Player Matchup

Cthulhu
Cthulhu
AffenKonig
Cthulhu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,699 Elo+
Party 1
Medusa
Medusa
DIN0321
Medusa
Level 157
God Stats
12W - 7L
1,500 SR
Queue Stats
565W - 573L
1,372 Elo+
Solo
Ymir
Ymir
Retromonkey306
Ymir
Level 127
God Stats
5W - 0L
1,715 SR
Queue Stats
46W - 39L
1,594 Elo+
Solo
Yemoja
Yemoja
Wulfgang98
Yemoja
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 13L
1,699 Elo+
Party 1
Bastet
Bastet
X3R0_80
Bastet
Level 159
God Stats
13W - 7L
1,500 SR
Queue Stats
996W - 1,032L
1,504 Elo+
Solo
Team Averages
Level 139
1,543 SR
1,574 Elo+

VS

Team Averages
Level 107
1,500 SR
1,664 Elo+
Thor
Thor
MilkLaddx101
Thor
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,882 Elo+
Party 2
Hachiman
Hachiman
Nametab
Hachiman
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
286W - 247L
1,555 Elo+
Solo
Aphrodite
Aphrodite
Prince904
Aphrodite
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 54L
1,500 Elo+
Solo
Yu Huang
Yu Huang
fireArc253
Yu Huang
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,882 Elo+
Party 2
Cthulhu
Cthulhu
kahmir252
Cthulhu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AffenKonig
Cthulhu
14
3 / 2 / 7
7,581
948
7,124
11,582
9,096
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
DIN0321
Medusa
13
4 / 2 / 4
7,913
989
8,515
7,345
3,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 4
8,165
1,021
3,287
11,687
12,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
Wulfgang98
Yemoja
13
0 / 1 / 10
7,722
965
1,367
7,559
7,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
X3R0_80
Bastet
15
3 / 1 / 6
7,852
982
9,002
6,667
3,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
7,683
960
4,746
7,548
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Nametab
Hachiman
14
2 / 2 / 3
7,328
916
12,285
4,983
2,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Prince904
Aphrodite
6
0 / 1 / 0
5,302
663
1,052
1,308
667
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Yu Huang
fireArc253
Yu Huang
13
0 / 3 / 5
6,693
837
6,917
8,014
3,298
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
kahmir252
Cthulhu
13
1 / 3 / 3
7,580
948
5,823
10,035
10,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
13
Kills
7
8
Deaths
13
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AffenKonig
Cthulhu
3
2
7
3.25
W
Medusa
DIN0321
Medusa
4
2
4
3
L
4
4
1
1.13
L
Hachiman
Nametab
Hachiman
2
2
3
1.75
L
Aphrodite
Prince904
Aphrodite
0
1
0
0
W
3
2
4
2.5
W
Yemoja
Wulfgang98
Yemoja
0
1
10
5
W
Bastet
X3R0_80
Bastet
3
1
6
6
L
Yu Huang
fireArc253
Yu Huang
0
3
5
0.83
L
Cthulhu
kahmir252
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,295
Damage
30,823
44,840
Taken
31,888
35,988
Mitigated
19,972
18,658
Healing
5,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AffenKonig
Cthulhu
7,124
679
665
157
11,582
9,096
108
2,808
8,774
16,459
0
W
Medusa
DIN0321
Medusa
8,515
2,960
368
214
7,345
3,814
1,063
2,722
4,623
0
22,986
L
4,746
975
312
242
7,548
3,576
0
2,949
4,599
0
7,647
L
Hachiman
Nametab
Hachiman
12,285
7,700
349
972
4,983
2,002
0
1,306
3,677
0
24,664
L
Aphrodite
Prince904
Aphrodite
1,052
102
292
81
1,308
667
0
478
830
1,787
0
W
3,287
690
243
973
11,687
12,482
517
3,412
8,275
12,157
1,575
W
Yemoja
Wulfgang98
Yemoja
1,367
508
10,978
2,966
7,559
7,378
183
2,320
5,239
3,752
0
W
Bastet
X3R0_80
Bastet
9,002
718
273
1,821
6,667
3,218
424
2,312
4,355
0
12,664
L
Yu Huang
fireArc253
Yu Huang
6,917
529
288
1,929
8,014
3,298
0
1,933
6,081
12,520
390
L
Cthulhu
kahmir252
Cthulhu
5,823
132
0
740
10,035
10,429
0
4,827
5,208
12,898
200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,233
Gold Earned
34,586
104
Minions Killed
97
0
Camps Cleared
0
806,270
Distance Traveled
643,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,581
948
16
2
0
173,540
0
W
Medusa
7,913
989
27
3
0
132,316
0
L
Thor
7,683
960
13
2
0
137,408
0
L
Hachiman
7,328
916
41
5
0
147,962
0
L
Aphrodite
5,302
663
3
0
0
38,520
0
W
Ymir
8,165
1,021
43
5
0
165,023
0
W
Yemoja
7,722
965
6
1
0
145,159
0
W
Bastet
7,852
982
12
2
0
190,232
0
L
Yu Huang
6,693
837
21
3
0
164,431
0
L
Cthulhu
7,580
948
19
2
0
155,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role