Player Matchup

Artemis
Artemis
Acesinik
Artemis
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Mercury
Mercury
Dark104JaeZ
Mercury
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
El Papa Cris II
Ymir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,254 Elo+
Party 3
Scylla
Scylla
J3F3 3SPARTAC0
Scylla
Level 159
God Stats
0W - 1L
1,267 SR
Queue Stats
38W - 34L
1,254 Elo+
Party 3
Odin
Odin
jafo96
Odin
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Party 3
Team Averages
Level 127
1,453 SR
1,402 Elo+

VS

Team Averages
Level 152
1,494 SR
1,420 Elo+
Maui
Maui
BBCburb
Maui
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 43L
1,412 Elo+
Party 1
Zhong Kui
Zhong Kui
I8-NOOR
Zhong Kui
Level 195
God Stats
22W - 27L
1,479 SR
Queue Stats
129W - 134L
1,278 Elo+
Solo
Hou Yi
Hou Yi
jjoberwockey
Hou Yi
Level 137
God Stats
9W - 7L
1,492 SR
Queue Stats
118W - 107L
1,412 Elo+
Party 1
Chernobog
Chernobog
stumblingsage22
Chernobog
Level 148
God Stats
6W - 1L
1,500 SR
Queue Stats
87W - 92L
1,424 Elo+
Party 2
Janus
Janus
yamagido
Janus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Acesinik
Artemis
9
0 / 2 / 0
5,669
436
6,350
6,163
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Dark104JaeZ
Mercury
13
1 / 0 / 1
6,593
507
1,677
9,110
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 0
5,492
422
3,322
10,686
9,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 1
6,685
514
5,699
8,687
2,776
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
jafo96
Odin
11
0 / 3 / 0
6,094
469
2,752
9,168
4,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
BBCburb
Maui
12
0 / 1 / 4
6,935
533
4,981
10,238
9,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
I8-NOOR
Zhong Kui
14
0 / 0 / 2
7,964
613
4,680
6,791
5,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hou Yi
12
2 / 0 / 2
6,503
500
7,689
7,254
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chernobog
stumblingsage22
Chernobog
16
7 / 0 / 2
8,488
653
4,882
9,033
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Janus
yamagido
Janus
12
1 / 1 / 1
7,248
558
5,612
5,671
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
Acesinik
Artemis
0
2
0
0
W
Maui
BBCburb
Maui
0
1
4
2
L
Mercury
Dark104JaeZ
Mercury
1
0
1
1.5
L
0
1
0
0
W
Zhong Kui
I8-NOOR
Zhong Kui
0
0
2
1
L
1
4
1
0.38
L
Odin
jafo96
Odin
0
3
0
0
W
Hou Yi
2
0
2
3
W
Chernobog
stumblingsage22
Chernobog
7
0
2
8
W
Janus
yamagido
Janus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,800
Damage
27,844
43,814
Taken
38,987
23,122
Mitigated
24,213
8,320
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Acesinik
Artemis
6,350
2,637
0
500
6,163
2,591
0
2,085
4,078
0
38,349
W
Maui
BBCburb
Maui
4,981
1,449
126
2,556
10,238
9,435
81
2,387
7,851
23,041
390
L
Mercury
Dark104JaeZ
Mercury
1,677
477
0
4,673
9,110
3,471
0
1,505
7,515
0
54,915
L
3,322
995
189
1,330
10,686
9,588
1
2,486
8,200
17,517
241
W
Zhong Kui
I8-NOOR
Zhong Kui
4,680
445
0
5,486
6,791
5,087
240
0
6,791
57,617
849
L
5,699
304
0
1,628
8,687
2,776
0
4,935
3,356
43,147
2,129
L
Odin
jafo96
Odin
2,752
1,172
0
0
9,168
4,696
0
3,630
5,538
0
37,554
W
Hou Yi
7,689
3,752
0
5,010
7,254
3,194
560
1,738
5,516
0
53,526
W
Chernobog
stumblingsage22
Chernobog
4,882
3,812
0
507
9,033
4,274
0
1,226
7,807
0
86,497
W
Janus
yamagido
Janus
5,612
67
0
2,002
5,671
2,223
0
3,326
2,345
43,493
2,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
37,138
338
Minions Killed
443
0
Camps Cleared
0
1,246,503
Distance Traveled
1,297,209
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,669
436
76
6
0
245,304
0
W
Maui
6,935
533
28
2
0
261,828
0
L
Mercury
6,593
507
96
7
0
322,837
0
L
Ymir
5,492
422
24
2
0
253,123
2
W
Zhong Kui
7,964
613
100
8
0
232,697
0
L
Scylla
6,685
514
75
6
0
224,012
0
L
Odin
6,094
469
67
5
0
201,227
0
W
Hou Yi
6,503
500
91
7
0
223,376
0
W
Chernobog
8,488
653
128
10
0
304,931
0
W
Janus
7,248
558
96
7
0
274,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role