Player Matchup

Arachne
Arachne
HanSoLazy
Arachne
Level 108
God Stats
9W - 5L
1,500 SR
Queue Stats
149W - 147L
1,500 Elo+
Party 3
Sobek
Sobek
Ssquiirt_
Sobek
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Neith
Neith
TotesNtAGurl
Neith
Level 118
God Stats
41W - 54L
1,245 SR
Queue Stats
120W - 115L
1,574 Elo+
Party 2
Amaterasu
Amaterasu
airSausage
Amaterasu
Level 99
God Stats
9W - 10L
1,500 SR
Queue Stats
78W - 80L
1,500 Elo+
Party 3
Sol
Sol
crank36
Sol
Level 45
God Stats
9W - 7L
1,245 SR
Queue Stats
147W - 138L
1,574 Elo+
Party 2
Team Averages
Level 83
1,398 SR
1,530 Elo+

VS

Team Averages
Level 68
1,450 SR
1,444 Elo+
Ganesha
Ganesha
BetrayedHealer
Ganesha
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 32L
1,218 Elo+
Solo
Nike
Nike
MyNamesOkay
Nike
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 32L
1,500 Elo+
Party 1
Apollo
Apollo
TheMotherFlippin
Apollo
Level 122
God Stats
1W - 6L
1,500 SR
Queue Stats
13W - 29L
1,500 Elo+
Party 1
Thanatos
Thanatos
Yayai13
Thanatos
Level 108
God Stats
3W - 8L
1,500 SR
Queue Stats
11W - 27L
1,500 Elo+
Party 1
Poseidon
Poseidon
childish_gavino7
Poseidon
Level 25
God Stats
2W - 3L
1,252 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HanSoLazy
Arachne
11
1 / 0 / 1
5,873
587
3,069
8,009
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Ssquiirt_
Sobek
8
0 / 1 / 0
4,557
456
2,292
8,028
7,690
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 0 / 0
6,030
603
8,505
5,888
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
airSausage
Amaterasu
12
3 / 1 / 0
7,380
738
3,666
6,782
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Sol
10
0 / 1 / 1
6,211
621
1,578
4,204
1,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,101
510
2,963
11,324
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 2 / 0
4,395
440
1,419
5,166
2,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 0 / 1
5,138
514
6,241
5,182
2,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
Yayai13
Thanatos
11
3 / 1 / 0
5,922
592
1,746
9,785
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 1
5,554
555
1,912
3,827
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
5
Kills
3
3
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Arachne
HanSoLazy
Arachne
1
0
1
1.5
L
0
2
0
0
W
Sobek
Ssquiirt_
Sobek
0
1
0
0
L
0
0
1
0.5
W
1
0
0
1
L
Thanatos
Yayai13
Thanatos
3
1
0
3
W
Amaterasu
airSausage
Amaterasu
3
1
0
3
L
0
2
1
0.25
W
Sol
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,110
Damage
14,281
32,911
Taken
35,284
19,233
Mitigated
16,565
14,299
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,963
464
0
2,989
11,324
7,497
0
1,945
9,379
16,800
1,005
W
Arachne
HanSoLazy
Arachne
3,069
2,189
0
5,835
8,009
2,860
0
120
7,871
0
39,154
L
1,419
294
0
1,441
5,166
2,135
0
0
5,166
0
15,664
W
Sobek
Ssquiirt_
Sobek
2,292
689
0
1,978
8,028
7,690
0
1,725
6,303
11,773
608
L
6,241
3,355
0
1,166
5,182
2,080
0
343
4,839
0
42,399
W
8,505
2,886
0
1,564
5,888
2,243
47
1,157
4,731
0
49,716
L
Thanatos
Yayai13
Thanatos
1,746
695
0
6,328
9,785
3,593
0
250
9,535
0
35,913
W
Amaterasu
airSausage
Amaterasu
3,666
1,742
0
3,143
6,782
5,090
1,242
0
6,496
0
51,317
L
1,912
164
0
819
3,827
1,260
0
1,304
2,523
34,639
953
W
Sol
1,578
653
0
1,779
4,204
1,350
1,085
1,370
2,536
38,450
6,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,051
Gold Earned
26,110
351
Minions Killed
252
0
Camps Cleared
0
984,223
Distance Traveled
925,823
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,101
510
8
1
0
181,182
4
W
Arachne
5,873
587
83
8
0
224,552
1
L
Nike
4,395
440
28
3
0
116,288
0
W
Sobek
4,557
456
16
2
0
210,841
0
L
Apollo
5,138
514
83
8
0
197,010
0
W
Neith
6,030
603
84
8
0
199,640
0
L
Thanatos
5,922
592
65
7
0
230,043
0
W
Amaterasu
7,380
738
92
9
0
193,987
0
L
Poseidon
5,554
555
68
7
0
201,300
0
W
Sol
6,211
621
76
8
0
155,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role