Player Matchup

Nu Wa
Nu Wa
Lek Doido
Nu Wa
Level 167
God Stats
136W - 110L
1,592 SR
Queue Stats
443W - 434L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
NoxN1pl3Lvr
Gilgamesh
Level 84
God Stats
1W - 1L
1,285 SR
Queue Stats
60W - 65L
1,550 Elo+
Solo
Thanatos
Thanatos
TooFat2Carry
Thanatos
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 40L
1,271 Elo+
Solo
Hercules
Hercules
Zephaulus
Hercules
Level 135
God Stats
5W - 3L
1,696 SR
Queue Stats
8W - 4L
1,667 Elo+
Solo
Medusa
Medusa
ligthyerzero
Medusa
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
328W - 322L
1,079 Elo+
Solo
Team Averages
Level 138
1,514 SR
1,397 Elo+

VS

Team Averages
Level 94
1,554 SR
1,515 Elo+
Ix Chel
Ix Chel
Hallowen_dm
Ix Chel
Level 157
God Stats
4W - 7L
1,215 SR
Queue Stats
126W - 116L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Kenjitheegreat29
Aphrodite
Level 57
God Stats
1W - 3L
1,737 SR
Queue Stats
47W - 56L
1,500 Elo+
Solo
Surtr
Surtr
Thirdpiece
Surtr
Level 108
God Stats
13W - 5L
1,770 SR
Queue Stats
42W - 27L
1,703 Elo+
Solo
Da Ji
Da Ji
cuddlypup
Da Ji
Level 40
God Stats
6W - 6L
1,293 SR
Queue Stats
263W - 255L
1,278 Elo+
Solo
Izanami
Izanami
xXLaBurlaXx
Izanami
Level 107
God Stats
3W - 2L
1,755 SR
Queue Stats
48W - 46L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lek Doido
Nu Wa
18
1 / 2 / 7
10,960
548
17,247
8,373
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
NoxN1pl3Lvr
Gilgamesh
13
0 / 4 / 7
8,079
404
9,219
19,936
20,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
TooFat2Carry
Thanatos
20
12 / 1 / 3
12,120
606
15,299
22,467
13,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
Zephaulus
Hercules
15
10 / 2 / 11
10,251
513
18,660
23,781
26,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
16
4 / 3 / 10
10,435
522
14,163
11,271
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hallowen_dm
Ix Chel
14
0 / 2 / 3
8,497
425
7,093
11,982
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
13
1 / 9 / 4
8,578
429
6,236
21,136
11,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
16
3 / 4 / 3
10,422
521
22,417
23,471
18,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Da Ji
cuddlypup
Da Ji
14
3 / 8 / 1
9,014
451
9,897
24,532
9,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
xXLaBurlaXx
Izanami
17
3 / 4 / 1
10,810
541
10,148
18,344
6,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
27
Kills
10
12
Deaths
27
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Hallowen_dm
Ix Chel
0
2
3
0.75
L
Aphrodite
1
9
4
0.33
W
Nu Wa
Lek Doido
Nu Wa
1
2
7
2.25
W
Gilgamesh
NoxN1pl3Lvr
Gilgamesh
0
4
7
0.88
L
Surtr
3
4
3
1.13
W
Thanatos
TooFat2Carry
Thanatos
12
1
3
13.5
W
Hercules
Zephaulus
Hercules
10
2
11
7.75
L
Da Ji
cuddlypup
Da Ji
3
8
1
0.44
W
Medusa
4
3
10
3
L
Izanami
xXLaBurlaXx
Izanami
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,588
Damage
55,791
85,828
Taken
99,465
69,550
Mitigated
50,109
30,995
Healing
31,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Hallowen_dm
Ix Chel
7,093
468
976
2,107
11,982
3,495
0
5,508
6,425
72,014
0
L
Aphrodite
6,236
593
5,636
6,729
21,136
11,112
0
2,788
18,348
25,004
0
W
Nu Wa
Lek Doido
Nu Wa
17,247
4,617
0
546
8,373
4,118
792
2,649
5,528
115,358
0
W
Gilgamesh
NoxN1pl3Lvr
Gilgamesh
9,219
1,671
0
2,899
19,936
20,496
120
3,119
15,802
0
38,402
L
Surtr
22,417
6,474
0
6,728
23,471
18,995
260
4,089
18,309
11,881
74,369
W
Thanatos
TooFat2Carry
Thanatos
15,299
4,635
0
21,096
22,467
13,537
0
2,734
19,383
0
147,681
W
Hercules
Zephaulus
Hercules
18,660
5,803
0
5,054
23,781
26,752
814
7,712
15,601
0
40,352
L
Da Ji
cuddlypup
Da Ji
9,897
2,804
0
6,798
24,532
9,624
0
2,526
21,812
0
63,857
W
Medusa
14,163
6,516
0
1,400
11,271
4,647
1,829
1,007
10,210
0
89,388
L
Izanami
xXLaBurlaXx
Izanami
10,148
7,037
0
2,313
18,344
6,883
0
2,336
16,008
0
107,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,845
Gold Earned
47,321
605
Minions Killed
547
0
Camps Cleared
0
1,967,154
Distance Traveled
1,845,936
3
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,497
425
107
5
0
357,249
0
L
Aphrodite
8,578
429
33
2
0
377,694
8
W
Nu Wa
10,960
548
178
9
0
369,858
3
W
Gilgamesh
8,079
404
57
3
0
379,936
0
L
Surtr
10,422
521
135
7
0
388,197
7
W
Thanatos
12,120
606
197
10
0
464,598
0
W
Hercules
10,251
513
38
2
0
405,536
0
L
Da Ji
9,014
451
79
4
0
325,038
7
W
Medusa
10,435
522
135
7
0
347,226
0
L
Izanami
10,810
541
193
10
0
397,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role