Player Matchup

Sun Wukong
Sun Wukong
Bronze III
PrezJ
Sun Wukong
Bronze III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,500 MMR
Party 1
Khepri
Khepri
Bronze III
SeniaC
Khepri
Bronze III
Level 194
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 13L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze III
SwejR
Hachiman
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,591 MMR
Solo
Fenrir
Fenrir
Bronze III
f4natic
Fenrir
Bronze III
Level 107
God Stats
2W - 4L
1,688 SR
Queue Stats
204W - 217L
1,591 MMR
Solo
Kukulkan
Kukulkan
Bronze III
furisman96
Kukulkan
Bronze III
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 85L
1,592 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,538 SR
1,555 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,500 SR
1,573 MMR
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Silver II
Just-Juice-999
Thor
Silver II
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
228W - 216L
1,592 MMR
Solo
Anhur
Anhur
Silver I
Jèrsko
Anhur
Silver I
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 62L
1,591 MMR
Solo
Amaterasu
Amaterasu
Silver I
RowhanTheRoman
Amaterasu
Silver I
Level 198
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,592 MMR
Party 2
Chaac
Chaac
Silver I
waleader626
Chaac
Silver I
Level 59
God Stats
4W - 0L
1,500 SR
Queue Stats
40W - 30L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PrezJ
Sun Wukong
9
0 / 3 / 0
5,251
525
4,925
8,895
9,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
SeniaC
Khepri
9
0 / 0 / 0
5,067
507
1,660
5,366
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
SwejR
Hachiman
8
0 / 2 / 0
4,491
449
2,933
4,662
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
f4natic
Fenrir
8
1 / 2 / 0
4,941
494
3,183
8,934
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
furisman96
Kukulkan
10
1 / 1 / 1
5,556
556
3,251
4,817
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
JanusAwilixAthenaArachne

VS

Bans
AphroditeSusanoAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 0 / 1
6,069
607
3,843
3,793
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 2 / 1
6,045
605
1,772
7,711
3,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Jèrsko
Anhur
12
2 / 0 / 0
6,511
651
5,801
7,049
2,442
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
RowhanTheRoman
Amaterasu
10
0 / 0 / 4
5,716
572
4,041
7,892
7,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 0 / 1
7,027
703
7,690
9,345
8,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
8
8
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
1
1.5
W
2
2
1
1.25
W
Anhur
Jèrsko
Anhur
2
0
0
2
L
Sun Wukong
PrezJ
Sun Wukong
0
3
0
0
W
Amaterasu
RowhanTheRoman
Amaterasu
0
0
4
2
L
Khepri
SeniaC
Khepri
0
0
0
0
L
Hachiman
SwejR
Hachiman
0
2
0
0
L
Fenrir
f4natic
Fenrir
1
2
0
0.5
L
Kukulkan
furisman96
Kukulkan
1
1
1
1.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,952
Damage
23,147
32,674
Taken
35,790
18,703
Mitigated
23,205
6,812
Healing
11,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,843
286
0
1,490
3,793
1,348
0
1,255
2,538
41,519
845
W
1,772
442
0
305
7,711
3,524
0
1,384
6,285
0
47,391
W
Anhur
Jèrsko
Anhur
5,801
3,084
0
3,252
7,049
2,442
132
994
6,055
0
57,010
L
Sun Wukong
PrezJ
Sun Wukong
4,925
1,069
0
2,514
8,895
9,313
0
0
8,002
368
34,207
W
Amaterasu
RowhanTheRoman
Amaterasu
4,041
1,311
0
2,492
7,892
7,450
0
1,414
6,478
0
24,042
L
Khepri
SeniaC
Khepri
1,660
213
0
1,755
5,366
2,595
0
0
5,366
14,551
0
L
Hachiman
SwejR
Hachiman
2,933
1,451
0
1,601
4,662
989
0
0
4,662
0
28,474
L
Fenrir
f4natic
Fenrir
3,183
1,598
0
692
8,934
3,910
0
1,168
7,724
0
30,190
L
Kukulkan
furisman96
Kukulkan
3,251
290
0
250
4,817
1,896
0
2,513
2,304
39,209
0
W
7,690
1,747
0
3,884
9,345
8,441
0
112
8,357
0
56,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,306
Gold Earned
31,368
270
Minions Killed
380
0
Camps Cleared
0
991,372
Distance Traveled
1,077,097
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,069
607
81
8
0
204,288
2
W
Thor
6,045
605
79
8
0
224,319
2
W
Anhur
6,511
651
107
11
0
191,186
2
L
Sun Wukong
5,251
525
67
7
0
198,492
0
W
Amaterasu
5,716
572
26
3
0
237,020
0
L
Khepri
5,067
507
25
3
0
212,339
2
L
Hachiman
4,491
449
52
5
0
154,351
0
L
Fenrir
4,941
494
54
5
0
217,881
2
L
Kukulkan
5,556
556
72
7
0
208,309
0
W
Chaac
7,027
703
87
9
0
220,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role