Player Matchup

Charon
Charon
Bronze III
Ferny_the_chief
Charon
Bronze III
Level 134
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 4L
1,485 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
Honneyy_Badger
Cernunnos
Bronze III
Level 139
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 4L
1,485 MMR
Party 1
Janus
Janus
Bronze III
xExotiic_Killer1
Janus
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,485 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,644 SR
1,485 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 134
1,392 SR
1,459 MMR
Ne Zha
Ne Zha
Bronze III
Im_ONLINE_DeAtH
Ne Zha
Bronze III
Level 151
God Stats
10W - 5L
1,500 SR
Queue Stats
75W - 75L
1,500 MMR
Party 2
Khepri
Khepri
Bronze III
SoaR Turtlle
Khepri
Bronze III
Level 121
God Stats
13W - 19L
1,176 SR
Queue Stats
22W - 32L
1,377 MMR
Solo
Merlin
Merlin
Bronze III
Von_Shpuitle
Merlin
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 73L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 3
11,972
665
18,599
24,047
25,374
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Honneyy_Badger
Cernunnos
15
2 / 7 / 2
10,919
607
13,044
18,960
8,741
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 4 / 3
11,889
661
14,369
12,356
5,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneZeusVulcanHerculesHera

VS

Bans
Ah Muzen CabBake KujiraHe BoAchillesBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 4
13,891
772
27,845
26,207
19,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
18
2 / 1 / 9
12,222
679
6,889
14,795
18,379
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
19
2 / 3 / 10
12,866
715
15,043
14,325
8,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
14
14
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
Cernunnos
Honneyy_Badger
Cernunnos
2
7
2
0.43
W
10
2
4
6
W
Khepri
2
1
9
6.5
W
Merlin
2
3
10
2.33
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,012
Damage
49,777
55,363
Taken
55,327
39,656
Mitigated
46,400
4,188
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,599
3,970
293
2,750
24,047
25,374
0
10,516
12,873
40,153
1,483
L
Cernunnos
Honneyy_Badger
Cernunnos
13,044
6,829
0
895
18,960
8,741
0
5,164
13,284
0
56,702
W
27,845
7,061
0
6,617
26,207
19,623
442
15,016
10,434
0
87,438
W
Khepri
6,889
387
734
2,153
14,795
18,379
584
6,607
7,514
22,546
739
W
Merlin
15,043
966
0
1,582
14,325
8,398
1,626
9,548
4,206
62,330
1,180
L
14,369
176
0
250
12,356
5,541
0
4,222
7,709
67,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,780
Gold Earned
38,979
223
Minions Killed
227
0
Camps Cleared
0
948,885
Distance Traveled
1,061,953
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
11,972
665
48
3
0
337,279
2
L
Cernunnos
10,919
607
80
4
0
260,880
3
W
Ne Zha
13,891
772
83
5
0
384,275
0
W
Khepri
12,222
679
36
2
0
348,881
0
W
Merlin
12,866
715
108
6
0
328,797
0
L
Janus
11,889
661
95
5
0
350,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role