Player Matchup

Athena
Athena
GangMan357
Athena
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,612 Elo+
Party 1
Izanami
Izanami
Lx Coltino xL
Izanami
Level 103
God Stats
2W - 5L
1,527 SR
Queue Stats
17W - 17L
1,664 Elo+
Party 1
Thanatos
Thanatos
NateBentley
Thanatos
Level 82
God Stats
4W - 4L
1,635 SR
Queue Stats
6W - 6L
1,626 Elo+
Party 1
Kukulkan
Kukulkan
lx OPE xl
Kukulkan
Level 45
God Stats
3W - 2L
1,706 SR
Queue Stats
8W - 8L
1,664 Elo+
Party 1
Surtr
Surtr
xman565
Surtr
Level 93
God Stats
0W - 2L
1,282 SR
Queue Stats
4W - 10L
1,585 Elo+
Party 1
Team Averages
Level 73
1,530 SR
1,631 Elo+

VS

Team Averages
Level 69
1,568 SR
1,503 Elo+
Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Amphitrite4139
Tiamat
Level 147
God Stats
17W - 18L
1,511 SR
Queue Stats
133W - 121L
1,789 Elo+
Party 2
Izanami
Izanami
JreeseCups
Izanami
Level 42
God Stats
5W - 3L
1,500 SR
Queue Stats
69W - 73L
1,537 Elo+
Party 2
Sobek
Sobek
Kduff
Sobek
Level 41
God Stats
5W - 7L
1,829 SR
Queue Stats
137W - 125L
1,537 Elo+
Party 2
Janus
Janus
chzbrgr
Janus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 17L
1,150 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GangMan357
Athena
9
0 / 6 / 3
6,380
399
3,920
15,555
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
11
0 / 3 / 1
6,980
436
5,646
8,610
3,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
NateBentley
Thanatos
12
4 / 7 / 0
7,206
450
5,887
14,254
5,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
lx OPE xl
Kukulkan
12
2 / 6 / 1
7,591
474
6,493
10,305
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
xman565
Surtr
12
0 / 4 / 0
7,166
448
6,274
15,375
9,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
14 / 1 / 5
10,072
630
12,556
13,054
6,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 0 / 8
8,568
536
10,241
11,268
7,325
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
JreeseCups
Izanami
13
4 / 3 / 5
8,253
516
7,972
9,916
3,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Kduff
Sobek
12
0 / 2 / 13
7,818
489
4,476
12,200
9,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
chzbrgr
Janus
15
8 / 0 / 5
9,533
596
11,098
7,992
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
62
6
Kills
26
26
Deaths
6
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
14
1
5
16.5
W
0
0
8
4
L
Athena
GangMan357
Athena
0
6
3
0.25
W
Izanami
JreeseCups
Izanami
4
3
5
2.17
W
Sobek
Kduff
Sobek
0
2
13
3.25
L
Izanami
0
3
1
0.17
L
Thanatos
NateBentley
Thanatos
4
7
0
0.57
W
Janus
chzbrgr
Janus
8
0
5
10.5
L
Kukulkan
lx OPE xl
Kukulkan
2
6
1
0.42
L
Surtr
xman565
Surtr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,220
Damage
46,343
64,099
Taken
54,430
33,822
Mitigated
29,787
15,089
Healing
18,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,556
9,742
0
5,546
13,054
6,187
363
810
12,244
0
75,840
W
10,241
1,000
342
5,778
11,268
7,325
0
1,306
9,962
64,328
0
L
Athena
GangMan357
Athena
3,920
826
0
2,307
15,555
11,071
0
6,372
8,982
13,604
0
W
Izanami
JreeseCups
Izanami
7,972
5,520
0
1,364
9,916
3,816
960
2,420
7,496
0
54,212
W
Sobek
Kduff
Sobek
4,476
411
0
4,228
12,200
9,850
0
4,024
8,176
18,716
483
L
Izanami
5,646
3,928
250
1,089
8,610
3,061
0
3,521
4,970
0
54,223
L
Thanatos
NateBentley
Thanatos
5,887
1,377
0
6,817
14,254
5,908
173
3,000
11,213
0
47,360
W
Janus
chzbrgr
Janus
11,098
1,294
0
875
7,992
2,609
897
2,188
5,804
67,105
0
L
Kukulkan
lx OPE xl
Kukulkan
6,493
812
162
1,294
10,305
3,831
0
4,666
5,288
43,124
1,984
L
Surtr
xman565
Surtr
6,274
2,327
0
3,170
15,375
9,951
0
7,522
7,853
372
54,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,323
Gold Earned
44,244
359
Minions Killed
454
0
Camps Cleared
0
1,405,121
Distance Traveled
1,578,165
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,072
630
109
7
0
334,064
0
W
Tiamat
8,568
536
115
7
0
292,074
1
L
Athena
6,380
399
9
1
0
268,694
1
W
Izanami
8,253
516
95
6
0
302,236
0
W
Sobek
7,818
489
21
1
0
325,747
1
L
Izanami
6,980
436
98
6
0
251,510
0
L
Thanatos
7,206
450
75
5
0
294,873
0
W
Janus
9,533
596
114
7
0
324,044
0
L
Kukulkan
7,591
474
82
5
0
307,791
0
L
Surtr
7,166
448
95
6
0
282,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role