Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze III
ItzFlamingGamin
Maui
Bronze III
Level 137
God Stats
28W - 22L
1,696 SR
Queue Stats
117W - 113L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
shadow man19
Sun Wukong
Silver I
Level 181
God Stats
11W - 19L
1,500 SR
Queue Stats
261W - 256L
1,640 MMR
Solo
Scylla
Scylla
Bronze III
x Chill Pops
Scylla
Bronze III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 75L
1,501 MMR
Solo
Hachiman
Hachiman
Gold V
zxVortex
Hachiman
Gold V
Level 159
God Stats
50W - 34L
1,718 SR
Queue Stats
244W - 202L
1,636 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 153
1,583 SR
1,555 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,549 SR
1,549 MMR
Ra
Ra
Gold III
 
Ra
Gold III
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
Cvsxr
Ganesha
Gold III
Level 171
God Stats
27W - 31L
1,747 SR
Queue Stats
467W - 436L
1,699 MMR
Solo
Tyr
Tyr
Bronze III
MrTwixster
Tyr
Bronze III
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 23L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
she-call-me-pa-
Ao Kuang
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 0 / 1
6,006
601
5,930
9,626
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 2 / 3
5,724
572
2,054
7,984
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
shadow man19
Sun Wukong
11
4 / 0 / 1
6,586
659
6,111
5,918
3,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
10
0 / 1 / 2
5,374
537
2,704
3,451
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
zxVortex
Hachiman
12
3 / 0 / 2
6,435
644
10,187
7,576
2,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
ThanatosAthenaMaman BrigitteMercury

VS

Bans
ThothBake KujiraThorLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 1 / 1
5,781
578
5,622
5,268
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
 
Apollo
8
0 / 2 / 1
4,766
477
2,139
5,867
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ganesha
Cvsxr
Ganesha
8
0 / 2 / 2
5,078
508
3,234
10,128
5,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 0
4,966
497
2,930
10,974
3,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ao Kuang
9
1 / 3 / 0
4,981
498
3,834
10,090
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
2
3
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
1
3.5
L
Ra
 
Ra
1
1
1
1.5
L
Apollo
 
Apollo
0
2
1
0.25
L
Ganesha
Cvsxr
Ganesha
0
2
2
0.5
W
2
2
3
1.75
L
0
4
0
0
W
Sun Wukong
shadow man19
Sun Wukong
4
0
1
4.5
L
Ao Kuang
1
3
0
0.33
W
Scylla
0
1
2
1
W
Hachiman
zxVortex
Hachiman
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,986
Damage
17,759
34,555
Taken
42,327
16,880
Mitigated
17,888
15,971
Healing
10,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,930
4,356
0
6,158
9,626
3,521
41
2,484
7,058
0
42,428
L
Ra
 
Ra
5,622
618
360
1,323
5,268
1,862
0
1,522
3,746
44,869
1,797
L
Apollo
 
Apollo
2,139
1,073
0
1,346
5,867
2,197
0
761
5,106
0
27,659
L
Ganesha
Cvsxr
Ganesha
3,234
938
0
2,880
10,128
5,860
0
1,889
8,239
15,499
0
W
2,054
717
0
2,164
7,984
5,478
180
3,935
3,849
11,753
1,327
L
2,930
461
0
3,483
10,974
3,850
0
0
10,274
0
28,446
W
Sun Wukong
shadow man19
Sun Wukong
6,111
1,259
0
2,026
5,918
3,969
0
764
5,154
0
41,491
L
Ao Kuang
3,834
944
0
1,357
10,090
4,119
0
511
9,534
26,287
5,408
W
Scylla
2,704
232
0
991
3,451
1,009
0
2,141
1,141
37,765
0
W
Hachiman
zxVortex
Hachiman
10,187
6,970
0
4,632
7,576
2,903
0
2,331
5,229
0
57,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,125
Gold Earned
25,572
309
Minions Killed
301
0
Camps Cleared
0
1,009,422
Distance Traveled
1,014,052
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,006
601
68
7
0
210,942
0
L
Ra
5,781
578
106
11
0
217,080
2
L
Apollo
4,766
477
70
7
0
193,848
0
L
Ganesha
5,078
508
3
0
0
192,679
1
W
Maui
5,724
572
20
2
0
204,195
4
L
Tyr
4,966
497
60
6
0
206,680
0
W
Sun Wukong
6,586
659
65
7
0
198,989
0
L
Ao Kuang
4,981
498
62
6
0
203,765
0
W
Scylla
5,374
537
59
6
0
175,012
0
W
Hachiman
6,435
644
97
10
0
220,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role