Player Matchup

Medusa
Medusa
Finndoomsnakes11
Medusa
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 45L
1,158 Elo+
Party 1
King Arthur
King Arthur
ScAzZy
King Arthur
Level 49
God Stats
2W - 0L
1,676 SR
Queue Stats
40W - 34L
1,781 Elo+
Solo
Chang'e
Chang'e
Sharktinator
Chang'e
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
271W - 265L
1,185 Elo+
Solo
Bastet
Bastet
XxStealth
Bastet
Level 77
God Stats
19W - 15L
1,303 SR
Queue Stats
472W - 451L
1,478 Elo+
Solo
Ganesha
Ganesha
xdartifact
Ganesha
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 31L
1,158 Elo+
Party 1
Team Averages
Level 61
1,496 SR
1,352 Elo+

VS

Team Averages
Level 67
1,443 SR
1,431 Elo+
Thor
Thor
Akam3GaKill
Thor
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 148L
1,399 Elo+
Solo
Vamana
Vamana
Byk-Fernando
Vamana
Level 35
God Stats
10W - 7L
1,213 SR
Queue Stats
36W - 51L
1,256 Elo+
Solo
Anhur
Anhur
Danielza
Anhur
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 36L
1,500 Elo+
Party 2
Achilles
Achilles
WickedLefa
Achilles
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 59L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Zebulah
Kukulkan
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 36L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
8,313
489
7,389
7,419
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
ScAzZy
King Arthur
15
2 / 1 / 3
9,547
562
12,071
21,152
20,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Sharktinator
Chang'e
14
0 / 2 / 3
8,186
482
5,185
11,320
4,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
XxStealth
Bastet
16
5 / 2 / 3
8,966
527
15,212
19,289
9,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
xdartifact
Ganesha
11
0 / 1 / 1
7,524
443
2,565
11,191
10,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,893
405
6,366
13,286
6,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
15
1 / 1 / 1
8,947
526
10,190
11,592
14,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Danielza
Anhur
14
1 / 2 / 1
8,407
495
9,350
14,584
6,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
WickedLefa
Achilles
13
2 / 2 / 4
7,433
437
7,133
18,579
20,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Zebulah
Kukulkan
13
2 / 2 / 1
7,692
452
7,910
10,058
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
10
Kills
7
7
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Vamana
1
1
1
1.5
L
Anhur
Danielza
Anhur
1
2
1
0.75
W
3
1
0
3
W
King Arthur
ScAzZy
King Arthur
2
1
3
3.5
W
Chang'e
Sharktinator
Chang'e
0
2
3
0.75
L
Achilles
WickedLefa
Achilles
2
2
4
2
W
Bastet
XxStealth
Bastet
5
2
3
3.25
L
Kukulkan
Zebulah
Kukulkan
2
2
1
1.25
W
Ganesha
xdartifact
Ganesha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,422
Damage
40,949
70,371
Taken
68,099
48,255
Mitigated
52,638
21,126
Healing
12,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,366
2,240
0
2,640
13,286
6,410
0
979
12,307
0
40,265
L
Vamana
10,190
3,552
0
1,332
11,592
14,154
0
122
11,470
0
74,407
L
Anhur
Danielza
Anhur
9,350
6,255
0
3,786
14,584
6,628
0
1,605
12,979
0
72,037
W
7,389
2,706
0
1,688
7,419
3,403
2,295
392
7,027
0
59,910
W
King Arthur
ScAzZy
King Arthur
12,071
1,976
0
6,283
21,152
20,315
0
602
20,550
0
67,320
W
Chang'e
Sharktinator
Chang'e
5,185
219
1,136
4,289
11,320
4,724
533
4,045
7,275
58,338
0
L
Achilles
WickedLefa
Achilles
7,133
1,385
0
4,418
18,579
20,816
0
2,972
15,607
0
41,242
W
Bastet
XxStealth
Bastet
15,212
5,302
0
6,567
19,289
9,311
35
2,315
16,974
0
88,473
L
Kukulkan
Zebulah
Kukulkan
7,910
1,110
0
698
10,058
4,630
0
2,072
7,986
52,891
0
W
Ganesha
xdartifact
Ganesha
2,565
800
0
1,163
11,191
10,502
536
556
10,635
20,982
1,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,536
Gold Earned
39,372
448
Minions Killed
451
0
Camps Cleared
0
1,663,115
Distance Traveled
1,576,687
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,893
405
52
3
0
291,605
0
L
Vamana
8,947
526
122
7
0
308,420
4
L
Anhur
8,407
495
132
8
0
308,816
6
W
Medusa
8,313
489
122
7
0
300,925
0
W
King Arthur
9,547
562
126
7
0
298,153
0
W
Chang'e
8,186
482
100
6
0
345,078
0
L
Achilles
7,433
437
38
2
0
362,761
0
W
Bastet
8,966
527
95
6
0
380,116
0
L
Kukulkan
7,692
452
107
6
0
305,085
0
W
Ganesha
7,524
443
5
0
0
338,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role