Player Matchup

Janus
Janus
CoolMathsGames
Janus
Level 191
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 131L
1,581 Elo+
Party 1
Hun Batz
Hun Batz
StarkkyyBoyy
Hun Batz
Level 168
God Stats
2W - 3L
1,500 SR
Queue Stats
247W - 236L
1,581 Elo+
Party 1
Chiron
Chiron
eCxLoony
Chiron
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 100L
1,499 Elo+
Party 1
Pele
Pele
haydenv2
Pele
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 105L
1,503 Elo+
Party 1
Xing Tian
Xing Tian
proiistealth
Xing Tian
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,201 Elo+
Party 1
Team Averages
Level 156
1,500 SR
1,473 Elo+

VS

Team Averages
Level 147
1,455 SR
1,473 Elo+
Ymir
Ymir
Chosenone4121999
Ymir
Level 126
God Stats
22W - 31L
1,500 SR
Queue Stats
145W - 143L
1,419 Elo+
Solo
Hachiman
Hachiman
Kraco
Hachiman
Level 148
God Stats
11W - 6L
1,267 SR
Queue Stats
180W - 156L
1,300 Elo+
Solo
Lancelot
Lancelot
Nitenage
Lancelot
Level 144
God Stats
2W - 2L
1,509 SR
Queue Stats
28W - 16L
1,598 Elo+
Solo
Janus
Janus
Stridsgalen
Janus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,707 Elo+
Party 2
Bellona
Bellona
perranotorious
Bellona
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,053
605
5,148
4,041
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
StarkkyyBoyy
Hun Batz
10
3 / 1 / 0
5,843
584
2,696
6,190
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
eCxLoony
Chiron
11
0 / 0 / 0
5,152
515
561
4,285
1,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Pele
12
2 / 1 / 4
6,809
681
7,511
10,486
6,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
proiistealth
Xing Tian
8
0 / 0 / 2
4,949
495
1,729
6,328
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,565
557
2,497
6,750
4,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Kraco
Hachiman
12
0 / 0 / 0
6,418
642
3,679
2,524
938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Lancelot
Nitenage
Lancelot
11
2 / 0 / 1
5,771
577
4,041
6,933
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 0
5,741
574
2,450
5,315
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 2
5,707
571
5,565
10,634
7,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
3
3
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
2
1
0
2
L
Hachiman
Kraco
Hachiman
0
0
0
0
L
Lancelot
Nitenage
Lancelot
2
0
1
2.5
W
Hun Batz
StarkkyyBoyy
Hun Batz
3
1
0
3
L
1
2
0
0.5
W
Chiron
eCxLoony
Chiron
0
0
0
0
W
Pele
2
1
4
4
L
0
5
2
0.2
W
Xing Tian
proiistealth
Xing Tian
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,645
Damage
18,232
31,330
Taken
32,156
15,689
Mitigated
17,452
12,773
Healing
7,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,497
762
0
2,382
6,750
4,523
0
2,485
4,187
25,049
0
W
5,148
339
0
967
4,041
1,309
0
730
3,291
48,407
1,603
L
Hachiman
Kraco
Hachiman
3,679
2,557
0
1,431
2,524
938
51
206
2,318
0
59,846
L
Lancelot
Nitenage
Lancelot
4,041
1,358
0
718
6,933
3,106
0
909
5,814
0
43,280
W
Hun Batz
StarkkyyBoyy
Hun Batz
2,696
243
0
2,973
6,190
2,256
0
352
5,810
0
36,320
L
2,450
454
0
734
5,315
1,843
0
2,632
2,563
44,691
0
W
Chiron
eCxLoony
Chiron
561
167
195
1,417
4,285
1,355
0
811
3,474
0
35,877
W
Pele
7,511
1,802
0
5,708
10,486
6,060
0
707
9,757
0
50,845
L
5,565
1,251
0
2,113
10,634
7,042
0
191
9,558
0
41,845
W
Xing Tian
proiistealth
Xing Tian
1,729
181
0
1,513
6,328
4,709
0
2,221
4,051
14,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,806
Gold Earned
29,202
356
Minions Killed
385
0
Camps Cleared
0
1,158,367
Distance Traveled
1,106,272
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,565
557
26
3
0
200,891
1
W
Janus
6,053
605
98
10
0
219,751
3
L
Hachiman
6,418
642
122
12
0
191,227
2
L
Lancelot
5,771
577
73
7
0
273,716
0
W
Hun Batz
5,843
584
64
6
0
241,302
0
L
Janus
5,741
574
93
9
0
230,940
2
W
Chiron
5,152
515
79
8
0
219,443
3
W
Pele
6,809
681
97
10
0
231,207
1
L
Bellona
5,707
571
71
7
0
209,498
0
W
Xing Tian
4,949
495
18
2
0
246,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role