Player Matchup

Hel
Hel
Brent_astro
Hel
Level 23
God Stats
0W - 1L
1,352 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Skadi
Skadi
GeneralDeacon
Skadi
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 16L
1,500 Elo+
Party 2
Mulan
Mulan
Holy Sniper IV
Mulan
Level 98
God Stats
12W - 14L
1,515 SR
Queue Stats
74W - 87L
1,680 Elo+
Party 2
Nox
Nox
Pastellique
Nox
Level 8
God Stats
0W - 2L
1,733 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Mercury
Mercury
Rest_B1RD
Mercury
Level 99
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Team Averages
Level 52
1,520 SR
1,536 Elo+

VS

Team Averages
Level 63
1,536 SR
1,456 Elo+
Mulan
Mulan
NightShadowN555
Mulan
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,550 Elo+
Party 1
Hercules
Hercules
Panther_Fan89
Hercules
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,439 Elo+
Party 1
Janus
Janus
RAZAFEX
Janus
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 14L
1,509 Elo+
Party 1
Chernobog
Chernobog
Raitonkage35
Chernobog
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 14L
1,409 Elo+
Party 1
King Arthur
King Arthur
SmallFridges
King Arthur
Level 17
God Stats
3W - 0L
1,682 SR
Queue Stats
12W - 11L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,282
406
4,540
7,066
2,089
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
0 / 3 / 0
5,301
408
3,492
8,445
2,872
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 1 / 0
6,370
490
6,411
11,918
9,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 1 / 1
5,655
435
3,033
7,576
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Rest_B1RD
Mercury
13
1 / 0 / 1
6,657
512
2,321
8,763
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,774
521
2,690
10,112
5,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
Panther_Fan89
Hercules
12
0 / 0 / 5
7,068
544
4,305
9,855
8,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
RAZAFEX
Janus
13
1 / 2 / 0
7,939
611
6,008
4,930
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chernobog
Raitonkage35
Chernobog
12
5 / 0 / 0
7,342
565
8,188
5,222
1,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
SmallFridges
King Arthur
12
0 / 0 / 2
7,373
567
6,578
11,736
9,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
8
8
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
3
0
0
L
2
1
0
2
W
2
1
0
2
W
Hercules
Panther_Fan89
Hercules
0
0
5
2.5
L
0
1
1
0.5
W
Janus
RAZAFEX
Janus
1
2
0
0.5
W
Chernobog
Raitonkage35
Chernobog
5
0
0
5
L
Mercury
Rest_B1RD
Mercury
1
0
1
1.5
W
King Arthur
SmallFridges
King Arthur
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,797
Damage
27,769
43,768
Taken
41,855
21,325
Mitigated
26,519
7,515
Healing
10,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,540
646
1,055
2,159
7,066
2,089
0
0
7,066
25,330
0
L
3,492
1,343
0
147
8,445
2,872
0
0
8,445
0
31,277
L
6,411
1,232
0
1,886
11,918
9,845
0
43
11,875
0
36,651
W
2,690
552
0
2,503
10,112
5,228
0
1,804
8,308
0
49,464
W
Hercules
Panther_Fan89
Hercules
4,305
458
321
3,999
9,855
8,195
56
2,853
7,002
0
33,741
L
3,033
298
0
240
7,576
2,612
100
4,472
2,664
29,709
0
W
Janus
RAZAFEX
Janus
6,008
260
0
744
4,930
2,057
245
1,626
3,304
62,970
1,153
W
Chernobog
Raitonkage35
Chernobog
8,188
4,851
0
1,080
5,222
1,836
842
1,290
3,932
0
50,214
L
Mercury
Rest_B1RD
Mercury
2,321
623
0
2,028
8,763
3,907
0
913
7,752
0
54,638
W
King Arthur
SmallFridges
King Arthur
6,578
503
0
1,875
11,736
9,203
116
0
11,736
0
52,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,265
Gold Earned
36,496
294
Minions Killed
371
0
Camps Cleared
0
1,312,336
Distance Traveled
1,333,765
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,282
406
42
3
0
240,790
0
L
Skadi
5,301
408
57
4
0
234,080
0
L
Mulan
6,370
490
59
5
0
245,537
0
W
Mulan
6,774
521
69
5
0
270,641
6
W
Hercules
7,068
544
41
3
0
294,548
1
L
Nox
5,655
435
40
3
0
264,360
0
W
Janus
7,939
611
100
8
0
243,121
0
W
Chernobog
7,342
565
85
7
0
255,765
0
L
Mercury
6,657
512
96
7
0
327,569
1
W
King Arthur
7,373
567
76
6
0
269,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role