Player Matchup

Ra
Ra
ReDBuLL_SkiLLz94
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 1
Cthulhu
Cthulhu
faridcem955
Cthulhu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,219 Elo+
Party 1
Skadi
Skadi
mitscha134
Skadi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,219 Elo+
Party 1
Team Averages
Level 29
1,500 SR
1,237 Elo+

VS

Team Averages
Level 75
1,682 SR
1,453 Elo+
Artemis
Artemis
Hyper_Hybrid21
Artemis
Level 85
God Stats
3W - 1L
1,844 SR
Queue Stats
38W - 37L
1,598 Elo+
Solo
Arachne
Arachne
Nacx96
Arachne
Level 74
God Stats
41W - 21L
1,702 SR
Queue Stats
565W - 577L
1,400 Elo+
Solo
Kukulkan
Kukulkan
pytbul
Kukulkan
Level 66
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 9L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,568
714
5,456
8,840
3,552
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
faridcem955
Cthulhu
12
0 / 3 / 2
7,468
622
4,043
10,956
7,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
12
0 / 6 / 2
7,410
618
2,354
8,601
3,353
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 8
9,923
827
7,360
4,246
1,424
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arachne
Nacx96
Arachne
14
7 / 4 / 4
9,840
820
11,082
12,461
5,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kukulkan
pytbul
Kukulkan
16
3 / 0 / 2
10,023
835
6,793
4,793
1,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
13
13
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Arachne
Nacx96
Arachne
7
4
4
2.25
L
3
4
0
0.75
L
Cthulhu
faridcem955
Cthulhu
0
3
2
0.33
L
Skadi
0
6
2
0.17
W
Kukulkan
pytbul
Kukulkan
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,853
Damage
25,235
28,397
Taken
21,500
14,710
Mitigated
8,394
3,079
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,360
3,572
0
709
4,246
1,424
1,410
2,840
1,183
0
33,678
W
Arachne
Nacx96
Arachne
11,082
8,985
0
2,562
12,461
5,073
370
4,998
6,624
0
42,737
L
5,456
151
857
1,733
8,840
3,552
0
2,745
6,045
30,877
512
L
Cthulhu
faridcem955
Cthulhu
4,043
248
0
489
10,956
7,805
0
3,001
7,885
22,497
605
L
Skadi
2,354
792
0
0
8,601
3,353
0
1,037
7,560
126
14,810
W
Kukulkan
pytbul
Kukulkan
6,793
504
176
1,364
4,793
1,897
432
1,746
2,967
48,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,446
Gold Earned
29,786
121
Minions Killed
193
0
Camps Cleared
0
509,537
Distance Traveled
686,677
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,923
827
53
4
0
227,407
0
W
Arachne
9,840
820
52
4
0
222,263
0
L
Ra
8,568
714
60
5
0
200,673
0
L
Cthulhu
7,468
622
44
4
0
196,015
0
L
Skadi
7,410
618
17
1
0
112,849
0
W
Kukulkan
10,023
835
88
7
0
237,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role