Player Matchup

Chaac
Chaac
Antsinurskin
Chaac
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,912 Elo+
Party 1
Geb
Geb
BanThis5251
Geb
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,912 Elo+
Party 1
Ullr
Ullr
CrazyBelgian
Ullr
Level 5
God Stats
14W - 16L
1,203 SR
Queue Stats
15W - 16L
1,391 Elo+
Solo
Hachiman
Hachiman
Dingle69420
Hachiman
Level 18
God Stats
1W - 0L
1,311 SR
Queue Stats
19W - 20L
1,912 Elo+
Party 1
Olorun
Olorun
Ehpsi
Olorun
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,912 Elo+
Party 1
Team Averages
Level 31
1,403 SR
1,808 Elo+

VS

Team Averages
Level 40
1,453 SR
1,463 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Exileosi
Ishtar
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 121L
1,559 Elo+
Party 2
Ganesha
Ganesha
iTankThisForYou
Ganesha
Level 2
God Stats
1W - 1L
1,709 SR
Queue Stats
1W - 1L
1,676 Elo+
Solo
Mulan
Mulan
kiritouzumaki
Mulan
Level 16
God Stats
2W - 5L
1,300 SR
Queue Stats
20W - 21L
1,340 Elo+
Solo
Gilgamesh
Gilgamesh
theekfreshnessn
Gilgamesh
Level 14
God Stats
11W - 16L
1,254 SR
Queue Stats
64W - 92L
1,242 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
5,398
900
3,380
6,367
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 5
6,043
1,007
3,513
7,542
5,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 1 / 2
6,117
1,020
4,914
3,290
1,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
Dingle69420
Hachiman
11
1 / 1 / 6
5,745
958
2,646
5,041
1,800
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
Ehpsi
Olorun
12
5 / 1 / 3
6,660
1,110
8,361
4,780
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 3 / 1
5,212
869
4,688
4,881
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Exileosi
Ishtar
12
5 / 2 / 2
6,111
1,019
5,599
5,983
2,658
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 3
5,234
872
2,032
3,776
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 4 / 0
5,293
882
4,035
7,736
3,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
theekfreshnessn
Gilgamesh
10
1 / 1 / 2
5,183
864
1,632
4,431
3,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
11
Kills
7
7
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
1
0.17
W
0
2
3
0.75
W
1
2
5
1.75
W
4
1
2
5
W
Hachiman
Dingle69420
Hachiman
1
1
6
4
W
Olorun
Ehpsi
Olorun
5
1
3
6.5
L
Ishtar
Exileosi
Ishtar
5
2
2
3
L
0
1
3
1.5
L
1
4
0
0.25
L
Gilgamesh
theekfreshnessn
Gilgamesh
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,814
Damage
17,986
27,020
Taken
26,807
15,817
Mitigated
14,046
4,342
Healing
3,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,688
433
0
387
4,881
2,107
0
2,348
2,488
15,017
0
W
3,380
413
0
900
6,367
5,048
0
1,322
4,848
0
10,423
W
3,513
212
0
673
7,542
5,640
336
1,893
5,557
11,041
1,776
W
4,914
1,941
0
239
3,290
1,292
0
694
2,596
0
7,766
W
Hachiman
Dingle69420
Hachiman
2,646
1,160
0
772
5,041
1,800
51
594
4,407
0
14,589
W
Olorun
Ehpsi
Olorun
8,361
5,426
180
1,578
4,780
2,037
1,554
1,912
2,711
22,256
1,265
L
Ishtar
Exileosi
Ishtar
5,599
3,344
0
1,695
5,983
2,658
0
931
4,934
0
17,039
L
2,032
352
0
500
3,776
2,312
0
2,152
1,624
7,392
67
L
4,035
542
0
951
7,736
3,627
0
4,201
3,368
0
12,336
L
Gilgamesh
theekfreshnessn
Gilgamesh
1,632
371
0
455
4,431
3,342
0
1,843
2,509
0
4,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,963
Gold Earned
27,033
114
Minions Killed
109
0
Camps Cleared
0
650,204
Distance Traveled
576,468
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,212
869
33
6
0
122,938
1
W
Chaac
5,398
900
17
3
0
131,484
0
W
Geb
6,043
1,007
12
2
0
142,072
0
W
Ullr
6,117
1,020
3
1
0
123,264
0
W
Hachiman
5,745
958
32
5
0
128,717
0
W
Olorun
6,660
1,110
50
8
0
124,667
0
L
Ishtar
6,111
1,019
31
5
0
115,801
0
L
Ganesha
5,234
872
7
1
0
89,079
0
L
Mulan
5,293
882
28
5
0
115,811
0
L
Gilgamesh
5,183
864
10
2
0
132,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role