Player Matchup

Morgan Le Fay
Morgan Le Fay
MassterCHieff16
Morgan Le Fay
Level 66
God Stats
13W - 12L
1,825 SR
Queue Stats
58W - 50L
1,659 Elo+
Solo
Cerberus
Cerberus
Maxzimum
Cerberus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,310 Elo+
Party 2
Osiris
Osiris
Zerdae
Osiris
Level 16
God Stats
0W - 1L
1,695 SR
Queue Stats
1W - 4L
1,310 Elo+
Party 2
Team Averages
Level 57
1,673 SR
1,426 Elo+

VS

Team Averages
Level 66
1,488 SR
1,659 Elo+
Serqet
Serqet
H3R01nH3r0
Serqet
Level 68
God Stats
9W - 1L
1,715 SR
Queue Stats
83W - 69L
1,631 Elo+
Party 1
Ix Chel
Ix Chel
PokerJack
Ix Chel
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 130L
1,714 Elo+
Solo
Bellona
Bellona
WaffleWolf360
Bellona
Level 61
God Stats
1W - 5L
1,248 SR
Queue Stats
79W - 52L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MassterCHieff16
Morgan Le Fay
14
2 / 4 / 2
8,846
737
12,578
13,126
5,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Maxzimum
Cerberus
11
2 / 4 / 2
7,932
661
9,678
19,568
21,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Zerdae
Osiris
12
0 / 5 / 4
7,553
629
5,777
13,966
13,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
H3R01nH3r0
Serqet
15
3 / 1 / 9
9,435
786
9,423
8,910
5,018
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Mace

Mace

+10
Physical Power

Ix Chel
PokerJack
Ix Chel
15
8 / 1 / 5
10,083
840
16,698
13,219
5,911
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
14
2 / 2 / 10
8,942
745
14,170
15,041
15,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
4
Kills
13
13
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Serqet
H3R01nH3r0
Serqet
3
1
9
7.5
L
Morgan Le Fay
MassterCHieff16
Morgan Le Fay
2
4
2
0.75
L
Cerberus
Maxzimum
Cerberus
2
4
2
0.75
W
Ix Chel
PokerJack
Ix Chel
8
1
5
10.5
W
Bellona
2
2
10
3.5
L
Osiris
Zerdae
Osiris
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,033
Damage
40,291
46,660
Taken
37,170
41,154
Mitigated
26,208
9,748
Healing
10,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
H3R01nH3r0
Serqet
9,423
1,865
0
0
8,910
5,018
241
4,715
4,187
0
40,457
L
Morgan Le Fay
MassterCHieff16
Morgan Le Fay
12,578
425
0
2,374
13,126
5,906
0
6,229
6,459
40,427
0
L
Cerberus
Maxzimum
Cerberus
9,678
865
0
5,491
19,568
21,440
0
4,752
13,934
21,896
2,185
W
Ix Chel
PokerJack
Ix Chel
16,698
3,728
1,522
5,363
13,219
5,911
244
8,869
4,342
45,900
0
W
Bellona
14,170
2,340
0
3,396
15,041
15,279
0
8,262
6,764
538
23,256
L
Osiris
Zerdae
Osiris
5,777
2,516
0
1,883
13,966
13,808
0
6,158
6,768
0
20,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,331
Gold Earned
28,460
130
Minions Killed
147
0
Camps Cleared
0
646,159
Distance Traveled
755,579
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,435
786
64
5
0
267,517
2
L
Morgan Le Fay
8,846
737
66
6
0
210,645
2
L
Cerberus
7,932
661
43
4
0
215,071
0
W
Ix Chel
10,083
840
70
6
0
234,919
0
W
Bellona
8,942
745
13
1
0
253,143
0
L
Osiris
7,553
629
21
2
0
220,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role