Player Matchup

Sol
Sol
Cynnnnn
Sol
Level 46
God Stats
17W - 11L
1,677 SR
Queue Stats
76W - 68L
1,581 Elo+
Party 2
Arachne
Arachne
Deacon1521
Arachne
Level 86
God Stats
10W - 1L
1,790 SR
Queue Stats
66W - 46L
1,613 Elo+
Party 3
Bacchus
Bacchus
PrincessKatey
Bacchus
Level 45
God Stats
6W - 4L
1,499 SR
Queue Stats
33W - 38L
1,282 Elo+
Party 2
Nu Wa
Nu Wa
fanzyleopards428
Nu Wa
Level 87
God Stats
7W - 5L
1,669 SR
Queue Stats
160W - 154L
1,613 Elo+
Party 3
Anubis
Anubis
humphries_01
Anubis
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 18L
1,671 Elo+
Party 3
Team Averages
Level 59
1,627 SR
1,552 Elo+

VS

Team Averages
Level 42
1,492 SR
1,584 Elo+
Artemis
Artemis
BuryuWithiT
Artemis
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 41L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DJ2699-
Ao Kuang
Level 40
God Stats
9W - 11L
1,458 SR
Queue Stats
37W - 37L
1,576 Elo+
Party 4
Sobek
Sobek
HerzogVwTf
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
K4c3 II RaGe II
Scylla
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,659 Elo+
Party 1
Guan Yu
Guan Yu
Shootashoot_5
Guan Yu
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 146L
1,688 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
6 / 2 / 1
7,963
664
10,239
8,417
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Deacon1521
Arachne
15
9 / 1 / 4
8,797
733
8,713
8,747
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
11
2 / 1 / 4
7,721
643
3,632
10,090
11,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 0 / 5
8,157
680
6,219
2,701
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
13
5 / 0 / 3
8,685
724
6,889
5,671
2,765
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BuryuWithiT
Artemis
2
0 / 1 / 0
4,060
338
893
2,178
652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
DJ2699-
Ao Kuang
11
1 / 5 / 0
5,778
482
4,351
12,967
5,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
9
0 / 6 / 3
5,541
462
1,917
12,216
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 0
5,836
486
2,558
6,856
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
10
1 / 6 / 0
5,910
493
2,916
15,685
9,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
23
Kills
3
4
Deaths
23
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
BuryuWithiT
Artemis
0
1
0
0
W
Sol
6
2
1
3.25
L
Ao Kuang
DJ2699-
Ao Kuang
1
5
0
0.2
W
Arachne
Deacon1521
Arachne
9
1
4
11
L
Sobek
0
6
3
0.25
L
1
5
0
0.2
W
Bacchus
2
1
4
4
L
Guan Yu
1
6
0
0.17
W
1
0
5
3.5
W
Anubis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,692
Damage
12,635
35,626
Taken
49,902
22,296
Mitigated
27,184
12,487
Healing
10,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BuryuWithiT
Artemis
893
471
0
813
2,178
652
0
1,396
782
0
5,014
W
Sol
10,239
6,314
0
4,427
8,417
2,941
5,404
3,309
5,108
52,490
8,540
L
Ao Kuang
DJ2699-
Ao Kuang
4,351
1,261
0
1,242
12,967
5,088
0
4,908
8,059
40,100
4,609
W
Arachne
Deacon1521
Arachne
8,713
7,240
44
1,540
8,747
4,226
0
1,926
6,821
0
64,631
L
Sobek
1,917
93
0
1,977
12,216
10,486
0
9,507
2,709
9,335
0
L
2,558
293
0
709
6,856
1,786
0
2,592
4,264
41,543
0
W
Bacchus
3,632
283
0
2,745
10,090
11,244
819
3,083
7,007
16,400
1,369
L
Guan Yu
2,916
1,252
0
5,600
15,685
9,172
0
7,585
8,100
0
32,948
W
6,219
3,430
0
489
2,701
1,120
943
420
2,281
52,848
6,564
W
Anubis
6,889
994
0
3,242
5,671
2,765
819
619
5,052
55,771
986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,323
Gold Earned
27,125
379
Minions Killed
210
0
Camps Cleared
0
1,239,843
Distance Traveled
937,430
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,060
338
7
1
0
33,854
0
W
Sol
7,963
664
80
7
0
230,100
0
L
Ao Kuang
5,778
482
64
5
0
255,442
0
W
Arachne
8,797
733
98
8
0
305,283
0
L
Sobek
5,541
462
8
1
0
214,098
0
L
Scylla
5,836
486
78
7
0
197,274
3
W
Bacchus
7,721
643
26
2
0
225,061
0
L
Guan Yu
5,910
493
53
4
0
236,762
0
W
Nu Wa
8,157
680
92
8
0
240,864
0
W
Anubis
8,685
724
83
7
0
238,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role