Player Matchup

Cerberus
Cerberus
Celtic_Rune
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,177 Elo+
Party 2
Anubis
Anubis
GriMM-_-Nasty-
Anubis
Level 9
God Stats
0W - 3L
1,156 SR
Queue Stats
0W - 3L
1,179 Elo+
Party 2
Sun Wukong
Sun Wukong
ewfewewegwg
Sun Wukong
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 37L
1,344 Elo+
Party 2
Team Averages
Level 58
1,385 SR
1,233 Elo+

VS

Team Averages
Level 100
1,500 SR
1,397 Elo+
Nu Wa
Nu Wa
Nimposan
Nu Wa
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 108L
1,217 Elo+
Solo
Xing Tian
Xing Tian
XxCerberus_
Xing Tian
Level 106
God Stats
16W - 7L
1,500 SR
Queue Stats
418W - 439L
1,471 Elo+
Party 1
Rama
Rama
rasta_gabriel17
Rama
Level 85
God Stats
6W - 9L
1,500 SR
Queue Stats
426W - 451L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Celtic_Rune
Cerberus
16
1 / 5 / 3
10,859
603
8,466
25,230
29,811
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
0 / 5 / 2
9,892
550
2,810
12,694
6,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ewfewewegwg
Sun Wukong
18
3 / 0 / 2
10,914
606
14,794
26,906
28,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Nimposan
Nu Wa
18
1 / 2 / 7
11,929
663
16,693
10,431
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
XxCerberus_
Xing Tian
17
7 / 2 / 3
13,090
727
19,724
21,279
22,375
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 1 / 6
11,810
656
18,610
11,548
4,154
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
10
10
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Celtic_Rune
Cerberus
1
5
3
0.5
L
0
5
2
0.2
W
Nu Wa
Nimposan
Nu Wa
1
2
7
2.25
W
Xing Tian
XxCerberus_
Xing Tian
7
2
3
4.25
L
Sun Wukong
ewfewewegwg
Sun Wukong
3
0
2
4
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,070
Damage
55,027
64,830
Taken
43,258
64,726
Mitigated
30,169
10,793
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Celtic_Rune
Cerberus
8,466
540
137
4,427
25,230
29,811
0
11,991
12,953
20,321
0
L
2,810
324
0
0
12,694
6,118
0
8,043
4,583
22,406
0
W
Nu Wa
Nimposan
Nu Wa
16,693
4,082
60
2,069
10,431
3,640
1,134
1,559
8,872
62,201
0
W
Xing Tian
XxCerberus_
Xing Tian
19,724
1,627
0
2,107
21,279
22,375
32
6,269
15,010
59,244
8,869
L
Sun Wukong
ewfewewegwg
Sun Wukong
14,794
3,380
0
6,229
26,906
28,797
0
11,893
14,751
0
65,489
W
18,610
11,328
0
424
11,548
4,154
1,257
3,819
7,729
0
55,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,665
Gold Earned
36,829
147
Minions Killed
202
0
Camps Cleared
0
935,207
Distance Traveled
915,233
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,859
603
27
2
0
317,280
0
L
Anubis
9,892
550
47
3
0
260,555
0
W
Nu Wa
11,929
663
60
3
0
303,778
0
W
Xing Tian
13,090
727
70
4
0
302,592
0
L
Sun Wukong
10,914
606
73
4
0
357,372
0
W
Rama
11,810
656
72
4
0
308,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role