Player Matchup

Janus
Janus
Bronze III
CounterCOW
Janus
Bronze III
Level 146
God Stats
12W - 6L
1,285 SR
Queue Stats
108W - 117L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Medaaaa7
Danzaburou
Bronze III
Level 153
God Stats
3W - 3L
1,500 SR
Queue Stats
159W - 145L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
ToPxNarwhaL
Cu Chulainn
Bronze III
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Party 3
Fenrir
Fenrir
Bronze III
gebOPgrandmaster
Fenrir
Bronze III
Level 170
God Stats
3W - 4L
1,500 SR
Queue Stats
159W - 143L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
phillyfan260
Ne Zha
Bronze III
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Party 3
Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,457 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,500 SR
1,500 MMR
Tiamat
Tiamat
Bronze III
 
Tiamat
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
AFmaAF
Sylvanus
Bronze III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Handzy1212
King Arthur
Bronze III
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 74L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze III
Luceryn
Hachiman
Bronze III
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
50W - 72L
1,500 MMR
Party 1
Thor
Thor
Bronze III
knuckles123113
Thor
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 1 / 1
7,123
509
3,487
7,391
2,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Danzaburou
Medaaaa7
Danzaburou
14
3 / 0 / 3
8,940
639
9,095
9,127
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
ToPxNarwhaL
Cu Chulainn
14
3 / 1 / 3
8,821
630
12,135
11,963
11,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 7
7,629
545
4,611
9,709
7,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
14
6 / 0 / 1
7,743
553
5,196
9,181
4,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ArachneAchillesThothAnubis

VS

Bans
Xing TianSusanoAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 1 / 0
8,192
585
5,023
6,912
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
AFmaAF
Sylvanus
8
1 / 3 / 0
5,750
411
3,206
10,992
9,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Handzy1212
King Arthur
13
0 / 4 / 1
7,158
511
4,074
14,195
9,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Luceryn
Hachiman
12
0 / 3 / 0
6,775
484
5,206
10,002
3,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 5 / 0
5,932
424
5,022
14,566
5,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
16
Kills
3
3
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
1
0
2
L
Sylvanus
AFmaAF
Sylvanus
1
3
0
0.33
W
Janus
2
1
1
2.5
L
King Arthur
Handzy1212
King Arthur
0
4
1
0.13
L
Hachiman
Luceryn
Hachiman
0
3
0
0
W
Danzaburou
Medaaaa7
Danzaburou
3
0
3
4.5
W
Cu Chulainn
ToPxNarwhaL
Cu Chulainn
3
1
3
4.5
W
2
1
7
5.5
L
0
5
0
0
W
Ne Zha
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,524
Damage
22,531
47,371
Taken
56,667
29,520
Mitigated
33,109
12,511
Healing
13,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,023
662
0
2,803
6,912
4,296
162
1,828
5,084
66,024
800
L
Sylvanus
AFmaAF
Sylvanus
3,206
985
732
2,125
10,992
9,830
0
658
10,334
15,670
0
W
Janus
3,487
542
0
2,725
7,391
2,714
0
4,045
3,346
59,732
589
L
King Arthur
Handzy1212
King Arthur
4,074
575
0
2,130
14,195
9,653
0
200
13,995
0
53,568
L
Hachiman
Luceryn
Hachiman
5,206
3,477
0
2,600
10,002
3,663
0
564
9,438
0
56,852
W
Danzaburou
Medaaaa7
Danzaburou
9,095
4,686
0
3,813
9,127
4,322
858
1,433
7,694
0
80,784
W
Cu Chulainn
ToPxNarwhaL
Cu Chulainn
12,135
1,603
0
1,993
11,963
11,133
0
693
11,270
723
68,236
W
4,611
1,012
0
1,849
9,709
7,028
220
1,841
7,868
0
24,140
L
5,022
1,920
0
3,411
14,566
5,667
0
655
13,911
0
42,754
W
Ne Zha
5,196
2,151
0
2,131
9,181
4,323
409
588
8,593
0
64,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,256
Gold Earned
33,807
465
Minions Killed
415
0
Camps Cleared
0
1,423,317
Distance Traveled
1,276,932
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,192
585
127
9
0
262,881
4
L
Sylvanus
5,750
411
30
2
0
242,450
8
W
Janus
7,123
509
98
7
0
272,475
2
L
King Arthur
7,158
511
106
8
0
241,400
0
L
Hachiman
6,775
484
92
7
0
261,967
0
W
Danzaburou
8,940
639
130
9
0
280,237
0
W
Cu Chulainn
8,821
630
109
8
0
242,737
2
W
Fenrir
7,629
545
34
2
0
310,119
3
L
Thor
5,932
424
60
4
0
268,234
0
W
Ne Zha
7,743
553
94
7
0
317,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role