Pele
8,582
660
16
1
0
152,944
0
L
Nu Wa
9,597
738
25
2
0
221,734
0
L
Da Ji
7,381
568
0
0
0
116,469
0
L
Ah Puch
11,455
881
68
5
0
210,188
0
W
Osiris
10,439
803
30
2
0
249,376
0
W
Danzaburou
13,123
1,009
48
4
0
245,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role