Player Matchup

Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze III
HazeG59
Ah Puch
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,500 MMR
Solo
Ares
Ares
Bronze III
Surreal Ryder
Ares
Bronze III
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 28L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Surreal Tsunami
Hou Yi
Bronze III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
Tdog13
Amaterasu
Bronze III
Level 159
God Stats
7W - 2L
1,500 SR
Queue Stats
105W - 88L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 151
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,500 SR
1,500 MMR
Surtr
Surtr
Bronze III
 
Surtr
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze III
Calaethan
Horus
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,500 MMR
Solo
Sol
Sol
Bronze III
Deadmarcus12
Sol
Bronze III
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Thor
Thor
Bronze III
T0XICMIST
Thor
Bronze III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze III
striderx52
Tiamat
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
4 / 0 / 6
8,998
562
9,824
14,387
9,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
HazeG59
Ah Puch
13
2 / 4 / 1
8,131
508
9,204
11,975
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 11
9,073
567
10,781
22,164
20,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 0 / 2
9,133
571
9,989
6,701
3,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Tdog13
Amaterasu
16
5 / 1 / 3
9,926
620
16,001
23,913
24,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AthenaChernobogAwilixHades

VS

Bans
OsirisCerberusCharybdisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
3 / 4 / 0
8,285
518
14,607
20,337
14,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Calaethan
Horus
11
1 / 4 / 0
7,145
447
6,899
16,930
15,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 1
5,990
374
5,892
12,580
6,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
13
1 / 2 / 3
7,212
451
8,959
14,984
7,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
striderx52
Tiamat
11
1 / 6 / 1
7,019
439
9,157
12,692
7,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
20
Kills
6
6
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
6
7
L
Surtr
 
Surtr
3
4
0
0.75
L
Horus
Calaethan
Horus
1
4
0
0.25
L
0
4
1
0.13
W
Ah Puch
HazeG59
Ah Puch
2
4
1
0.63
W
3
1
11
8.5
W
6
0
2
7
L
Thor
1
2
3
1.25
W
Amaterasu
Tdog13
Amaterasu
5
1
3
6.5
L
Tiamat
striderx52
Tiamat
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,799
Damage
45,514
79,140
Taken
77,523
62,319
Mitigated
50,942
26,968
Healing
18,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,824
2,232
0
2,024
14,387
9,210
0
1,476
12,824
0
102,696
L
Surtr
 
Surtr
14,607
4,923
0
5,594
20,337
14,026
0
1,780
18,557
2,249
63,044
L
Horus
Calaethan
Horus
6,899
2,367
2,120
6,637
16,930
15,271
0
4,019
12,911
0
38,186
L
5,892
2,085
35
1,197
12,580
6,417
0
3,414
9,166
27,036
0
W
Ah Puch
HazeG59
Ah Puch
9,204
485
0
2,388
11,975
4,796
86
4,558
7,313
62,073
1,089
W
10,781
1,532
278
8,264
22,164
20,955
79
6,553
15,374
34,765
610
W
9,989
4,942
0
2,616
6,701
3,210
657
1,399
5,302
0
81,210
L
Thor
8,959
2,185
0
1,770
14,984
7,340
0
2,944
12,040
0
58,162
W
Amaterasu
Tdog13
Amaterasu
16,001
8,577
0
11,398
23,913
24,148
529
1,776
22,029
0
97,405
L
Tiamat
striderx52
Tiamat
9,157
877
0
779
12,692
7,888
0
7,428
5,264
41,937
2,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,261
Gold Earned
35,651
586
Minions Killed
356
0
Camps Cleared
0
1,489,980
Distance Traveled
1,493,446
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,998
562
147
9
0
347,141
2
L
Surtr
8,285
518
105
7
0
306,175
3
L
Horus
7,145
447
47
3
0
303,109
3
L
Sol
5,990
374
45
3
0
278,282
0
W
Ah Puch
8,131
508
101
6
0
264,332
0
W
Ares
9,073
567
36
2
0
311,378
0
W
Hou Yi
9,133
571
133
8
0
288,410
2
L
Thor
7,212
451
79
5
0
302,995
1
W
Amaterasu
9,926
620
169
11
0
278,719
0
L
Tiamat
7,019
439
80
5
0
302,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role