Player Matchup

Anubis
Anubis
Bronze III
AdyAdz
Anubis
Bronze III
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,497 MMR
Party 2
Izanami
Izanami
Bronze III
KillaKarma92
Izanami
Bronze III
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
67W - 59L
1,497 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
cyb3rknight
Guan Yu
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 59L
1,497 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,500 SR
1,497 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,594 SR
1,493 MMR
Ao Kuang
Ao Kuang
Gold V
Vaniissh
Ao Kuang
Gold V
Level 108
God Stats
8W - 6L
1,481 SR
Queue Stats
94W - 92L
1,511 MMR
Party 1
Vulcan
Vulcan
Silver I
fullmerca
Vulcan
Silver I
Level 159
God Stats
19W - 17L
1,500 SR
Queue Stats
382W - 458L
1,494 MMR
Solo
Chaac
Chaac
Silver II
jujii
Chaac
Silver II
Level 129
God Stats
2W - 1L
1,800 SR
Queue Stats
47W - 44L
1,475 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AdyAdz
Anubis
17
2 / 7 / 7
12,307
724
9,697
15,061
7,677
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Izanami
KillaKarma92
Izanami
17
5 / 5 / 7
13,017
766
13,993
14,077
6,228
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
cyb3rknight
Guan Yu
18
6 / 2 / 6
12,935
761
10,292
21,483
25,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesBake KujiraSun WukongMorgan Le FayNe Zha

VS

Bans
BacchusCupidCabrakanShivaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Vaniissh
Ao Kuang
18
7 / 7 / 6
13,726
807
15,452
18,174
6,654
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
fullmerca
Vulcan
17
2 / 3 / 8
12,633
743
13,023
11,982
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
jujii
Chaac
18
5 / 3 / 8
12,565
739
14,060
21,825
19,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
36
13
Kills
14
14
Deaths
13
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
AdyAdz
Anubis
2
7
7
0.79
L
Izanami
KillaKarma92
Izanami
5
5
7
1.7
W
Ao Kuang
Vaniissh
Ao Kuang
7
7
6
1.43
L
Guan Yu
cyb3rknight
Guan Yu
6
2
6
4.5
W
Vulcan
fullmerca
Vulcan
2
3
8
2
W
Chaac
jujii
Chaac
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,982
Damage
42,535
50,621
Taken
51,981
39,898
Mitigated
30,621
10,752
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AdyAdz
Anubis
9,697
216
0
3,336
15,061
7,677
420
7,978
6,833
58,275
0
L
Izanami
KillaKarma92
Izanami
13,993
10,809
0
577
14,077
6,228
1,223
8,119
5,698
0
51,593
W
Ao Kuang
Vaniissh
Ao Kuang
15,452
4,896
0
2,942
18,174
6,654
1,697
4,121
14,037
53,723
5,575
L
Guan Yu
cyb3rknight
Guan Yu
10,292
2,084
2,367
4,472
21,483
25,993
141
10,511
10,710
0
43,310
W
Vulcan
fullmerca
Vulcan
13,023
3,095
0
2,893
11,982
4,016
785
756
11,107
57,082
1,186
W
Chaac
jujii
Chaac
14,060
3,467
0
6,890
21,825
19,951
884
5,211
16,409
0
49,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,259
Gold Earned
38,924
231
Minions Killed
218
0
Camps Cleared
0
886,503
Distance Traveled
947,331
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,307
724
100
6
0
270,210
11
L
Izanami
13,017
766
69
4
0
268,185
0
W
Ao Kuang
13,726
807
79
5
0
274,458
0
L
Guan Yu
12,935
761
62
4
0
348,108
4
W
Vulcan
12,633
743
81
5
0
332,898
4
W
Chaac
12,565
739
58
3
0
339,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role