Player Matchup

Charybdis
Charybdis
Dalamandur197
Charybdis
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,219 Elo+
Party 1
Shiva
Shiva
HellumWiski
Shiva
Level 68
God Stats
2W - 1L
1,490 SR
Queue Stats
96W - 92L
1,503 Elo+
Solo
Vamana
Vamana
Rawgirthy
Vamana
Level 47
God Stats
57W - 78L
1,240 SR
Queue Stats
515W - 538L
1,329 Elo+
Solo
Cthulhu
Cthulhu
TheSecretSword
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,219 Elo+
Party 1
Merlin
Merlin
gera_84_07
Merlin
Level 157
God Stats
6W - 7L
1,363 SR
Queue Stats
181W - 184L
1,507 Elo+
Solo
Team Averages
Level 74
1,419 SR
1,355 Elo+

VS

Team Averages
Level 108
1,476 SR
1,499 Elo+
Hel
Hel
 
Hel
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Kyntowka
The Morrigan
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 86L
1,512 Elo+
Solo
Mercury
Mercury
Osiiriix
Mercury
Level 158
God Stats
5W - 7L
1,611 SR
Queue Stats
49W - 51L
1,481 Elo+
Solo
Ishtar
Ishtar
RevenantXCVI
Ishtar
Level 155
God Stats
2W - 5L
1,268 SR
Queue Stats
146W - 123L
1,253 Elo+
Solo
Shiva
Shiva
Ty2599
Shiva
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,748 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dalamandur197
Charybdis
14
4 / 1 / 4
8,535
533
9,468
9,261
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 2
8,518
532
9,599
16,091
13,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vamana
Rawgirthy
Vamana
16
6 / 1 / 4
9,458
591
11,656
15,114
8,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 1 / 5
8,232
515
6,879
11,506
11,941
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
gera_84_07
Merlin
14
2 / 3 / 2
8,241
515
4,614
7,514
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 7 / 1
7,420
464
5,736
14,136
7,504
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
Kyntowka
The Morrigan
14
3 / 3 / 2
8,241
515
7,303
8,057
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Osiiriix
Mercury
14
2 / 4 / 1
7,655
478
3,704
15,942
6,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ishtar
14
0 / 1 / 1
7,934
496
6,047
9,598
4,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Ty2599
Shiva
13
2 / 2 / 1
8,213
513
10,407
18,001
15,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
17
Kills
8
8
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
1
0.21
W
Charybdis
Dalamandur197
Charybdis
4
1
4
6
W
3
2
2
2
L
The Morrigan
Kyntowka
The Morrigan
3
3
2
1.33
L
Mercury
Osiiriix
Mercury
2
4
1
0.63
W
Vamana
Rawgirthy
Vamana
6
1
4
8
L
Ishtar
0
1
1
0.5
W
2
1
5
4.5
L
Shiva
Ty2599
Shiva
2
2
1
1.25
W
Merlin
gera_84_07
Merlin
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,216
Damage
33,197
59,486
Taken
65,734
40,909
Mitigated
38,236
13,680
Healing
17,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,736
1,369
485
2,789
14,136
7,504
0
4,800
9,336
30,382
0
W
Charybdis
Dalamandur197
Charybdis
9,468
5,156
0
4,459
9,261
3,862
762
2,155
7,106
0
67,130
W
9,599
2,150
33
4,890
16,091
13,136
0
506
14,549
0
56,524
L
The Morrigan
Kyntowka
The Morrigan
7,303
1,857
0
791
8,057
3,533
0
3,110
4,947
43,926
7,519
L
Mercury
Osiiriix
Mercury
3,704
2,127
0
6,654
15,942
6,801
0
458
15,399
0
60,097
W
Vamana
Rawgirthy
Vamana
11,656
6,560
0
2,544
15,114
8,711
59
1,976
12,881
0
79,747
L
Ishtar
6,047
3,800
0
2,427
9,598
4,547
950
2,415
7,183
0
66,648
W
6,879
983
226
805
11,506
11,941
203
3,088
8,369
29,871
3,391
L
Shiva
Ty2599
Shiva
10,407
1,510
110
4,400
18,001
15,851
0
268
16,890
0
55,622
W
Merlin
gera_84_07
Merlin
4,614
83
0
723
7,514
3,259
150
2,584
4,881
49,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,984
Gold Earned
39,463
440
Minions Killed
437
0
Camps Cleared
0
1,614,172
Distance Traveled
1,494,589
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,420
464
37
2
0
277,739
0
W
Charybdis
8,535
533
117
7
0
291,065
0
W
Shiva
8,518
532
88
6
0
292,381
1
L
The Morrigan
8,241
515
89
6
0
305,308
2
L
Mercury
7,655
478
105
7
0
335,881
3
W
Vamana
9,458
591
105
7
0
387,867
0
L
Ishtar
7,934
496
124
8
0
268,172
0
W
Cthulhu
8,232
515
46
3
0
297,856
0
L
Shiva
8,213
513
82
5
0
307,489
0
W
Merlin
8,241
515
84
5
0
345,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role