Player Matchup

Medusa
Medusa
Booty_Clappa214
Medusa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,692 Elo+
Solo
Thanatos
Thanatos
CWP-HungryHippo3
Thanatos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,468 Elo+
Party 1
Atlas
Atlas
Dancraft41
Atlas
Level 66
God Stats
13W - 11L
1,636 SR
Queue Stats
212W - 186L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lulz_Nation
Morgan Le Fay
Level 64
God Stats
1W - 6L
1,504 SR
Queue Stats
4W - 10L
1,468 Elo+
Party 1
Shiva
Shiva
Xx_G4G-_xX
Shiva
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Team Averages
Level 63
1,528 SR
1,525 Elo+

VS

Team Averages
Level 61
1,552 SR
1,525 Elo+
Hera
Hera
 
Hera
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CallingBeast477
Cthulhu
Level 86
God Stats
2W - 3L
1,721 SR
Queue Stats
580W - 556L
1,508 Elo+
Solo
Izanami
Izanami
JoyDiivision
Izanami
Level 46
God Stats
4W - 6L
1,375 SR
Queue Stats
17W - 35L
1,292 Elo+
Solo
Maui
Maui
SOT_sniipez
Maui
Level 62
God Stats
3W - 3L
1,848 SR
Queue Stats
15W - 16L
1,843 Elo+
Solo
Nemesis
Nemesis
raspymarty
Nemesis
Level 46
God Stats
12W - 21L
1,315 SR
Queue Stats
81W - 99L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 6 / 5
8,029
535
12,566
13,307
5,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,600
373
1,998
10,757
3,645
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
11
4 / 1 / 4
7,550
503
5,770
10,758
8,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Lulz_Nation
Morgan Le Fay
11
3 / 5 / 1
6,644
443
5,076
11,433
4,536
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
9
0 / 3 / 0
6,009
401
4,115
9,134
5,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 4 / 3
7,348
490
5,005
7,510
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 6
7,773
518
6,262
12,497
10,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
JoyDiivision
Izanami
12
2 / 6 / 3
7,029
469
7,607
9,414
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 3
8,291
553
7,552
8,720
5,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
raspymarty
Nemesis
12
9 / 1 / 2
7,677
512
8,428
10,958
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
14
Kills
19
20
Deaths
14
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
4
3
0.63
L
7
6
5
1.58
L
0
5
0
0
W
3
2
6
3
L
Atlas
4
1
4
6
W
Izanami
JoyDiivision
Izanami
2
6
3
0.58
L
Morgan Le Fay
Lulz_Nation
Morgan Le Fay
3
5
1
0.7
W
4
1
3
5.5
L
Shiva
0
3
0
0
W
Nemesis
raspymarty
Nemesis
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,525
Damage
34,854
55,389
Taken
49,099
28,320
Mitigated
25,837
9,353
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
5,005
876
0
780
7,510
2,693
48
2,834
4,676
53,457
580
L
12,566
4,827
89
506
13,307
5,162
392
5,044
8,263
0
39,066
L
1,998
779
0
3,246
10,757
3,645
0
1,432
9,325
0
32,333
W
6,262
1,060
0
2,542
12,497
10,106
0
3,012
9,485
26,306
0
L
Atlas
5,770
2,398
0
4,239
10,758
8,993
0
2,986
7,772
28,894
0
W
Izanami
JoyDiivision
Izanami
7,607
5,903
0
295
9,414
3,721
311
2,793
6,621
0
41,934
L
Morgan Le Fay
Lulz_Nation
Morgan Le Fay
5,076
392
0
464
11,433
4,536
0
4,530
6,903
27,033
1,570
W
7,552
1,978
0
1,021
8,720
5,118
135
274
8,038
39,586
12,302
L
Shiva
4,115
912
0
809
9,134
5,984
0
4,164
4,970
0
26,412
W
Nemesis
raspymarty
Nemesis
8,428
3,871
0
2,854
10,958
4,199
0
1,847
9,111
0
33,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,832
Gold Earned
38,118
198
Minions Killed
318
0
Camps Cleared
0
1,299,719
Distance Traveled
1,438,359
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,348
490
83
6
0
234,391
0
L
Medusa
8,029
535
43
3
0
270,406
0
L
Thanatos
5,600
373
45
3
0
260,959
0
W
Cthulhu
7,773
518
37
2
0
292,903
4
L
Atlas
7,550
503
26
2
0
302,804
3
W
Izanami
7,029
469
67
4
0
254,486
0
L
Morgan Le Fay
6,644
443
44
3
0
261,189
0
W
Maui
8,291
553
81
5
0
269,138
5
L
Shiva
6,009
401
40
3
0
204,361
0
W
Nemesis
7,677
512
50
3
0
387,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role