Player Matchup

Anubis
Anubis
Anexuz416
Anubis
Level 66
God Stats
11W - 11L
1,533 SR
Queue Stats
63W - 79L
1,359 Elo+
Party 3
Gilgamesh
Gilgamesh
Darkrai9997526
Gilgamesh
Level 29
God Stats
29W - 37L
1,363 SR
Queue Stats
247W - 264L
1,424 Elo+
Party 3
Shiva
Shiva
Jamess26
Shiva
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
289W - 323L
1,357 Elo+
Party 3
Jormungandr
Jormungandr
MoreIce91
Jormungandr
Level 50
God Stats
12W - 14L
1,414 SR
Queue Stats
114W - 119L
1,372 Elo+
Solo
Ishtar
Ishtar
gat1tosm1tero
Ishtar
Level 142
God Stats
4W - 4L
1,500 SR
Queue Stats
92W - 97L
1,521 Elo+
Solo
Team Averages
Level 87
1,462 SR
1,407 Elo+

VS

Team Averages
Level 130
1,543 SR
1,559 Elo+
Atlas
Atlas
 
Atlas
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Fenix715
Medusa
Level 105
God Stats
4W - 3L
1,715 SR
Queue Stats
10W - 6L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Kpkp31
Cliodhna
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 41L
1,549 Elo+
Party 1
Odin
Odin
OPTICwhale-_-4L
Odin
Level 144
God Stats
7W - 9L
1,500 SR
Queue Stats
110W - 123L
1,755 Elo+
Party 2
Agni
Agni
totesmakotes
Agni
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Anexuz416
Anubis
12
0 / 1 / 0
7,084
1,181
5,295
4,473
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Gilgamesh
Darkrai9997526
Gilgamesh
12
1 / 2 / 0
6,874
1,146
4,846
9,079
7,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shiva
Jamess26
Shiva
12
0 / 1 / 1
6,958
1,160
9,012
11,598
11,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
MoreIce91
Jormungandr
10
0 / 0 / 0
4,598
766
0
0
0
12
0 / 0 / 0
6,725
1,121
2,750
5,045
2,178
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

347

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 0 / 3
7,632
1,272
3,607
5,203
3,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Fenix715
Medusa
13
1 / 0 / 3
7,484
1,247
5,498
3,752
1,203
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Kpkp31
Cliodhna
12
0 / 0 / 4
6,866
1,144
4,354
5,598
1,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 2
6,993
1,166
6,664
6,436
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 2
6,837
1,140
7,537
4,370
1,480
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
4
4
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
3
2.5
L
Anubis
Anexuz416
Anubis
0
1
0
0
L
Gilgamesh
Darkrai9997526
Gilgamesh
1
2
0
0.5
W
Medusa
Fenix715
Medusa
1
0
3
2.5
L
Shiva
Jamess26
Shiva
0
1
1
0.5
W
Cliodhna
Kpkp31
Cliodhna
0
0
4
2
L
Jormungandr
MoreIce91
Jormungandr
0
0
0
0
W
1
0
2
2
L
0
0
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,903
Damage
27,660
30,195
Taken
25,359
23,789
Mitigated
14,744
1,956
Healing
1,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,607
931
0
1,318
5,203
3,881
0
1,446
3,636
13,346
0
L
Anubis
Anexuz416
Anubis
5,295
0
0
22
4,473
2,266
0
1,327
3,099
30,105
509
L
Gilgamesh
Darkrai9997526
Gilgamesh
4,846
810
0
570
9,079
7,833
0
4,185
4,766
0
9,821
W
Medusa
Fenix715
Medusa
5,498
2,268
0
0
3,752
1,203
0
718
2,817
0
24,330
L
Shiva
Jamess26
Shiva
9,012
1,816
312
838
11,598
11,512
0
4,952
6,399
0
18,496
W
Cliodhna
Kpkp31
Cliodhna
4,354
206
0
124
5,598
1,868
0
1,519
3,836
0
14,254
L
Jormungandr
MoreIce91
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
6,664
297
0
396
6,436
6,312
0
1,212
4,707
0
10,251
L
2,750
1,551
0
214
5,045
2,178
0
680
4,165
0
11,698
W
7,537
744
0
0
4,370
1,480
0
252
3,847
14,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,239
Gold Earned
35,812
118
Minions Killed
120
5
Camps Cleared
4
534,199
Distance Traveled
669,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,632
1,272
7
1
0
124,862
0
L
Anubis
7,084
1,181
73
12
0
129,485
0
L
Gilgamesh
6,874
1,146
8
1
0
144,344
0
W
Medusa
7,484
1,247
55
9
2
142,543
0
L
Shiva
6,958
1,160
19
3
3
142,290
0
W
Cliodhna
6,866
1,144
24
4
0
134,898
0
L
Jormungandr
4,598
766
0
0
0
0
0
W
Odin
6,993
1,166
10
2
2
143,912
0
L
Ishtar
6,725
1,121
18
3
2
118,080
0
W
Agni
6,837
1,140
24
4
0
123,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role