Player Matchup

Sun Wukong
Sun Wukong
ChakraNature
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
He Bo
He Bo
Frecklefrown
He Bo
Level 116
God Stats
2W - 5L
1,698 SR
Queue Stats
388W - 383L
1,855 Elo+
Solo
Geb
Geb
RoseChimp113022
Geb
Level 88
God Stats
8W - 6L
1,252 SR
Queue Stats
135W - 117L
1,546 Elo+
Solo
Mercury
Mercury
TEXASNOVA2005
Mercury
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 41L
1,378 Elo+
Party 2
Jormungandr
Jormungandr
random-groove16
Jormungandr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,490 Elo+
Party 2
Team Averages
Level 111
1,490 SR
1,554 Elo+

VS

Team Averages
Level 107
1,544 SR
1,563 Elo+
Athena
Athena
Helhaund
Athena
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,280 Elo+
Party 1
Ix Chel
Ix Chel
Paranoia777
Ix Chel
Level 107
God Stats
5W - 2L
1,506 SR
Queue Stats
46W - 25L
1,660 Elo+
Solo
Thanatos
Thanatos
Redx987
Thanatos
Level 62
God Stats
3W - 1L
1,715 SR
Queue Stats
8W - 7L
1,715 Elo+
Party 1
Medusa
Medusa
TrulyTesty
Medusa
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,410 Elo+
Solo
King Arthur
King Arthur
Tvix05987
King Arthur
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChakraNature
Sun Wukong
9
0 / 1 / 1
5,621
562
4,996
7,448
6,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 6 / 0
5,359
536
2,774
6,617
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 1 / 1
5,194
519
2,400
6,547
3,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
11
2 / 1 / 0
5,847
585
3,364
7,560
3,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jormungandr
random-groove16
Jormungandr
8
1 / 5 / 0
5,411
541
2,623
7,970
5,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Helhaund
Athena
5
1 / 0 / 4
4,704
470
1,555
2,876
1,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
Paranoia777
Ix Chel
10
4 / 2 / 2
5,901
590
4,871
6,672
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
Redx987
Thanatos
10
4 / 1 / 3
5,615
562
3,398
7,604
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
TrulyTesty
Medusa
11
5 / 0 / 2
6,371
637
7,341
5,692
2,374
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
Tvix05987
King Arthur
10
0 / 0 / 1
5,198
520
4,260
10,024
4,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
14
14
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChakraNature
Sun Wukong
0
1
1
0.5
L
0
6
0
0
W
Athena
Helhaund
Athena
1
0
4
3
W
Ix Chel
Paranoia777
Ix Chel
4
2
2
2.5
W
Thanatos
Redx987
Thanatos
4
1
3
5.5
L
0
1
1
0.5
L
Mercury
2
1
0
2
W
Medusa
TrulyTesty
Medusa
5
0
2
6
W
King Arthur
Tvix05987
King Arthur
0
0
1
0.5
L
Jormungandr
random-groove16
Jormungandr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,157
Damage
21,425
36,142
Taken
32,868
20,705
Mitigated
14,722
5,056
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChakraNature
Sun Wukong
4,996
729
0
1,868
7,448
6,234
0
140
7,308
0
34,105
L
2,774
0
0
440
6,617
2,056
699
3,590
3,027
27,462
618
W
Athena
Helhaund
Athena
1,555
610
0
1,182
2,876
1,749
0
1,397
1,479
4,987
0
W
Ix Chel
Paranoia777
Ix Chel
4,871
400
77
1,760
6,672
2,516
0
2,991
3,427
33,506
712
W
Thanatos
Redx987
Thanatos
3,398
912
0
4,965
7,604
3,363
0
925
6,603
0
34,186
L
2,400
330
171
1,287
6,547
3,830
0
1,666
4,881
15,706
2,104
L
Mercury
3,364
1,395
0
824
7,560
3,139
0
439
7,121
0
43,058
W
Medusa
TrulyTesty
Medusa
7,341
4,326
0
2,799
5,692
2,374
0
1,551
4,141
0
43,336
W
King Arthur
Tvix05987
King Arthur
4,260
596
0
3,559
10,024
4,720
0
121
9,183
0
29,985
L
Jormungandr
random-groove16
Jormungandr
2,623
936
0
466
7,970
5,446
0
409
7,561
21,799
1,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,432
Gold Earned
27,789
252
Minions Killed
234
0
Camps Cleared
0
1,014,416
Distance Traveled
958,616
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,621
562
55
6
0
177,645
1
L
He Bo
5,359
536
65
7
0
192,248
0
W
Athena
4,704
470
8
1
0
124,025
3
W
Ix Chel
5,901
590
60
6
0
192,338
2
W
Thanatos
5,615
562
54
5
0
237,396
2
L
Geb
5,194
519
24
2
0
218,204
0
L
Mercury
5,847
585
69
7
0
234,693
0
W
Medusa
6,371
637
66
7
0
194,185
2
W
King Arthur
5,198
520
46
5
0
210,672
3
L
Jormungandr
5,411
541
39
4
0
191,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role