Player Matchup

Hera
Hera
Biigggie
Hera
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Chaac
Chaac
M1ssHoney
Chaac
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 35L
1,500 Elo+
Solo
Vamana
Vamana
Mistery-W
Vamana
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 62L
1,736 Elo+
Solo
Hel
Hel
NoWardsNoGanks
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,727 Elo+
Solo
King Arthur
King Arthur
Rituall
King Arthur
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Team Averages
Level 53
1,500 SR
1,593 Elo+

VS

Team Averages
Level 18
1,500 SR
1,467 Elo+
Hel
Hel
 
Hel
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Barosca
Nemesis
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,757 Elo+
Solo
Ao Kuang
Ao Kuang
Dacsim
Ao Kuang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,500 Elo+
Party 1
Medusa
Medusa
KisUrfi
Medusa
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 22L
1,257 Elo+
Party 1
Bellona
Bellona
Meretyor
Bellona
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 44L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
8 / 1 / 26
10,266
933
23,692
11,769
6,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chaac
M1ssHoney
Chaac
14
7 / 2 / 12
9,306
846
7,040
9,103
9,191
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Mistery-W
Vamana
17
7 / 1 / 30
10,049
914
14,700
16,315
17,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
8 / 2 / 29
10,364
942
13,954
14,734
12,192
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
Rituall
King Arthur
16
9 / 2 / 24
10,240
931
12,472
15,597
16,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 7 / 2
7,176
652
11,747
13,565
6,297
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Barosca
Nemesis
11
0 / 8 / 0
6,901
627
6,118
13,191
7,361
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Dacsim
Ao Kuang
14
2 / 6 / 2
7,957
723
5,334
14,891
14,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
KisUrfi
Medusa
12
2 / 10 / 1
8,021
729
6,790
17,394
8,068
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bellona
Meretyor
Bellona
14
0 / 8 / 3
7,788
708
10,999
18,204
19,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
13
39
Kills
5
8
Deaths
39
121
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
2
0.29
L
Nemesis
Barosca
Nemesis
0
8
0
0
W
Hera
8
1
26
21
L
Ao Kuang
Dacsim
Ao Kuang
2
6
2
0.5
L
Medusa
KisUrfi
Medusa
2
10
1
0.25
W
Chaac
M1ssHoney
Chaac
7
2
12
6.5
L
Bellona
Meretyor
Bellona
0
8
3
0.19
W
Vamana
Mistery-W
Vamana
7
1
30
22
W
8
2
29
11.25
W
King Arthur
Rituall
King Arthur
9
2
24
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,858
Damage
40,988
67,518
Taken
77,245
61,787
Mitigated
55,967
37,001
Healing
12,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
11,747
911
4,285
3,955
13,565
6,297
715
7,389
6,020
19,444
0
L
Nemesis
Barosca
Nemesis
6,118
1,181
11
947
13,191
7,361
0
6,822
5,834
0
10,581
W
Hera
23,692
4,973
310
1,872
11,769
6,408
2,031
2,953
8,686
43,187
0
L
Ao Kuang
Dacsim
Ao Kuang
5,334
1,356
0
1,389
14,891
14,639
735
7,085
7,213
7,051
837
L
Medusa
KisUrfi
Medusa
6,790
2,494
0
193
17,394
8,068
440
6,325
10,621
0
16,945
W
Chaac
M1ssHoney
Chaac
7,040
1,005
324
1,003
9,103
9,191
950
2,514
6,297
0
16,586
L
Bellona
Meretyor
Bellona
10,999
1,637
448
1,102
18,204
19,602
0
9,093
8,331
0
19,957
W
Vamana
Mistery-W
Vamana
14,700
3,624
1,052
2,542
16,315
17,689
1,410
2,955
12,886
0
22,684
W
13,954
1,239
16,429
10,871
14,734
12,192
660
4,331
10,137
26,663
0
W
King Arthur
Rituall
King Arthur
12,472
664
733
1,865
15,597
16,307
1,382
2,998
12,000
0
18,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,225
Gold Earned
37,843
119
Minions Killed
72
0
Camps Cleared
0
1,082,934
Distance Traveled
883,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,176
652
9
1
0
172,923
0
L
Nemesis
6,901
627
7
1
0
184,745
0
W
Hera
10,266
933
30
3
0
210,673
0
L
Ao Kuang
7,957
723
12
1
0
184,552
0
L
Medusa
8,021
729
19
2
0
156,659
0
W
Chaac
9,306
846
17
2
0
173,314
0
L
Bellona
7,788
708
25
2
0
184,481
0
W
Vamana
10,049
914
20
2
0
241,917
0
W
Hel
10,364
942
35
3
0
223,255
0
W
King Arthur
10,240
931
17
2
0
233,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role