Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Gwonesthewee
Guan Yu
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 73L
1,502 Elo+
Party 2
Cabrakan
Cabrakan
Jossseis
Cabrakan
Level 129
God Stats
12W - 16L
1,258 SR
Queue Stats
819W - 723L
1,432 Elo+
Solo
Ne Zha
Ne Zha
Sir Gonski
Ne Zha
Level 152
God Stats
7W - 9L
1,805 SR
Queue Stats
63W - 51L
1,442 Elo+
Party 2
Anhur
Anhur
iFrageon
Anhur
Level 172
God Stats
17W - 10L
1,840 SR
Queue Stats
355W - 340L
1,059 Elo+
Solo
Team Averages
Level 152
1,581 SR
1,387 Elo+

VS

Team Averages
Level 127
1,532 SR
1,642 Elo+
Janus
Janus
Johnimbo
Janus
Level 129
God Stats
17W - 17L
1,469 SR
Queue Stats
291W - 272L
1,583 Elo+
Solo
Mercury
Mercury
Zesty_shooterK
Mercury
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,619 Elo+
Party 1
Jing Wei
Jing Wei
mastros-5
Jing Wei
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 40L
1,747 Elo+
Party 1
Artio
Artio
notZIRC
Artio
Level 143
God Stats
19W - 9L
1,690 SR
Queue Stats
556W - 509L
1,526 Elo+
Solo
Bellona
Bellona
xNacimex
Bellona
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 1 / 2
9,807
577
7,359
11,489
4,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
Gwonesthewee
Guan Yu
15
1 / 4 / 2
9,098
535
8,106
18,688
16,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cabrakan
Jossseis
Cabrakan
14
0 / 0 / 4
8,399
494
4,685
8,092
8,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Sir Gonski
Ne Zha
17
8 / 0 / 2
10,204
600
13,196
11,639
6,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
iFrageon
Anhur
16
1 / 0 / 3
9,144
538
10,293
9,478
4,419
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Johnimbo
Janus
17
2 / 1 / 0
9,204
541
4,888
6,479
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 8 / 1
6,695
394
3,376
17,229
6,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
mastros-5
Jing Wei
14
0 / 1 / 0
8,573
504
9,532
11,356
3,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
notZIRC
Artio
11
0 / 1 / 0
6,975
410
3,930
13,391
11,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
xNacimex
Bellona
16
3 / 1 / 1
9,240
544
12,814
17,572
24,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
5
5
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
Guan Yu
Gwonesthewee
Guan Yu
1
4
2
0.5
L
Janus
Johnimbo
Janus
2
1
0
2
W
Cabrakan
Jossseis
Cabrakan
0
0
4
2
W
Ne Zha
Sir Gonski
Ne Zha
8
0
2
9
L
0
8
1
0.06
W
Anhur
iFrageon
Anhur
1
0
3
2.5
L
Jing Wei
mastros-5
Jing Wei
0
1
0
0
L
Artio
notZIRC
Artio
0
1
0
0
L
Bellona
xNacimex
Bellona
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,639
Damage
34,540
59,386
Taken
66,027
41,577
Mitigated
48,730
22,699
Healing
13,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,359
3,061
0
7,269
11,489
4,820
1,093
2,749
8,740
99,359
7,841
W
Guan Yu
Gwonesthewee
Guan Yu
8,106
1,541
54
4,259
18,688
16,973
0
1,180
17,508
0
68,687
L
Janus
Johnimbo
Janus
4,888
121
0
531
6,479
2,559
0
3,068
3,411
95,381
589
W
Cabrakan
Jossseis
Cabrakan
4,685
872
0
1,866
8,092
8,849
0
1,916
6,176
26,619
0
W
Ne Zha
Sir Gonski
Ne Zha
13,196
3,729
0
2,879
11,639
6,516
0
1,351
10,288
0
102,081
L
3,376
1,231
0
1,669
17,229
6,941
0
3,584
13,645
0
47,446
W
Anhur
iFrageon
Anhur
10,293
6,171
0
6,372
9,478
4,419
820
1,603
7,875
0
95,558
L
Jing Wei
mastros-5
Jing Wei
9,532
6,716
0
3,737
11,356
3,566
138
1,153
10,203
0
88,666
L
Artio
notZIRC
Artio
3,930
540
605
3,714
13,391
11,307
0
3,394
9,997
22,104
0
L
Bellona
xNacimex
Bellona
12,814
3,394
0
2,927
17,572
24,357
0
834
16,738
0
80,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,652
Gold Earned
40,687
601
Minions Killed
568
0
Camps Cleared
0
1,634,656
Distance Traveled
1,656,193
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,807
577
155
9
0
323,742
2
W
Guan Yu
9,098
535
118
7
0
306,604
2
L
Janus
9,204
541
177
10
0
365,280
2
W
Cabrakan
8,399
494
34
2
0
312,293
4
W
Ne Zha
10,204
600
120
7
0
385,212
0
L
Mercury
6,695
394
77
5
0
340,571
0
W
Anhur
9,144
538
174
10
0
306,805
0
L
Jing Wei
8,573
504
162
10
0
285,691
1
L
Artio
6,975
410
26
2
0
354,419
5
L
Bellona
9,240
544
126
7
0
310,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role