Player Matchup

Bacchus
Bacchus
JRizzie
Bacchus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 50L
1,500 Elo+
Solo
Janus
Janus
MBox459
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
250W - 218L
1,597 Elo+
Solo
Hades
Hades
OnlyBbyga
Hades
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
165W - 160L
1,302 Elo+
Solo
Olorun
Olorun
Reusedsheep
Olorun
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 114L
1,514 Elo+
Solo
Thor
Thor
mjhogan22
Thor
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 32L
1,405 Elo+
Solo
Team Averages
Level 93
1,500 SR
1,463 Elo+

VS

Team Averages
Level 104
1,500 SR
1,561 Elo+
Hades
Hades
Bluewaterfall
Hades
Level 85
God Stats
2W - 4L
1,500 SR
Queue Stats
363W - 308L
1,652 Elo+
Party 1
Amaterasu
Amaterasu
Itsscience12
Amaterasu
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
213W - 215L
1,550 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LadyMarbles
Morgan Le Fay
Level 138
God Stats
18W - 12L
1,500 SR
Queue Stats
636W - 595L
1,554 Elo+
Party 1
Shiva
Shiva
MasterPond
Shiva
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Artio
Artio
PolishHiLander
Artio
Level 104
God Stats
2W - 5L
1,500 SR
Queue Stats
414W - 417L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JRizzie
Bacchus
17
2 / 3 / 7
9,866
658
11,468
18,619
24,505
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
MBox459
Janus
18
2 / 3 / 6
9,985
666
21,378
11,254
5,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
OnlyBbyga
Hades
15
3 / 6 / 3
9,057
604
13,941
13,644
8,885
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
17
3 / 7 / 5
10,228
682
13,239
15,947
8,465
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Thor
15
1 / 6 / 6
8,603
574
8,127
14,172
7,175
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 11
10,020
668
11,330
16,283
10,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
Itsscience12
Amaterasu
20
13 / 1 / 11
11,924
795
16,009
21,490
23,016
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
LadyMarbles
Morgan Le Fay
19
6 / 1 / 11
11,326
755
21,080
16,494
8,475
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shiva
16
1 / 3 / 16
10,030
669
10,544
14,507
14,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 2 / 19
10,764
718
7,781
21,528
25,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
93
11
Kills
25
25
Deaths
12
27
Assists
68
Player
Kills
Deaths
Assists
KDA
W
4
5
11
1.9
W
Amaterasu
Itsscience12
Amaterasu
13
1
11
18.5
L
Bacchus
JRizzie
Bacchus
2
3
7
1.83
W
Morgan Le Fay
LadyMarbles
Morgan Le Fay
6
1
11
11.5
L
Janus
MBox459
Janus
2
3
6
1.67
W
Shiva
1
3
16
3
L
Hades
OnlyBbyga
Hades
3
6
3
0.75
W
1
2
19
5.25
L
Olorun
3
7
5
0.79
L
Thor
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,153
Damage
66,744
73,636
Taken
90,302
54,881
Mitigated
82,044
26,270
Healing
42,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,330
910
5,428
3,117
16,283
10,107
542
13,072
3,211
21,605
0
W
Amaterasu
Itsscience12
Amaterasu
16,009
5,199
2,530
9,177
21,490
23,016
380
12,763
8,727
0
21,033
L
Bacchus
JRizzie
Bacchus
11,468
378
2,315
6,663
18,619
24,505
0
10,305
7,946
19,780
0
W
Morgan Le Fay
LadyMarbles
Morgan Le Fay
21,080
2,322
1,159
2,771
16,494
8,475
173
10,753
5,741
53,707
0
L
Janus
MBox459
Janus
21,378
1,705
2,159
2,850
11,254
5,851
0
5,518
5,532
46,316
0
W
Shiva
10,544
1,349
3,171
2,547
14,507
14,608
78
9,840
4,667
1,214
22,291
L
Hades
OnlyBbyga
Hades
13,941
791
553
1,883
13,644
8,885
0
7,755
5,684
19,656
217
W
7,781
425
6,170
6,150
21,528
25,838
253
12,977
8,551
15,201
664
L
Olorun
13,239
3,752
3,819
4,132
15,947
8,465
810
9,242
6,502
35,194
1,098
L
Thor
8,127
535
455
1,441
14,172
7,175
366
7,921
5,961
0
13,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,739
Gold Earned
54,064
159
Minions Killed
158
0
Camps Cleared
0
1,280,149
Distance Traveled
1,511,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,020
668
22
1
0
281,216
0
W
Amaterasu
11,924
795
16
1
0
324,882
0
L
Bacchus
9,866
658
16
1
0
271,516
0
W
Morgan Le Fay
11,326
755
57
4
0
334,191
0
L
Janus
9,985
666
57
4
0
261,515
0
W
Shiva
10,030
669
42
3
0
258,287
0
L
Hades
9,057
604
19
1
0
257,583
0
W
Artio
10,764
718
21
1
0
312,594
0
L
Olorun
10,228
682
52
3
0
247,904
0
L
Thor
8,603
574
15
1
0
241,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role