Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Cruut
Tsukuyomi
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 7L
1,566 Elo+
Party 1
Loki
Loki
L6H6
Loki
Level 88
God Stats
2W - 2L
1,371 SR
Queue Stats
4W - 3L
1,474 Elo+
Party 1
Arachne
Arachne
Mervu
Arachne
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
PsychoxDuck
Ishtar
Level 107
God Stats
3W - 4L
1,285 SR
Queue Stats
30W - 34L
1,157 Elo+
Solo
Team Averages
Level 108
1,431 SR
1,439 Elo+

VS

Team Averages
Level 106
1,557 SR
1,475 Elo+
Artemis
Artemis
 
Artemis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
D3v0n4328
Mulan
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 77L
1,167 Elo+
Party 2
Thoth
Thoth
JaydenNicePup
Thoth
Level 105
God Stats
1W - 1L
1,756 SR
Queue Stats
36W - 30L
1,615 Elo+
Party 2
Jormungandr
Jormungandr
bulldogzach
Jormungandr
Level 123
God Stats
4W - 6L
1,514 SR
Queue Stats
61W - 55L
1,547 Elo+
Party 2
Fenrir
Fenrir
icecube36922
Fenrir
Level 79
God Stats
3W - 6L
1,514 SR
Queue Stats
63W - 56L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
0 / 1 / 7
7,572
473
6,239
9,640
8,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
Cruut
Tsukuyomi
16
2 / 1 / 2
9,335
583
10,830
14,504
9,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
L6H6
Loki
15
6 / 1 / 5
8,789
549
8,857
12,588
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Mervu
Arachne
14
8 / 4 / 3
9,361
585
14,387
17,173
7,457
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Ishtar
16
3 / 1 / 4
8,787
549
7,669
6,352
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 5 / 2
8,038
502
4,585
11,173
4,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
D3v0n4328
Mulan
15
1 / 1 / 1
8,396
525
8,533
15,001
18,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 4 / 2
8,638
540
7,736
9,579
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
bulldogzach
Jormungandr
13
4 / 1 / 0
9,042
565
7,439
13,290
13,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
13
0 / 8 / 4
7,370
461
6,766
17,765
13,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
19
Kills
8
8
Deaths
19
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
1
7
3.5
L
Artemis
 
Artemis
0
5
2
0.2
W
Tsukuyomi
Cruut
Tsukuyomi
2
1
2
3
L
Mulan
D3v0n4328
Mulan
1
1
1
1.5
L
3
4
2
1
W
Loki
L6H6
Loki
6
1
5
8.5
W
Arachne
Mervu
Arachne
8
4
3
2.38
W
Ishtar
3
1
4
5
L
Jormungandr
bulldogzach
Jormungandr
4
1
0
4
L
Fenrir
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,982
Damage
35,059
60,257
Taken
66,808
33,589
Mitigated
53,661
21,714
Healing
9,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,239
754
724
3,040
9,640
8,387
78
3,582
6,011
32,807
0
L
Artemis
 
Artemis
4,585
2,141
0
1,638
11,173
4,846
1,198
1,968
9,205
0
64,306
W
Tsukuyomi
Cruut
Tsukuyomi
10,830
2,488
0
3,254
14,504
9,675
0
842
12,930
0
80,262
L
Mulan
D3v0n4328
Mulan
8,533
934
0
4,170
15,001
18,966
0
207
14,794
0
68,601
L
7,736
538
0
470
9,579
3,697
0
498
9,081
66,373
0
W
Loki
L6H6
Loki
8,857
2,100
0
4,804
12,588
5,226
0
4,098
8,398
0
71,464
W
Arachne
Mervu
Arachne
14,387
9,501
0
6,868
17,173
7,457
0
5,541
11,580
0
65,726
W
Ishtar
7,669
4,935
0
3,024
6,352
2,844
367
1,112
5,240
0
87,893
L
Jormungandr
bulldogzach
Jormungandr
7,439
1,502
0
2,245
13,290
13,029
140
2,968
10,322
45,713
0
L
Fenrir
6,766
1,567
0
1,025
17,765
13,123
0
598
17,167
0
63,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,844
Gold Earned
41,484
520
Minions Killed
512
0
Camps Cleared
0
1,671,261
Distance Traveled
1,540,298
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,572
473
40
3
0
309,392
0
L
Artemis
8,038
502
111
7
0
282,452
0
W
Tsukuyomi
9,335
583
135
8
0
327,953
1
L
Mulan
8,396
525
108
7
0
314,200
1
L
Thoth
8,638
540
146
9
0
296,493
0
W
Loki
8,789
549
101
6
0
374,005
0
W
Arachne
9,361
585
103
6
0
342,770
0
W
Ishtar
8,787
549
141
9
0
317,141
4
L
Jormungandr
9,042
565
58
4
0
332,635
0
L
Fenrir
7,370
461
89
6
0
314,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role