Player Matchup

Ix Chel
Ix Chel
ExistingCasuaIIy
Ix Chel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,619 Elo+
Party 2
Cupid
Cupid
Pain0_x
Cupid
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Lancelot
Lancelot
ThatDamnDirtyRat
Lancelot
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,617 Elo+
Party 2
Charon
Charon
TheRougarou-
Charon
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,521 Elo+
Party 2
Bellona
Bellona
xXALLEN-95Xx
Bellona
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,606 Elo+
Party 2
Team Averages
Level 74
1,500 SR
1,572 Elo+

VS

Team Averages
Level 76
1,500 SR
1,730 Elo+
Hera
Hera
 
Hera
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Bluezjay
Hel
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Maui
Maui
Drfeelsobad
Maui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,883 Elo+
Party 1
Gilgamesh
Gilgamesh
Drfeelsogood
Gilgamesh
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,883 Elo+
Party 1
Ishtar
Ishtar
Nance
Ishtar
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 13L
1,883 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
7,437
744
4,128
5,355
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cupid
Pain0_x
Cupid
12
0 / 4 / 2
6,823
682
3,204
7,502
3,504
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 2
7,083
708
3,958
8,924
4,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
14
0 / 0 / 2
7,287
729
7,557
10,749
10,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
xXALLEN-95Xx
Bellona
14
3 / 2 / 1
7,808
781
6,632
8,721
9,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
0 / 0 / 5
8,328
833
5,313
5,030
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 4
7,274
727
1,319
6,786
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
7 / 0 / 4
9,305
931
7,650
7,724
6,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Drfeelsogood
Gilgamesh
14
3 / 0 / 6
8,179
818
7,498
10,271
10,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
Nance
Ishtar
15
2 / 0 / 5
8,569
857
10,734
6,362
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
12
12
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
0
5
2.5
W
0
4
4
0.5
W
7
0
4
9
W
Gilgamesh
Drfeelsogood
Gilgamesh
3
0
6
6
L
1
2
1
0.75
W
Ishtar
Nance
Ishtar
2
0
5
4.5
L
Cupid
Pain0_x
Cupid
0
4
2
0.25
L
0
4
2
0.25
L
Charon
0
0
2
1
L
Bellona
xXALLEN-95Xx
Bellona
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,479
Damage
32,514
41,251
Taken
36,173
30,656
Mitigated
26,329
3,668
Healing
12,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
5,313
880
0
1,485
5,030
2,383
0
1,108
3,831
30,832
628
W
1,319
885
715
1,111
6,786
3,176
320
1,246
5,202
6,965
0
W
7,650
1,730
1,429
2,365
7,724
6,841
84
2,573
5,000
16,171
2,183
W
Gilgamesh
Drfeelsogood
Gilgamesh
7,498
1,889
277
3,103
10,271
10,543
180
3,711
6,474
615
24,053
L
4,128
457
349
76
5,355
2,636
0
640
4,715
17,046
0
W
Ishtar
Nance
Ishtar
10,734
7,026
0
1,777
6,362
3,386
840
3,047
3,271
0
37,058
L
Cupid
Pain0_x
Cupid
3,204
1,177
301
562
7,502
3,504
0
3,137
4,365
0
9,209
L
3,958
648
130
197
8,924
4,410
0
3,144
5,780
0
11,733
L
Charon
7,557
957
0
1,433
10,749
10,107
0
3,867
6,882
27,908
0
L
Bellona
xXALLEN-95Xx
Bellona
6,632
1,097
0
620
8,721
9,999
0
3,291
5,430
0
19,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,438
Gold Earned
41,655
136
Minions Killed
213
0
Camps Cleared
0
942,492
Distance Traveled
998,310
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,328
833
66
7
0
186,029
0
W
Hel
7,274
727
15
2
0
164,162
0
W
Maui
9,305
931
24
2
0
217,636
0
W
Gilgamesh
8,179
818
44
4
0
218,977
0
L
Ix Chel
7,437
744
33
3
0
167,982
0
W
Ishtar
8,569
857
64
6
0
211,506
0
L
Cupid
6,823
682
16
2
0
170,912
2
L
Lancelot
7,083
708
22
2
0
191,053
0
L
Charon
7,287
729
36
4
0
209,584
4
L
Bellona
7,808
781
29
3
0
202,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role