Player Matchup

Medusa
Medusa
Crimon22
Medusa
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 52L
1,634 Elo+
Party 1
King Arthur
King Arthur
Robinderen
King Arthur
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 45L
1,624 Elo+
Party 1
Ix Chel
Ix Chel
UnbanDuck
Ix Chel
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 72L
1,634 Elo+
Party 1
Team Averages
Level 61
1,500 SR
1,631 Elo+

VS

Team Averages
Level 57
1,641 SR
1,641 Elo+
Chaac
Chaac
BigBorisJ
Chaac
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 8L
1,488 Elo+
Party 2
Da Ji
Da Ji
GandhiOnDrugs
Da Ji
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,747 Elo+
Party 2
Zhong Kui
Zhong Kui
Marshadont
Zhong Kui
Level 45
God Stats
5W - 1L
1,924 SR
Queue Stats
11W - 12L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crimon22
Medusa
13
1 / 1 / 10
7,821
782
6,622
5,963
2,341
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Robinderen
King Arthur
14
5 / 1 / 8
8,626
863
11,034
13,123
11,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
UnbanDuck
Ix Chel
14
7 / 0 / 3
8,714
871
8,431
4,382
2,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigBorisJ
Chaac
12
2 / 4 / 0
7,412
741
5,635
12,324
14,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 4 / 2
6,544
654
4,725
8,441
4,742
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Marshadont
Zhong Kui
12
0 / 5 / 2
6,675
668
8,021
10,593
7,867
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
2
2
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
BigBorisJ
Chaac
2
4
0
0.5
W
Medusa
Crimon22
Medusa
1
1
10
6
L
0
4
2
0.25
L
Zhong Kui
Marshadont
Zhong Kui
0
5
2
0.2
W
King Arthur
Robinderen
King Arthur
5
1
8
9
W
Ix Chel
UnbanDuck
Ix Chel
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,087
Damage
18,381
23,468
Taken
31,358
16,013
Mitigated
27,211
2,228
Healing
1,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BigBorisJ
Chaac
5,635
846
0
1,080
12,324
14,602
0
2,840
9,484
1,302
11,722
W
Medusa
Crimon22
Medusa
6,622
3,266
0
0
5,963
2,341
1,060
2,128
3,835
0
22,846
L
4,725
1,684
0
0
8,441
4,742
0
3,104
5,330
0
19,365
L
Zhong Kui
Marshadont
Zhong Kui
8,021
1,001
0
602
10,593
7,867
0
2,523
8,063
27,749
0
W
King Arthur
Robinderen
King Arthur
11,034
936
0
0
13,123
11,672
29
4,814
8,307
0
39,477
W
Ix Chel
UnbanDuck
Ix Chel
8,431
1,153
1,112
1,116
4,382
2,000
94
2,064
2,318
34,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,161
Gold Earned
20,631
152
Minions Killed
87
0
Camps Cleared
0
637,691
Distance Traveled
547,764
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,412
741
15
2
0
193,998
0
W
Medusa
7,821
782
40
4
0
229,324
0
L
Da Ji
6,544
654
36
4
0
183,904
2
L
Zhong Kui
6,675
668
36
4
0
169,862
0
W
King Arthur
8,626
863
65
7
0
201,053
0
W
Ix Chel
8,714
871
47
5
0
207,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role