Player Matchup

Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BelCouillZebuth
Achilles
Level 177
God Stats
5W - 1L
1,500 SR
Queue Stats
314W - 346L
1,399 Elo+
Solo
Cthulhu
Cthulhu
HoneyMew
Cthulhu
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 49L
1,717 Elo+
Solo
Ishtar
Ishtar
UnlinkinStraw
Ishtar
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
118W - 116L
1,500 Elo+
Solo
Chang'e
Chang'e
あきひとり
Chang'e
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
230W - 221L
1,516 Elo+
Solo
Team Averages
Level 147
1,500 SR
1,526 Elo+

VS

Team Averages
Level 122
1,500 SR
1,656 Elo+
Thanatos
Thanatos
LandLayer
Thanatos
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 158L
1,738 Elo+
Party 1
Ix Chel
Ix Chel
Lilen
Ix Chel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,500 Elo+
Solo
Cthulhu
Cthulhu
OblivionNPC
Cthulhu
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
496W - 512L
1,747 Elo+
Solo
Amaterasu
Amaterasu
sz9870
Amaterasu
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 71L
1,500 Elo+
Solo
Xbalanque
Xbalanque
сhupper
Xbalanque
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 91L
1,794 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 1 / 10
8,960
815
16,052
12,066
6,836
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
16
8 / 2 / 6
9,740
885
12,715
17,605
23,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
HoneyMew
Cthulhu
15
0 / 1 / 12
8,339
758
10,695
13,891
15,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 1 / 13
8,297
754
17,987
10,736
6,056
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 1 / 12
8,906
810
6,633
12,833
8,956
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LandLayer
Thanatos
13
1 / 5 / 3
7,539
685
6,834
16,055
13,575
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
Lilen
Ix Chel
15
2 / 2 / 4
8,250
750
6,264
8,812
5,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
OblivionNPC
Cthulhu
14
0 / 3 / 2
8,037
731
13,508
16,303
18,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
sz9870
Amaterasu
14
3 / 2 / 1
8,250
750
10,205
13,534
16,734
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
сhupper
Xbalanque
12
0 / 4 / 2
6,924
629
12,182
12,872
7,316
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
18
16
Kills
6
6
Deaths
16
53
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
1
10
9
W
Achilles
8
2
6
5.5
W
Cthulhu
HoneyMew
Cthulhu
0
1
12
6
L
Thanatos
LandLayer
Thanatos
1
5
3
0.5
L
Ix Chel
Lilen
Ix Chel
2
2
4
2
L
Cthulhu
OblivionNPC
Cthulhu
0
3
2
0.33
W
0
1
13
6.5
L
Amaterasu
sz9870
Amaterasu
3
2
1
1.75
L
Xbalanque
сhupper
Xbalanque
0
4
2
0.25
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,082
Damage
48,993
67,131
Taken
67,576
60,462
Mitigated
61,477
38,759
Healing
26,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
16,052
6,990
979
1,653
12,066
6,836
1,838
4,666
7,181
0
31,463
W
Achilles
12,715
1,340
1,632
4,456
17,605
23,410
0
2,933
14,199
0
18,686
W
Cthulhu
HoneyMew
Cthulhu
10,695
358
813
990
13,891
15,204
388
2,876
10,841
18,895
385
L
Thanatos
LandLayer
Thanatos
6,834
1,146
3,269
6,817
16,055
13,575
0
3,188
12,387
0
10,582
L
Ix Chel
Lilen
Ix Chel
6,264
416
6,408
1,856
8,812
5,442
0
1,915
6,584
15,314
0
L
Cthulhu
OblivionNPC
Cthulhu
13,508
123
1,788
1,962
16,303
18,410
0
3,450
12,062
25,603
0
W
17,987
10,767
0
1,381
10,736
6,056
2,807
4,537
6,157
0
29,866
L
Amaterasu
sz9870
Amaterasu
10,205
1,956
209
2,467
13,534
16,734
0
3,462
9,628
0
14,379
L
Xbalanque
сhupper
Xbalanque
12,182
3,799
382
1,195
12,872
7,316
0
3,999
8,251
0
24,816
W
6,633
206
19,610
7,245
12,833
8,956
308
4,760
7,926
13,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,242
Gold Earned
39,000
133
Minions Killed
103
0
Camps Cleared
0
1,061,325
Distance Traveled
1,035,647
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,960
815
39
4
0
191,233
0
W
Achilles
9,740
885
17
2
0
218,090
2
W
Cthulhu
8,339
758
24
2
0
210,634
0
L
Thanatos
7,539
685
17
2
0
206,670
0
L
Ix Chel
8,250
750
3
0
0
216,046
0
L
Cthulhu
8,037
731
34
3
0
205,469
0
W
Ishtar
8,297
754
40
4
0
204,206
0
L
Amaterasu
8,250
750
20
2
0
220,179
0
L
Xbalanque
6,924
629
29
3
0
187,283
0
W
Chang'e
8,906
810
13
1
0
237,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role