Player Matchup

Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze III
JDaWay
Artio
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 58L
1,456 MMR
Party 1
Chaac
Chaac
Bronze III
Mordanor
Chaac
Bronze III
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,454 MMR
Party 2
Ratatoskr
Ratatoskr
Bronze III
thegrannycoconut
Ratatoskr
Bronze III
Level 145
God Stats
1W - 2L
1,267 SR
Queue Stats
58W - 59L
1,456 MMR
Party 1
Apollo
Apollo
Bronze III
thekanee
Apollo
Bronze III
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 17L
1,454 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 128
1,453 SR
1,464 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 120
1,500 SR
1,455 MMR
Erlang Shen
Erlang Shen
Silver II
AuG--Surf
Erlang Shen
Silver II
Level 157
God Stats
11W - 15L
1,500 SR
Queue Stats
493W - 494L
1,457 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
LaDGTEsUnaMAFIA
Gilgamesh
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,454 MMR
Solo
Achilles
Achilles
Bronze III
ObiiToNM
Achilles
Bronze III
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
71W - 74L
1,454 MMR
Solo
Janus
Janus
Bronze III
gigelfidel200
Janus
Bronze III
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 17L
1,456 MMR
Solo
Anhur
Anhur
Bronze III
ггПроебали
Anhur
Bronze III
Level 92
God Stats
9W - 13L
1,500 SR
Queue Stats
175W - 147L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 0
3,331
666
2,296
1,788
401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
JDaWay
Artio
6
0 / 0 / 0
3,600
720
694
2,734
1,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
Mordanor
Chaac
6
0 / 1 / 0
3,288
658
957
3,871
1,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
5
0 / 3 / 0
3,136
627
1,718
4,912
1,669
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Apollo
thekanee
Apollo
6
0 / 1 / 0
3,335
667
231
2,189
465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
SurtrThothAthena

VS

Bans
Bake KujiraThanatosCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AuG--Surf
Erlang Shen
6
0 / 0 / 2
3,987
797
1,405
4,301
2,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
LaDGTEsUnaMAFIA
Gilgamesh
8
3 / 0 / 0
4,372
874
2,466
4,365
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
ObiiToNM
Achilles
7
1 / 0 / 0
4,109
822
1,795
3,467
2,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 0 / 0
2,484
497
0
0
0
8
1 / 0 / 0
4,240
848
2,031
3,326
1,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
5
5
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
L
Erlang Shen
AuG--Surf
Erlang Shen
0
0
2
1
W
Artio
JDaWay
Artio
0
0
0
0
L
Gilgamesh
LaDGTEsUnaMAFIA
Gilgamesh
3
0
0
3
W
Chaac
Mordanor
Chaac
0
1
0
0
L
Achilles
ObiiToNM
Achilles
1
0
0
1
L
0
0
0
0
W
Ratatoskr
0
3
0
0
W
Apollo
thekanee
Apollo
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,896
Damage
7,697
15,494
Taken
15,459
5,299
Mitigated
7,257
4,798
Healing
7,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,296
206
0
704
1,788
401
0
0
1,788
15,116
0
L
Erlang Shen
AuG--Surf
Erlang Shen
1,405
521
0
1,810
4,301
2,197
0
1,625
2,676
0
14,029
W
Artio
JDaWay
Artio
694
164
59
1,528
2,734
1,488
0
0
2,734
8,789
0
L
Gilgamesh
LaDGTEsUnaMAFIA
Gilgamesh
2,466
1,030
0
2,296
4,365
1,775
0
969
3,396
0
25,009
W
Chaac
Mordanor
Chaac
957
79
0
1,056
3,871
1,276
0
0
3,472
0
13,778
L
Achilles
ObiiToNM
Achilles
1,795
85
0
1,922
3,467
2,250
0
0
3,467
0
21,883
L
0
0
0
0
0
0
0
0
0
0
0
W
Ratatoskr
1,718
731
0
802
4,912
1,669
0
0
4,912
0
17,033
W
Apollo
thekanee
Apollo
231
0
0
649
2,189
465
0
0
2,189
0
22,144
L
2,031
1,255
0
1,320
3,326
1,035
0
396
2,930
0
27,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,690
Gold Earned
19,192
132
Minions Killed
177
0
Camps Cleared
0
554,226
Distance Traveled
454,177
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,331
666
24
5
0
103,180
0
L
Erlang Shen
3,987
797
29
6
0
119,106
1
W
Artio
3,600
720
18
4
0
134,690
1
L
Gilgamesh
4,372
874
51
10
0
133,179
0
W
Chaac
3,288
658
26
5
0
108,065
2
L
Achilles
4,109
822
38
8
0
99,072
0
L
Janus
2,484
497
0
0
0
0
0
W
Ratatoskr
3,136
627
32
6
0
119,465
0
W
Apollo
3,335
667
32
6
0
88,826
2
L
Anhur
4,240
848
59
12
0
102,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role