Player Matchup

Thor
Thor
Gold V
 
Thor
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Thorín
Merlin
Gold IV
Level 211
God Stats
3W - 1L
1,500 SR
Queue Stats
223W - 187L
1,633 MMR
Solo
Hachiman
Hachiman
Gold V
Torgud
Hachiman
Gold V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,593 MMR
Solo
Horus
Horus
Silver I
WaffleSensei390
Horus
Silver I
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 95L
1,592 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
pravzzz
Baron Samedi
Gold IV
Level 167
God Stats
5W - 2L
1,500 SR
Queue Stats
158W - 149L
1,625 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 160
1,500 SR
1,589 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,507 SR
1,576 MMR
Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
Evelxn
Bastet
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,639 MMR
Party 1
Janus
Janus
Silver I
ShikiFūjin
Janus
Silver I
Level 122
God Stats
0W - 2L
1,298 SR
Queue Stats
8W - 11L
1,639 MMR
Party 1
Chernobog
Chernobog
Gold V
elmikelmi25
Chernobog
Gold V
Level 127
God Stats
1W - 1L
1,737 SR
Queue Stats
38W - 44L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 0 / 2
6,205
621
3,384
5,344
2,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Thorín
Merlin
10
2 / 1 / 2
5,578
558
5,518
5,450
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Torgud
Hachiman
11
1 / 1 / 5
6,235
624
4,205
5,907
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 3
6,230
623
4,325
7,266
3,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
pravzzz
Baron Samedi
10
0 / 2 / 1
5,473
547
4,059
7,157
3,845
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AgniThanatosMaman BrigitteAthena

VS

Bans
SusanoThothGebKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 1 / 2
6,587
659
3,429
9,429
7,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
 
Bacchus
7
1 / 4 / 1
4,683
468
3,644
9,362
7,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Evelxn
Bastet
10
2 / 2 / 1
5,503
550
2,528
8,499
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 3 / 0
5,303
530
2,806
6,791
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
elmikelmi25
Chernobog
11
1 / 3 / 1
5,880
588
3,208
6,935
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
5
5
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
0
2
6
L
Osiris
 
Osiris
0
1
2
1
L
Bacchus
 
Bacchus
1
4
1
0.38
L
Bastet
Evelxn
Bastet
2
2
1
1.25
L
1
3
0
0.33
W
Merlin
Thorín
Merlin
2
1
2
3
W
Hachiman
Torgud
Hachiman
1
1
5
3.5
W
2
1
3
3.5
L
Chernobog
elmikelmi25
Chernobog
1
3
1
0.5
W
Baron Samedi
pravzzz
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,491
Damage
15,615
31,124
Taken
41,016
13,680
Mitigated
23,725
10,307
Healing
10,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,384
433
0
590
5,344
2,278
0
587
4,657
0
46,372
L
Osiris
 
Osiris
3,429
1,010
0
4,400
9,429
7,877
0
3,562
5,867
0
50,701
L
Bacchus
 
Bacchus
3,644
329
0
1,136
9,362
7,446
48
470
8,851
13,933
0
L
Bastet
Evelxn
Bastet
2,528
734
0
1,792
8,499
3,491
0
1,674
6,671
0
37,006
L
2,806
160
0
1,010
6,791
2,051
0
3,251
3,115
27,923
816
W
Merlin
Thorín
Merlin
5,518
812
0
1,295
5,450
2,074
345
1,859
3,371
41,241
0
W
Hachiman
Torgud
Hachiman
4,205
2,450
0
1,575
5,907
1,839
563
669
5,096
0
45,179
W
4,325
1,814
632
3,194
7,266
3,644
0
2,304
4,566
0
17,041
L
Chernobog
elmikelmi25
Chernobog
3,208
2,606
0
1,666
6,935
2,860
0
0
6,935
0
43,567
W
Baron Samedi
pravzzz
Baron Samedi
4,059
461
0
3,021
7,157
3,845
0
0
7,157
35,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,721
Gold Earned
27,956
308
Minions Killed
310
0
Camps Cleared
0
966,113
Distance Traveled
989,690
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,205
621
79
8
0
238,132
0
L
Osiris
6,587
659
91
9
0
168,945
0
L
Bacchus
4,683
468
15
2
0
199,338
3
L
Bastet
5,503
550
64
6
0
222,743
0
L
Janus
5,303
530
55
6
0
207,384
0
W
Merlin
5,578
558
68
7
0
171,515
2
W
Hachiman
6,235
624
78
8
0
190,666
2
W
Horus
6,230
623
19
2
0
200,777
0
L
Chernobog
5,880
588
85
9
0
191,280
2
W
Baron Samedi
5,473
547
64
6
0
165,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role