Player Matchup

Vulcan
Vulcan
Bronze III
Mxdley
Vulcan
Bronze III
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 24L
1,500 MMR
Party 1
Chiron
Chiron
Bronze III
Orixgami
Chiron
Bronze III
Level 161
God Stats
1W - 0L
1,733 SR
Queue Stats
10W - 4L
1,500 MMR
Party 1
Bacchus
Bacchus
Bronze III
squirreldance52
Bacchus
Bronze III
Level 128
God Stats
3W - 0L
1,715 SR
Queue Stats
58W - 51L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,650 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 79
1,674 SR
1,491 MMR
Guan Yu
Guan Yu
Bronze III
Moosekc
Guan Yu
Bronze III
Level 67
God Stats
5W - 6L
1,715 SR
Queue Stats
42W - 49L
1,517 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Nexッ
Hou Yi
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,490 MMR
Solo
Scylla
Scylla
Silver IV
escopary290
Scylla
Silver IV
Level 68
God Stats
4W - 3L
1,807 SR
Queue Stats
16W - 31L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Mxdley
Vulcan
16
6 / 1 / 6
10,579
814
18,856
7,273
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Orixgami
Chiron
16
4 / 0 / 9
10,688
822
11,242
8,752
3,970
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
3 / 2 / 10
10,155
781
11,555
14,205
19,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ne ZhaSobekBake KujiraAh Muzen CabAchilles

VS

Bans
MerlinThothSolPoseidonDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Moosekc
Guan Yu
14
0 / 5 / 3
8,531
656
8,098
18,238
20,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
Nexッ
Hou Yi
15
3 / 2 / 0
9,273
713
8,098
17,041
6,998
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Scylla
12
0 / 6 / 2
7,784
599
2,819
10,745
4,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
13
Kills
3
3
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Moosekc
Guan Yu
0
5
3
0.3
W
Vulcan
Mxdley
Vulcan
6
1
6
9
L
Hou Yi
Nexッ
Hou Yi
3
2
0
1.5
W
Chiron
Orixgami
Chiron
4
0
9
8.5
L
Scylla
0
6
2
0.17
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,653
Damage
19,015
30,230
Taken
46,024
26,591
Mitigated
31,564
12,776
Healing
7,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Moosekc
Guan Yu
8,098
832
752
2,388
18,238
20,293
0
10,023
8,108
138
25,221
W
Vulcan
Mxdley
Vulcan
18,856
8,478
0
2,302
7,273
3,412
659
434
6,792
49,840
0
L
Hou Yi
Nexッ
Hou Yi
8,098
4,244
0
2,855
17,041
6,998
0
11,320
5,645
0
50,089
W
Chiron
Orixgami
Chiron
11,242
5,581
1,217
5,793
8,752
3,970
1,640
1,336
7,291
0
64,070
L
Scylla
2,819
91
21
1,097
10,745
4,273
0
8,242
2,463
22,701
556
W
11,555
552
0
3,464
14,205
19,209
231
1,106
12,382
30,044
2,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,422
Gold Earned
25,588
187
Minions Killed
162
0
Camps Cleared
0
778,551
Distance Traveled
697,127
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,531
656
42
3
0
268,062
0
W
Vulcan
10,579
814
50
4
0
270,642
0
L
Hou Yi
9,273
713
84
6
0
239,048
0
W
Chiron
10,688
822
92
7
0
243,548
2
L
Scylla
7,784
599
36
3
0
190,017
0
W
Bacchus
10,155
781
45
3
0
264,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role