Player Matchup

Cabrakan
Cabrakan
Bronze III
ElPapiPine21
Cabrakan
Bronze III
Level 154
God Stats
5W - 2L
1,500 SR
Queue Stats
201W - 208L
1,409 MMR
Party 1
Janus
Janus
Bronze III
LevelOneBoy
Janus
Bronze III
Level 141
God Stats
6W - 5L
1,500 SR
Queue Stats
132W - 117L
1,416 MMR
Solo
Ishtar
Ishtar
Bronze III
Ruralrook 1
Ishtar
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 178L
1,409 MMR
Party 1
Ganesha
Ganesha
Bronze III
SolistaX
Ganesha
Bronze III
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 183L
1,409 MMR
Solo
Osiris
Osiris
Silver IV
ivan-ahre
Osiris
Silver IV
Level 157
God Stats
10W - 10L
1,500 SR
Queue Stats
494W - 508L
1,411 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 150
1,500 SR
1,411 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 111
1,567 SR
1,429 MMR
Agni
Agni
Bronze III
 
Agni
Bronze III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Espeón
Ymir
Bronze III
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 14L
1,408 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
FeelingFroggy11
Tsukuyomi
Bronze III
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 58L
1,415 MMR
Solo
Anhur
Anhur
Bronze III
Toreadasns
Anhur
Bronze III
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
116W - 167L
1,408 MMR
Solo
Serqet
Serqet
Silver III
spiderboyjtg
Serqet
Silver III
Level 85
God Stats
5W - 1L
1,837 SR
Queue Stats
42W - 43L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ElPapiPine21
Cabrakan
17
10 / 4 / 5
10,551
555
8,604
20,436
14,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
3 / 3 / 10
9,830
517
13,550
10,456
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
16
2 / 3 / 7
9,718
511
12,277
12,910
5,953
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
SolistaX
Ganesha
14
1 / 4 / 11
9,149
482
6,509
19,792
17,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Osiris
ivan-ahre
Osiris
16
3 / 2 / 6
10,914
574
10,204
21,707
17,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Maman BrigitteArachneScyllaThanatos

VS

Bans
AthenaBake KujiraPoseidonAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 3 / 9
8,822
464
19,761
8,712
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
Espeón
Ymir
12
1 / 4 / 9
7,903
416
7,476
20,441
19,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
FeelingFroggy11
Tsukuyomi
16
5 / 5 / 4
10,071
530
17,012
20,158
11,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anhur
13
2 / 4 / 6
8,105
427
4,350
13,832
5,814
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
17
7 / 4 / 5
9,680
509
12,905
16,892
9,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
49
19
Kills
16
16
Deaths
20
39
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
3
9
1.83
W
Cabrakan
ElPapiPine21
Cabrakan
10
4
5
3.13
L
Ymir
Espeón
Ymir
1
4
9
1.38
L
Tsukuyomi
FeelingFroggy11
Tsukuyomi
5
5
4
1.4
W
3
3
10
2.67
W
Ishtar
2
3
7
1.83
W
Ganesha
SolistaX
Ganesha
1
4
11
1.63
L
Anhur
2
4
6
1.25
W
Osiris
ivan-ahre
Osiris
3
2
6
3
L
Serqet
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,144
Damage
61,504
85,301
Taken
80,035
59,356
Mitigated
50,688
22,052
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
19,761
1,461
0
780
8,712
3,754
0
4,276
4,296
88,346
1,452
W
Cabrakan
ElPapiPine21
Cabrakan
8,604
1,300
0
7,012
20,436
14,012
445
6,744
13,068
55,736
1,719
L
Ymir
Espeón
Ymir
7,476
1,362
0
1,601
20,441
19,755
0
7,888
12,326
23,223
0
L
Tsukuyomi
FeelingFroggy11
Tsukuyomi
17,012
4,028
0
4,776
20,158
11,762
0
4,258
15,811
699
89,657
W
13,550
1,046
175
2,080
10,456
4,326
147
3,398
6,762
88,797
0
W
Ishtar
12,277
8,028
0
3,460
12,910
5,953
1,680
4,882
7,603
0
76,950
W
Ganesha
SolistaX
Ganesha
6,509
524
0
1,896
19,792
17,550
0
8,369
11,028
21,052
1,478
L
Anhur
4,350
2,762
0
4,180
13,832
5,814
0
4,607
9,131
0
49,274
W
Osiris
ivan-ahre
Osiris
10,204
3,856
0
7,429
21,707
17,515
697
3,583
16,619
0
83,477
L
Serqet
12,905
4,065
0
1,957
16,892
9,603
0
6,759
9,911
0
85,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,162
Gold Earned
44,581
498
Minions Killed
469
0
Camps Cleared
0
1,844,742
Distance Traveled
1,868,781
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,822
464
134
7
0
376,055
3
W
Cabrakan
10,551
555
80
4
0
347,644
0
L
Ymir
7,903
416
28
1
0
369,866
5
L
Tsukuyomi
10,071
530
111
6
0
354,909
4
W
Janus
9,830
517
157
8
0
405,729
3
W
Ishtar
9,718
511
126
7
0
305,043
0
W
Ganesha
9,149
482
5
0
0
406,776
4
L
Anhur
8,105
427
78
4
0
331,160
0
W
Osiris
10,914
574
130
7
0
379,550
9
L
Serqet
9,680
509
118
6
0
436,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role