Player Matchup

Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver II
 
Raijin
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Bronze IV
CANAGLIA89
Cliodhna
Bronze IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 49L
1,317 MMR
Solo
Charybdis
Charybdis
Silver III
Neeyll
Charybdis
Silver III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,266 MMR
Party 1
Cerberus
Cerberus
Bronze III
RatedRVall
Cerberus
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,400 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 92
1,500 SR
1,397 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 130
1,466 SR
1,407 MMR
Gilgamesh
Gilgamesh
Silver V
 
Gilgamesh
Silver V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver III
 
Janus
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Bronze III
RabidSguirrel
Ratatoskr
Bronze III
Level 158
God Stats
6W - 15L
1,087 SR
Queue Stats
333W - 348L
1,312 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Wolveerrine01
Sylvanus
Bronze III
Level 120
God Stats
8W - 4L
1,500 SR
Queue Stats
661W - 663L
1,317 MMR
Solo
Rama
Rama
Bronze III
XxElcancerosxX
Rama
Bronze III
Level 126
God Stats
16W - 10L
1,745 SR
Queue Stats
114W - 105L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 1 / 0
5,602
560
4,670
9,553
8,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
 
Raijin
9
1 / 2 / 0
5,459
546
979
5,091
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
CANAGLIA89
Cliodhna
8
0 / 5 / 1
4,679
468
2,587
9,829
3,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Neeyll
Charybdis
10
0 / 3 / 0
5,232
523
1,112
4,676
1,414
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
RatedRVall
Cerberus
8
0 / 3 / 0
4,809
481
1,339
7,382
3,953
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Bake KujiraThanatosKukulkanThorAthena

VS

Bans
ThothSurtrSusanoMercuryLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
0 / 0 / 2
6,445
645
6,034
7,549
6,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
 
Janus
11
2 / 1 / 3
6,113
611
3,069
3,824
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
RabidSguirrel
Ratatoskr
11
5 / 0 / 3
6,108
611
5,559
5,723
2,123
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sylvanus
Wolveerrine01
Sylvanus
11
4 / 0 / 7
6,087
609
5,574
7,558
4,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 4
7,163
716
4,451
2,274
830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
14
14
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
L
Raijin
 
Raijin
1
2
0
0.5
W
Gilgamesh
 
Gilgamesh
0
0
2
1
W
Janus
 
Janus
2
1
3
3.5
L
Cliodhna
CANAGLIA89
Cliodhna
0
5
1
0.1
L
Charybdis
Neeyll
Charybdis
0
3
0
0
W
Ratatoskr
RabidSguirrel
Ratatoskr
5
0
3
6.5
L
Cerberus
RatedRVall
Cerberus
0
3
0
0
W
Sylvanus
Wolveerrine01
Sylvanus
4
0
7
7.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,687
Damage
24,687
36,531
Taken
26,928
18,597
Mitigated
16,084
10,686
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,670
2,406
0
3,501
9,553
8,481
0
917
7,825
0
40,392
L
Raijin
 
Raijin
979
174
0
500
5,091
1,657
0
1,550
3,541
36,232
0
W
Gilgamesh
 
Gilgamesh
6,034
2,445
0
1,536
7,549
6,925
0
0
7,549
0
45,746
W
Janus
 
Janus
3,069
16
0
500
3,824
1,310
0
534
3,290
49,116
0
L
Cliodhna
CANAGLIA89
Cliodhna
2,587
807
185
2,977
9,829
3,092
0
3,156
6,673
0
21,915
L
Charybdis
Neeyll
Charybdis
1,112
840
0
1,284
4,676
1,414
0
571
4,105
0
43,899
W
Ratatoskr
RabidSguirrel
Ratatoskr
5,559
762
0
2,791
5,723
2,123
0
512
5,211
0
41,755
L
Cerberus
RatedRVall
Cerberus
1,339
34
194
2,045
7,382
3,953
0
2,002
5,380
13,178
383
W
Sylvanus
Wolveerrine01
Sylvanus
5,574
2,056
707
2,757
7,558
4,896
0
1,185
6,373
21,567
14,327
W
4,451
3,436
0
867
2,274
830
809
87
2,187
0
57,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,781
Gold Earned
31,916
294
Minions Killed
393
0
Camps Cleared
0
962,288
Distance Traveled
1,079,778
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,602
560
75
8
0
197,062
3
L
Raijin
5,459
546
76
8
0
194,532
0
W
Gilgamesh
6,445
645
90
9
0
195,375
0
W
Janus
6,113
611
78
8
0
196,960
2
L
Cliodhna
4,679
468
43
4
0
190,666
0
L
Charybdis
5,232
523
82
8
0
179,945
3
W
Ratatoskr
6,108
611
68
7
0
262,566
0
L
Cerberus
4,809
481
18
2
0
200,083
4
W
Sylvanus
6,087
609
50
5
0
221,148
3
W
Rama
7,163
716
107
11
0
203,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role