Player Matchup

Medusa
Medusa
Blackshadow5568
Medusa
Level 78
God Stats
8W - 7L
1,500 SR
Queue Stats
56W - 49L
1,580 Elo+
Party 2
Serqet
Serqet
Darkmoonfade22
Serqet
Level 112
God Stats
7W - 5L
1,527 SR
Queue Stats
44W - 35L
1,410 Elo+
Solo
Vamana
Vamana
Skogul2121
Vamana
Level 26
God Stats
8W - 6L
1,666 SR
Queue Stats
49W - 57L
1,572 Elo+
Party 2
Atlas
Atlas
SkullKing4801
Atlas
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
fatbeast29
Baron Samedi
Level 63
God Stats
2W - 2L
1,279 SR
Queue Stats
170W - 151L
1,319 Elo+
Solo
Team Averages
Level 69
1,494 SR
1,476 Elo+

VS

Team Averages
Level 80
1,472 SR
1,554 Elo+
Charybdis
Charybdis
HamsterInMySock
Charybdis
Level 41
God Stats
18W - 24L
1,318 SR
Queue Stats
374W - 342L
1,453 Elo+
Solo
Hades
Hades
LEOTOVANI_23
Hades
Level 104
God Stats
3W - 4L
1,607 SR
Queue Stats
206W - 220L
1,407 Elo+
Solo
Geb
Geb
Seraph_Monsoon
Geb
Level 67
God Stats
35W - 25L
1,435 SR
Queue Stats
98W - 94L
1,503 Elo+
Party 1
Mercury
Mercury
nchstk
Mercury
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 68L
1,738 Elo+
Solo
Merlin
Merlin
valkoor_storm
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,417
542
4,984
7,028
2,458
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 2
5,842
584
2,036
9,180
3,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vamana
Skogul2121
Vamana
9
1 / 0 / 2
5,777
578
1,697
4,099
3,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 4
5,356
536
3,180
7,715
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
fatbeast29
Baron Samedi
10
0 / 0 / 0
5,640
564
2,597
3,516
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HamsterInMySock
Charybdis
8
1 / 2 / 2
5,161
516
5,638
6,995
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

1
0 / 0 / 0
3,424
342
0
0
0
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
2 / 2 / 0
4,964
496
4,457
9,006
5,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
nchstk
Mercury
10
0 / 0 / 1
5,113
511
825
6,434
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
0 / 2 / 0
4,898
490
2,340
4,827
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
3
3
Deaths
6
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
W
2
0
2
3
L
Charybdis
HamsterInMySock
Charybdis
1
2
2
1
L
0
0
0
0
L
2
2
0
1
W
Vamana
Skogul2121
Vamana
1
0
2
2
W
0
1
4
2
W
Baron Samedi
fatbeast29
Baron Samedi
0
0
0
0
L
Mercury
nchstk
Mercury
0
0
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,494
Damage
13,260
31,538
Taken
27,262
15,582
Mitigated
12,311
5,725
Healing
6,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,984
2,068
0
1,038
7,028
2,458
341
1,476
5,552
0
30,774
W
2,036
342
0
1,845
9,180
3,967
0
439
8,721
0
44,076
L
Charybdis
HamsterInMySock
Charybdis
5,638
2,695
9
2,420
6,995
2,446
0
1,865
5,005
0
29,919
L
0
0
0
0
0
0
0
0
0
0
0
L
4,457
354
253
1,018
9,006
5,821
0
1,261
7,341
15,190
2,958
W
Vamana
Skogul2121
Vamana
1,697
834
0
769
4,099
3,186
879
368
3,649
0
26,066
W
3,180
1,289
212
1,460
7,715
4,470
175
1,665
6,050
15,164
0
W
Baron Samedi
fatbeast29
Baron Samedi
2,597
298
71
330
3,516
1,501
0
2,127
1,249
32,895
1,731
L
Mercury
nchstk
Mercury
825
431
0
607
6,434
2,577
0
322
6,071
0
39,069
L
2,340
46
0
1,765
4,827
1,467
0
2,128
2,450
22,701
642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,032
Gold Earned
23,560
237
Minions Killed
182
0
Camps Cleared
0
1,013,217
Distance Traveled
854,603
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,417
542
48
5
0
215,123
4
W
Serqet
5,842
584
75
8
0
244,049
3
L
Charybdis
5,161
516
40
4
0
186,288
0
L
Hades
3,424
342
0
0
0
11,895
0
L
Geb
4,964
496
26
3
0
222,465
5
W
Vamana
5,777
578
43
4
0
172,078
0
W
Atlas
5,356
536
18
2
0
187,202
0
W
Baron Samedi
5,640
564
53
5
0
194,765
2
L
Mercury
5,113
511
67
7
0
235,738
1
L
Merlin
4,898
490
49
5
0
198,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role