Player Matchup

Baba Yaga
Baba Yaga
Bronze III
Grxffxn
Baba Yaga
Bronze III
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
206W - 219L
1,415 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Guilty Fein
Danzaburou
Bronze III
Level 49
God Stats
1W - 2L
1,492 SR
Queue Stats
2W - 5L
1,500 MMR
Party 1
Odin
Odin
Bronze III
Swenis1037
Odin
Bronze III
Level 122
God Stats
8W - 8L
1,500 SR
Queue Stats
226W - 252L
1,442 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 91
1,497 SR
1,452 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 132
1,641 SR
1,470 MMR
Sobek
Sobek
Silver II
ChaacnAwee
Sobek
Silver II
Level 194
God Stats
4W - 9L
1,761 SR
Queue Stats
199W - 199L
1,514 MMR
Party 2
Agni
Agni
Bronze III
WAOLVERINE1
Agni
Bronze III
Level 140
God Stats
49W - 36L
1,500 SR
Queue Stats
174W - 210L
1,440 MMR
Solo
Hachiman
Hachiman
Bronze III
jbomb9
Hachiman
Bronze III
Level 61
God Stats
11W - 14L
1,664 SR
Queue Stats
33W - 33L
1,455 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Grxffxn
Baba Yaga
16
1 / 3 / 0
10,189
637
15,153
12,422
6,055
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Guilty Fein
Danzaburou
15
0 / 2 / 1
9,990
624
6,790
11,997
5,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 6 / 0
9,039
565
7,787
16,986
15,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BacchusNe ZhaHeraBastetMulan

VS

Bans
Bake KujiraBaron SamediPersephoneMorgan Le FayIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
1 / 0 / 8
10,694
668
8,163
18,800
24,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

18
6 / 0 / 5
12,179
761
17,294
9,837
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hachiman
jbomb9
Hachiman
17
4 / 1 / 4
11,233
702
11,726
11,278
6,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
11
11
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
0
8
5
L
Baba Yaga
Grxffxn
Baba Yaga
1
3
0
0.33
L
Danzaburou
Guilty Fein
Danzaburou
0
2
1
0.25
L
0
6
0
0
W
6
0
5
8.5
W
Hachiman
jbomb9
Hachiman
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,730
Damage
37,183
41,405
Taken
39,915
26,322
Mitigated
36,191
4,337
Healing
15,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
8,163
345
0
5,581
18,800
24,976
931
6,065
12,731
23,500
3,123
L
Baba Yaga
Grxffxn
Baba Yaga
15,153
259
0
2,269
12,422
6,055
129
7,981
3,905
53,054
718
L
Danzaburou
Guilty Fein
Danzaburou
6,790
1,942
0
2,068
11,997
5,115
94
7,726
3,793
0
29,509
L
7,787
114
0
0
16,986
15,152
0
7,273
8,238
1,326
21,167
W
17,294
628
305
5,086
9,837
4,700
1,619
4,079
5,750
73,486
695
W
Hachiman
jbomb9
Hachiman
11,726
7,151
0
4,132
11,278
6,515
268
6,462
4,804
0
46,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,218
Gold Earned
34,106
160
Minions Killed
223
0
Camps Cleared
0
902,877
Distance Traveled
928,382
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,694
668
38
2
0
328,410
2
L
Baba Yaga
10,189
637
79
5
0
312,330
0
L
Danzaburou
9,990
624
44
3
0
297,795
0
L
Odin
9,039
565
37
2
0
292,752
0
W
Agni
12,179
761
119
7
0
315,998
3
W
Hachiman
11,233
702
66
4
0
283,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role