Player Matchup

Sylvanus
Sylvanus
ClamantApe93875
Sylvanus
Level 75
God Stats
2W - 4L
1,078 SR
Queue Stats
31W - 33L
1,251 Elo+
Party 1
Ishtar
Ishtar
LegalCash Cab
Ishtar
Level 106
God Stats
0W - 1L
1,744 SR
Queue Stats
9W - 10L
1,463 Elo+
Party 1
Gilgamesh
Gilgamesh
Squidy10isballs
Gilgamesh
Level 125
God Stats
5W - 5L
1,077 SR
Queue Stats
7W - 10L
1,119 Elo+
Party 1
Team Averages
Level 102
1,300 SR
1,277 Elo+

VS

Team Averages
Level 92
1,422 SR
1,676 Elo+
Ne Zha
Ne Zha
Sigtre_
Ne Zha
Level 114
God Stats
1W - 0L
1,266 SR
Queue Stats
12W - 13L
1,754 Elo+
Party 2
Anubis
Anubis
Tainy1285
Anubis
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,522 Elo+
Party 2
Atlas
Atlas
facio_02
Atlas
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
4 / 8 / 1
8,935
812
8,358
17,304
10,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 2
7,227
657
6,153
10,282
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Squidy10isballs
Gilgamesh
11
1 / 8 / 3
7,577
689
7,009
18,677
6,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Sigtre_
Ne Zha
15
12 / 2 / 7
10,701
973
17,712
8,311
5,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
Tainy1285
Anubis
16
7 / 1 / 12
10,316
938
9,328
6,588
3,791
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
facio_02
Atlas
14
1 / 2 / 16
8,808
801
11,479
12,852
14,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
5
Kills
20
21
Deaths
5
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
4
8
1
0.56
L
0
5
2
0.2
W
Ne Zha
Sigtre_
Ne Zha
12
2
7
7.75
L
Gilgamesh
Squidy10isballs
Gilgamesh
1
8
3
0.31
W
Anubis
Tainy1285
Anubis
7
1
12
13
W
Atlas
facio_02
Atlas
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,520
Damage
38,519
46,263
Taken
27,751
20,438
Mitigated
23,837
4,773
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,358
3,435
1,544
2,087
17,304
10,711
0
6,728
10,172
16,164
2,081
L
6,153
2,687
0
199
10,282
3,578
0
4,394
5,482
0
24,210
W
Ne Zha
Sigtre_
Ne Zha
17,712
7,283
0
2,547
8,311
5,657
0
2,117
6,194
0
41,659
L
Gilgamesh
Squidy10isballs
Gilgamesh
7,009
2,168
0
943
18,677
6,149
0
8,581
9,535
0
18,456
W
Anubis
Tainy1285
Anubis
9,328
481
0
1,091
6,588
3,791
1,061
2,717
3,871
41,504
0
W
Atlas
facio_02
Atlas
11,479
4,373
0
1,955
12,852
14,389
448
2,875
9,977
26,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,739
Gold Earned
29,825
75
Minions Killed
171
0
Camps Cleared
0
479,397
Distance Traveled
603,698
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,935
812
29
3
0
135,430
0
L
Ishtar
7,227
657
27
2
0
182,954
0
W
Ne Zha
10,701
973
38
3
0
207,044
0
L
Gilgamesh
7,577
689
19
2
0
161,013
1
W
Anubis
10,316
938
101
9
0
181,386
0
W
Atlas
8,808
801
32
3
0
215,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role