Player Matchup

King Arthur
King Arthur
Gold IV
IBPHARMINYUH
King Arthur
Gold IV
Level 184
God Stats
13W - 4L
1,968 SR
Queue Stats
33W - 26L
1,757 MMR
Party 1
Eset
Eset
Gold II
TOUCHITAGAIN
Eset
Gold II
Level 65
God Stats
11W - 10L
1,891 SR
Queue Stats
433W - 472L
1,686 MMR
Party 1
Bastet
Bastet
Gold I
iBeatKids420
Bastet
Gold I
Level 103
God Stats
21W - 6L
2,016 SR
Queue Stats
287W - 314L
1,771 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,958 SR
1,738 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,577 SR
1,484 MMR
Awilix
Awilix
Bronze III
FancyPup898022
Awilix
Bronze III
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 32L
1,452 MMR
Solo
Serqet
Serqet
Bronze III
isatinflames
Serqet
Bronze III
Level 154
God Stats
1W - 7L
1,337 SR
Queue Stats
193W - 256L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
woaka-
Bacchus
Bronze III
Level 102
God Stats
5W - 9L
1,893 SR
Queue Stats
20W - 41L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IBPHARMINYUH
King Arthur
12
4 / 2 / 10
8,388
839
8,570
10,462
8,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
9 / 1 / 8
9,959
996
10,675
5,361
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
13
4 / 1 / 13
8,516
852
7,197
7,140
4,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothPoseidonBake KujiraAo KuangAchilles

VS

Bans
ThanatosMorgan Le FayIshtarAnubisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 11 / 2
6,366
637
2,807
13,726
4,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
8
2 / 2 / 1
6,344
634
2,923
6,115
3,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
woaka-
Bacchus
12
1 / 5 / 2
7,071
707
6,339
13,176
9,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
17
Kills
4
4
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
11
2
0.18
W
King Arthur
IBPHARMINYUH
King Arthur
4
2
10
4.5
W
9
1
8
13
W
Bastet
4
1
13
10.5
L
Serqet
2
2
1
1.25
L
Bacchus
woaka-
Bacchus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,442
Damage
12,069
22,963
Taken
33,017
15,596
Mitigated
17,751
6,282
Healing
2,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,807
1,026
0
0
13,726
4,675
0
4,105
8,966
0
12,767
W
King Arthur
IBPHARMINYUH
King Arthur
8,570
1,506
0
2,648
10,462
8,715
183
2,796
7,449
1,920
34,980
W
10,675
495
315
1,514
5,361
2,056
710
1,674
3,687
45,970
0
W
Bastet
7,197
2,338
0
1,805
7,140
4,825
301
2,977
3,976
0
23,167
L
Serqet
2,923
643
0
1,538
6,115
3,226
0
1,879
3,972
0
5,312
L
Bacchus
woaka-
Bacchus
6,339
561
179
1,214
13,176
9,850
0
4,985
7,590
19,025
55

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,863
Gold Earned
19,781
151
Minions Killed
59
0
Camps Cleared
0
620,189
Distance Traveled
417,746
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,366
637
17
2
0
142,637
0
W
King Arthur
8,388
839
46
5
0
203,563
0
W
Eset
9,959
996
84
8
0
205,701
4
W
Bastet
8,516
852
21
2
0
210,925
0
L
Serqet
6,344
634
13
1
0
105,382
0
L
Bacchus
7,071
707
29
3
0
169,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role