Player Matchup

Athena
Athena
 
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BingusPingus
Ymir
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,639 Elo+
Party 3
Anubis
Anubis
ImSnowey
Anubis
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
195W - 172L
1,641 Elo+
Party 3
Charybdis
Charybdis
Silevonz
Charybdis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 68L
1,454 Elo+
Party 1
Ratatoskr
Ratatoskr
ebm1
Ratatoskr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,639 Elo+
Party 3
Team Averages
Level 107
1,500 SR
1,575 Elo+

VS

Team Averages
Level 94
1,579 SR
1,413 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CallmeZxye
Baron Samedi
Level 147
God Stats
5W - 2L
1,833 SR
Queue Stats
126W - 119L
1,439 Elo+
Party 4
Chiron
Chiron
DariethWolf
Chiron
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 171L
1,239 Elo+
Solo
Yemoja
Yemoja
Gaato3
Yemoja
Level 28
God Stats
9W - 10L
1,330 SR
Queue Stats
67W - 53L
1,547 Elo+
Party 2
Thanatos
Thanatos
MeatMaster14972
Thanatos
Level 21
God Stats
7W - 8L
1,733 SR
Queue Stats
127W - 119L
1,338 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 3 / 2
7,163
512
5,395
14,340
11,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 4 / 0
7,575
541
8,311
15,003
14,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
ImSnowey
Anubis
13
3 / 2 / 3
7,678
548
5,355
10,689
5,484
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Silevonz
Charybdis
13
3 / 4 / 4
7,679
549
9,188
9,887
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
ebm1
Ratatoskr
14
5 / 3 / 6
8,001
572
9,086
12,180
5,138
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
4 / 0 / 0
9,019
644
11,564
13,931
11,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
CallmeZxye
Baron Samedi
13
1 / 1 / 3
7,335
524
8,682
6,520
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
12
3 / 5 / 2
6,536
467
7,637
11,792
4,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Gaato3
Yemoja
11
4 / 3 / 2
7,070
505
4,867
10,478
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
13
4 / 5 / 6
7,581
542
8,608
14,886
5,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
14
Kills
16
16
Deaths
14
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
3
2
1
W
Gilgamesh
 
Gilgamesh
4
0
0
4
L
1
4
0
0.25
W
Baron Samedi
CallmeZxye
Baron Samedi
1
1
3
2.5
W
Chiron
3
5
2
0.8
W
Yemoja
Gaato3
Yemoja
4
3
2
1.67
L
Anubis
ImSnowey
Anubis
3
2
3
2.25
W
Thanatos
4
5
6
1.4
L
Charybdis
Silevonz
Charybdis
3
4
4
1.25
L
Ratatoskr
ebm1
Ratatoskr
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,335
Damage
41,358
62,099
Taken
57,607
40,538
Mitigated
32,271
12,802
Healing
23,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,395
1,581
216
1,555
14,340
11,774
0
4,453
9,887
21,345
1,978
W
Gilgamesh
 
Gilgamesh
11,564
3,674
0
4,469
13,931
11,329
0
7,048
6,411
0
78,033
L
8,311
2,178
0
2,115
15,003
14,463
0
525
13,357
51,880
3,199
W
Baron Samedi
CallmeZxye
Baron Samedi
8,682
979
581
2,453
6,520
2,673
60
3,676
2,844
54,659
0
W
Chiron
7,637
2,704
155
2,247
11,792
4,485
0
2,746
9,042
0
38,501
W
Yemoja
Gaato3
Yemoja
4,867
1,500
589
2,274
10,478
7,872
0
2,519
7,929
23,287
0
L
Anubis
ImSnowey
Anubis
5,355
333
80
4,775
10,689
5,484
0
3,777
6,865
61,000
676
W
Thanatos
8,608
2,081
0
10,908
14,886
5,912
0
2,168
12,674
0
52,702
L
Charybdis
Silevonz
Charybdis
9,188
5,502
0
2,057
9,887
3,679
781
1,936
7,951
0
61,986
L
Ratatoskr
ebm1
Ratatoskr
9,086
2,058
0
2,004
12,180
5,138
31
2,858
9,322
0
63,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,096
Gold Earned
37,541
443
Minions Killed
368
0
Camps Cleared
0
1,374,540
Distance Traveled
1,357,566
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,163
512
43
3
0
295,768
0
W
Gilgamesh
9,019
644
134
10
0
262,758
0
L
Ymir
7,575
541
114
8
0
226,658
1
W
Baron Samedi
7,335
524
87
6
0
244,101
2
W
Chiron
6,536
467
35
3
0
272,875
2
W
Yemoja
7,070
505
38
3
0
283,160
3
L
Anubis
7,678
548
103
7
0
248,935
1
W
Thanatos
7,581
542
74
5
0
294,672
0
L
Charybdis
7,679
549
98
7
0
259,918
0
L
Ratatoskr
8,001
572
85
6
0
343,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role