Player Matchup

Cabrakan
Cabrakan
Baltimore_king19
Cabrakan
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,500 Elo+
Solo
Janus
Janus
Chief Michelin
Janus
Level 157
God Stats
41W - 44L
1,542 SR
Queue Stats
343W - 333L
1,440 Elo+
Solo
Rama
Rama
HeaIer RoIe
Rama
Level 85
God Stats
3W - 6L
1,500 SR
Queue Stats
151W - 170L
1,420 Elo+
Solo
Nemesis
Nemesis
PrimalJay91
Nemesis
Level 124
God Stats
11W - 12L
1,264 SR
Queue Stats
123W - 111L
1,133 Elo+
Solo
Mulan
Mulan
tomas_mino
Mulan
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Solo
Team Averages
Level 131
1,461 SR
1,399 Elo+

VS

Team Averages
Level 116
1,459 SR
1,518 Elo+
Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Chaxe
Pele
Level 136
God Stats
5W - 3L
1,500 SR
Queue Stats
350W - 308L
1,679 Elo+
Party 1
Artemis
Artemis
DarrrkAngellll
Artemis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,318 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lonertingz
Cu Chulainn
Level 127
God Stats
5W - 6L
1,500 SR
Queue Stats
56W - 71L
1,415 Elo+
Solo
Zhong Kui
Zhong Kui
Psyco420NEBS
Zhong Kui
Level 109
God Stats
7W - 11L
1,294 SR
Queue Stats
81W - 80L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 2
4,782
342
573
2,686
1,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 3 / 1
8,595
614
6,669
7,253
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 4 / 1
7,643
546
6,612
13,372
4,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nemesis
PrimalJay91
Nemesis
12
1 / 6 / 4
6,704
479
4,202
12,856
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
12
2 / 2 / 4
7,043
503
8,817
15,310
12,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 3 / 8
7,421
530
6,885
11,741
10,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
Chaxe
Pele
15
7 / 1 / 4
8,308
593
5,440
11,916
5,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 2 / 4
6,829
488
8,628
7,189
2,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
Lonertingz
Cu Chulainn
14
1 / 1 / 2
8,096
578
8,470
10,681
11,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Psyco420NEBS
Zhong Kui
13
3 / 3 / 2
7,696
550
6,099
8,962
6,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
16
17
Deaths
10
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
8
2.33
L
0
2
2
0.5
W
Pele
Chaxe
Pele
7
1
4
9
L
4
3
1
1.5
W
2
2
4
2
L
3
4
1
0.88
W
Cu Chulainn
Lonertingz
Cu Chulainn
1
1
2
2
L
Nemesis
PrimalJay91
Nemesis
1
6
4
0.5
W
Zhong Kui
Psyco420NEBS
Zhong Kui
3
3
2
1.33
L
Mulan
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,873
Damage
35,522
51,477
Taken
50,489
27,453
Mitigated
35,941
10,149
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,885
1,330
0
1,837
11,741
10,286
0
2,151
9,397
0
25,892
L
573
137
0
76
2,686
1,364
0
0
2,686
2,158
362
W
Pele
Chaxe
Pele
5,440
1,375
0
1,714
11,916
5,244
0
1,459
10,283
0
68,710
L
6,669
495
0
330
7,253
2,831
0
2,278
4,975
58,811
1,988
W
8,628
4,485
78
847
7,189
2,661
0
11
7,178
0
39,434
L
6,612
5,381
0
4,643
13,372
4,845
0
852
12,520
0
60,388
W
Cu Chulainn
Lonertingz
Cu Chulainn
8,470
1,659
75
1,369
10,681
11,063
0
141
10,509
155
68,773
L
Nemesis
PrimalJay91
Nemesis
4,202
1,215
0
1,065
12,856
5,476
340
1,353
11,503
0
44,449
W
Zhong Kui
Psyco420NEBS
Zhong Kui
6,099
914
0
3,343
8,962
6,687
90
2,567
6,198
51,868
2,213
L
Mulan
8,817
1,027
0
4,035
15,310
12,937
0
1,616
13,694
0
43,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,767
Gold Earned
38,350
346
Minions Killed
372
0
Camps Cleared
0
1,197,126
Distance Traveled
1,467,493
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,421
530
24
2
0
312,246
2
L
Cabrakan
4,782
342
2
0
0
57,070
2
W
Pele
8,308
593
101
7
0
329,903
1
L
Janus
8,595
614
127
9
0
293,277
2
W
Artemis
6,829
488
55
4
0
283,232
0
L
Rama
7,643
546
98
7
0
254,794
0
W
Cu Chulainn
8,096
578
97
7
0
277,226
0
L
Nemesis
6,704
479
57
4
0
299,591
0
W
Zhong Kui
7,696
550
95
7
0
264,886
0
L
Mulan
7,043
503
62
4
0
292,394
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role