Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Haktal
Fenrir
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 84L
1,976 Elo+
Solo
Serqet
Serqet
RubyTheDrake
Serqet
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,701 Elo+
Party 3
Kukulkan
Kukulkan
blaizaur
Kukulkan
Level 180
God Stats
3W - 1L
1,500 SR
Queue Stats
175W - 147L
1,701 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ljkiller21
Kumbhakarna
Level 126
God Stats
2W - 2L
1,586 SR
Queue Stats
16W - 7L
1,761 Elo+
Party 1
Team Averages
Level 148
1,517 SR
1,728 Elo+

VS

Team Averages
Level 123
1,499 SR
1,371 Elo+
Pele
Pele
DinnerBone101
Pele
Level 98
God Stats
11W - 0L
1,500 SR
Queue Stats
131W - 109L
1,525 Elo+
Solo
Ishtar
Ishtar
LhtommaM
Ishtar
Level 109
God Stats
1W - 1L
1,495 SR
Queue Stats
28W - 25L
1,112 Elo+
Party 2
Sun Wukong
Sun Wukong
Mr Soulmann
Sun Wukong
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 36L
1,733 Elo+
Solo
Athena
Athena
NoLubeForYou
Athena
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 20L
1,315 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NoNoNolan87
Morgan Le Fay
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
11W - 8L
1,168 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 6 / 0
5,085
424
3,377
8,443
2,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Haktal
Fenrir
12
1 / 2 / 0
6,633
553
6,413
12,428
11,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
10
0 / 2 / 0
5,540
462
4,570
8,835
3,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
blaizaur
Kukulkan
12
1 / 2 / 0
6,216
518
3,572
6,377
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
ljkiller21
Kumbhakarna
9
0 / 0 / 1
5,708
476
1,760
8,537
5,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,416
535
4,210
9,138
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ishtar
LhtommaM
Ishtar
12
5 / 0 / 1
7,587
632
5,800
4,351
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Mr Soulmann
Sun Wukong
12
1 / 1 / 0
7,306
609
5,980
10,403
7,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
10
1 / 0 / 5
6,541
545
5,265
9,126
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
NoNoNolan87
Morgan Le Fay
13
0 / 0 / 4
7,133
594
4,803
5,308
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
10
12
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
6
0
0
W
3
1
0
3
L
Fenrir
Haktal
Fenrir
1
2
0
0.5
W
Ishtar
LhtommaM
Ishtar
5
0
1
5.5
W
Sun Wukong
Mr Soulmann
Sun Wukong
1
1
0
1
W
Athena
1
0
5
3.5
W
Morgan Le Fay
NoNoNolan87
Morgan Le Fay
0
0
4
2
L
Serqet
0
2
0
0
L
Kukulkan
blaizaur
Kukulkan
1
2
0
0.5
L
Kumbhakarna
ljkiller21
Kumbhakarna
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,692
Damage
26,058
44,620
Taken
38,326
25,410
Mitigated
22,910
11,405
Healing
8,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,377
1,633
0
500
8,443
2,997
0
2,040
6,403
0
33,145
W
4,210
1,410
0
1,699
9,138
3,879
0
2,242
6,674
0
46,360
L
Fenrir
Haktal
Fenrir
6,413
2,318
0
5,703
12,428
11,257
0
742
11,686
0
47,978
W
Ishtar
LhtommaM
Ishtar
5,800
4,020
0
1,213
4,351
1,731
400
878
3,473
0
54,671
W
Sun Wukong
Mr Soulmann
Sun Wukong
5,980
1,607
0
2,571
10,403
7,104
0
198
9,428
0
50,310
W
Athena
5,265
2,387
0
2,116
9,126
7,900
0
2,124
6,792
22,111
0
W
Morgan Le Fay
NoNoNolan87
Morgan Le Fay
4,803
646
0
1,197
5,308
2,296
0
632
4,676
63,813
2,592
L
Serqet
4,570
998
0
2,264
8,835
3,425
0
2,283
6,552
0
38,311
L
Kukulkan
blaizaur
Kukulkan
3,572
518
0
750
6,377
2,677
0
3,181
3,196
53,165
865
L
Kumbhakarna
ljkiller21
Kumbhakarna
1,760
356
0
2,188
8,537
5,054
0
1,706
6,831
12,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,182
Gold Earned
34,983
302
Minions Killed
375
0
Camps Cleared
0
1,257,000
Distance Traveled
1,245,203
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,085
424
49
4
0
224,138
0
W
Pele
6,416
535
68
6
0
273,011
0
L
Fenrir
6,633
553
76
6
0
216,939
0
W
Ishtar
7,587
632
103
9
0
237,359
0
W
Sun Wukong
7,306
609
86
7
0
224,274
0
W
Athena
6,541
545
19
2
0
280,179
4
W
Morgan Le Fay
7,133
594
99
8
0
230,380
0
L
Serqet
5,540
462
70
6
0
307,480
0
L
Kukulkan
6,216
518
97
8
0
239,020
1
L
Kumbhakarna
5,708
476
10
1
0
269,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role