Player Matchup

Sobek
Sobek
Bronze III
Darthgravy0226
Sobek
Bronze III
Level 80
God Stats
1W - 2L
1,730 SR
Queue Stats
3W - 8L
1,410 MMR
Party 1
Anhur
Anhur
Bronze III
Slade_WilsonDS
Anhur
Bronze III
Level 102
God Stats
0W - 1L
1,877 SR
Queue Stats
1W - 5L
1,410 MMR
Party 1
Anubis
Anubis
Bronze III
scaredbear38
Anubis
Bronze III
Level 120
God Stats
0W - 1L
1,770 SR
Queue Stats
1W - 5L
1,410 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,793 SR
1,410 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 138
1,565 SR
1,387 MMR
Chaac
Chaac
Bronze III
DXrealZeni
Chaac
Bronze III
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 33L
1,442 MMR
Solo
Xbalanque
Xbalanque
Silver IV
stoneynano
Xbalanque
Silver IV
Level 146
God Stats
26W - 24L
1,695 SR
Queue Stats
366W - 358L
1,389 MMR
Solo
Hera
Hera
Bronze III
tofat1620
Hera
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 63L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 2
10,194
728
4,621
13,804
17,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 4 / 6
10,739
767
11,937
14,857
7,193
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
14
1 / 4 / 3
9,340
667
4,814
9,804
6,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesAgniKuzenboAtlasCharon

VS

Bans
PoseidonBake KujiraAresScyllaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
2 / 4 / 8
10,299
736
8,945
15,121
15,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
stoneynano
Xbalanque
17
7 / 3 / 2
11,438
817
14,521
11,629
4,545
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
15
3 / 3 / 7
10,318
737
10,824
7,738
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
10
Kills
12
12
Deaths
10
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
2
4
8
1.5
L
5
4
2
1.5
L
4
4
6
1.75
L
Anubis
1
4
3
0.63
W
Xbalanque
stoneynano
Xbalanque
7
3
2
2.67
W
Hera
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,372
Damage
34,290
38,465
Taken
34,488
31,701
Mitigated
23,373
6,949
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
8,945
1,572
0
3,717
15,121
15,560
527
4,158
10,911
0
28,736
L
4,621
558
0
2,038
13,804
17,891
0
3,986
9,743
12,632
596
L
11,937
6,901
0
3,607
14,857
7,193
0
3,358
11,486
0
51,770
L
Anubis
4,814
0
0
1,304
9,804
6,617
0
3,512
6,282
38,552
599
W
Xbalanque
stoneynano
Xbalanque
14,521
9,408
0
2,396
11,629
4,545
389
2,037
9,566
0
69,035
W
Hera
10,824
2,162
0
697
7,738
3,268
850
2,800
4,912
34,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
32,055
158
Minions Killed
177
0
Camps Cleared
0
728,763
Distance Traveled
745,794
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,299
736
45
3
0
260,960
0
L
Sobek
10,194
728
17
1
0
265,337
0
L
Anhur
10,739
767
81
6
0
227,812
0
L
Anubis
9,340
667
60
4
0
235,614
6
W
Xbalanque
11,438
817
87
6
0
256,473
0
W
Hera
10,318
737
45
3
0
228,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role