Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
JakeXIVoulQxual
Janus
Level 113
God Stats
0W - 2L
1,297 SR
Queue Stats
134W - 123L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
Wilyhypercurve2
Gilgamesh
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 112
1,459 SR
1,495 Elo+

VS

Team Averages
Level 66
1,500 SR
1,513 Elo+
Bellona
Bellona
GReezay33200_
Bellona
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 89L
1,487 Elo+
Party 2
Anhur
Anhur
GamingWizard01
Anhur
Level 99
God Stats
4W - 7L
1,500 SR
Queue Stats
111W - 104L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
M_Gecko_
Kukulkan
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 36L
1,500 Elo+
Party 2
Khepri
Khepri
TheQuantumArrow
Khepri
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
84W - 80L
1,500 Elo+
Party 3
Bastet
Bastet
soudruhroman007
Bastet
Level 64
God Stats
13W - 8L
1,500 SR
Queue Stats
77W - 74L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 2 / 0
4,658
466
3,110
7,318
4,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
 
Hou Yi
8
0 / 1 / 0
4,511
451
2,812
4,653
1,485
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
 
Thanatos
8
0 / 5 / 0
4,506
451
2,350
10,163
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 3 / 0
4,773
477
4,575
5,296
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Wilyhypercurve2
Gilgamesh
10
0 / 1 / 0
5,369
537
3,209
9,790
8,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
2 / 0 / 0
6,419
642
5,752
7,608
5,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 0
5,814
581
5,064
5,790
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
M_Gecko_
Kukulkan
9
0 / 1 / 0
5,170
517
391
3,238
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 6
5,627
563
3,319
4,895
3,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
6 / 0 / 3
5,833
583
8,322
8,461
2,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
12
12
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Hou Yi
 
Hou Yi
0
1
0
0
L
Thanatos
 
Thanatos
0
5
0
0
W
Bellona
2
0
0
2
W
3
0
0
3
L
1
3
0
0.33
W
Kukulkan
M_Gecko_
Kukulkan
0
1
0
0
W
1
0
6
4
L
Gilgamesh
Wilyhypercurve2
Gilgamesh
0
1
0
0
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,056
Damage
22,848
37,220
Taken
29,992
20,172
Mitigated
15,821
12,792
Healing
12,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,110
529
349
3,013
7,318
4,992
0
1,299
6,019
19,774
0
L
Hou Yi
 
Hou Yi
2,812
1,712
0
500
4,653
1,485
0
1,052
3,601
0
29,751
L
Thanatos
 
Thanatos
2,350
612
0
6,404
10,163
3,605
0
560
9,603
0
24,990
W
Bellona
5,752
2,780
0
3,987
7,608
5,358
0
0
7,173
0
49,667
W
5,064
3,568
0
2,967
5,790
2,509
0
1,917
3,873
0
51,598
L
4,575
143
0
250
5,296
1,547
0
725
4,571
26,823
0
W
Kukulkan
M_Gecko_
Kukulkan
391
56
0
170
3,238
1,192
0
1,837
1,247
24,634
1,454
W
3,319
1,178
0
1,717
4,895
3,828
0
1,035
3,826
16,779
0
L
Gilgamesh
Wilyhypercurve2
Gilgamesh
3,209
1,254
0
2,276
9,790
8,543
0
0
9,790
0
34,689
W
8,322
3,289
0
3,246
8,461
2,934
30
2,366
5,708
0
24,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,817
Gold Earned
28,863
247
Minions Killed
274
0
Camps Cleared
0
944,139
Distance Traveled
944,413
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,658
466
26
3
0
195,750
1
L
Hou Yi
4,511
451
51
5
0
189,644
0
L
Thanatos
4,506
451
48
5
0
187,431
2
W
Bellona
6,419
642
96
10
0
189,421
0
W
Anhur
5,814
581
81
8
0
188,413
0
L
Janus
4,773
477
50
5
0
177,073
0
W
Kukulkan
5,170
517
48
5
0
148,523
0
W
Khepri
5,627
563
24
2
0
206,346
2
L
Gilgamesh
5,369
537
72
7
0
194,241
3
W
Bastet
5,833
583
25
3
0
211,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role