Player Matchup

Achilles
Achilles
Bloodborne879
Achilles
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,802 Elo+
Solo
Terra
Terra
Carnios1001
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,249 Elo+
Solo
Charybdis
Charybdis
Josmar777
Charybdis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 2
Tiamat
Tiamat
WastedBunny
Tiamat
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 81L
1,191 Elo+
Solo
Anhur
Anhur
iTzAxelAndr3
Anhur
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Team Averages
Level 105
1,500 SR
1,448 Elo+

VS

Team Averages
Level 99
1,500 SR
1,237 Elo+
Horus
Horus
Balefyer
Horus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,243 Elo+
Party 1
Atlas
Atlas
BunZ
Atlas
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,175 Elo+
Party 1
Lancelot
Lancelot
Genipep
Lancelot
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 55L
1,093 Elo+
Solo
Charybdis
Charybdis
Kameeo
Charybdis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,449 Elo+
Solo
Xing Tian
Xing Tian
spitfireshady
Xing Tian
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bloodborne879
Achilles
11
3 / 0 / 5
6,224
1,245
3,836
4,735
4,114
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
1 / 1 / 5
5,790
1,158
1,969
4,192
3,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charybdis
Josmar777
Charybdis
11
0 / 1 / 9
5,933
1,187
5,861
4,617
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Tiamat
11
2 / 1 / 6
6,240
1,248
3,027
3,912
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 0 / 6
6,254
1,251
7,657
4,700
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Balefyer
Horus
10
0 / 3 / 2
5,422
1,084
1,528
6,682
4,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
BunZ
Atlas
10
1 / 3 / 0
5,554
1,111
4,368
7,386
6,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Genipep
Lancelot
10
1 / 1 / 0
5,052
1,010
4,487
5,205
3,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Kameeo
Charybdis
5
0 / 0 / 0
4,384
877
0
0
0
Xing Tian
spitfireshady
Xing Tian
11
1 / 2 / 1
5,253
1,051
2,773
5,464
5,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
9
Kills
3
3
Deaths
9
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
Balefyer
Horus
0
3
2
0.33
W
Achilles
Bloodborne879
Achilles
3
0
5
5.5
L
Atlas
BunZ
Atlas
1
3
0
0.33
W
1
1
5
3.5
L
Lancelot
Genipep
Lancelot
1
1
0
1
W
Charybdis
Josmar777
Charybdis
0
1
9
4.5
L
Charybdis
Kameeo
Charybdis
0
0
0
0
W
Tiamat
2
1
6
5
W
3
0
6
6
L
Xing Tian
spitfireshady
Xing Tian
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,350
Damage
13,156
22,156
Taken
24,737
12,906
Mitigated
19,864
11,677
Healing
3,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Balefyer
Horus
1,528
370
400
851
6,682
4,839
0
883
5,716
0
2,606
W
Achilles
Bloodborne879
Achilles
3,836
679
0
786
4,735
4,114
505
1,972
2,763
0
4,196
L
Atlas
BunZ
Atlas
4,368
1,795
264
881
7,386
6,099
0
1,523
5,695
9,762
0
W
1,969
219
811
1,062
4,192
3,352
0
1,198
2,994
2,907
766
L
Lancelot
Genipep
Lancelot
4,487
355
96
93
5,205
3,697
0
1,188
3,928
0
7,793
W
Charybdis
Josmar777
Charybdis
5,861
3,785
1,413
2,056
4,617
1,850
947
1,388
3,229
0
12,233
L
Charybdis
Kameeo
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
3,027
491
1,215
1,356
3,912
1,761
12
694
3,218
13,114
458
W
7,657
4,618
1,022
1,956
4,700
1,829
1,561
1,889
2,811
0
11,465
L
Xing Tian
spitfireshady
Xing Tian
2,773
63
0
496
5,464
5,229
0
1,150
4,030
9,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,441
Gold Earned
25,665
64
Minions Killed
36
0
Camps Cleared
0
511,140
Distance Traveled
455,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,422
1,084
2
0
0
107,378
0
W
Achilles
6,224
1,245
2
0
0
117,393
0
L
Atlas
5,554
1,111
11
2
0
98,272
0
W
Terra
5,790
1,158
4
1
0
82,035
0
L
Lancelot
5,052
1,010
10
2
0
140,886
0
W
Charybdis
5,933
1,187
20
4
0
99,554
0
L
Charybdis
4,384
877
0
0
0
0
0
W
Tiamat
6,240
1,248
25
5
0
109,162
0
W
Anhur
6,254
1,251
13
3
0
102,996
0
L
Xing Tian
5,253
1,051
13
3
0
109,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role