Player Matchup

Tiamat
Tiamat
Bronze III
 
Tiamat
Bronze III
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
JuniorJohn
Nu Wa
Bronze III
Level 148
God Stats
4W - 4L
1,500 SR
Queue Stats
118W - 150L
1,500 MMR
Solo
Ishtar
Ishtar
Bronze III
Ragingrhino731
Ishtar
Bronze III
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,500 MMR
Party 1
Khepri
Khepri
Bronze III
Xtreme Hydra 2
Khepri
Bronze III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,454 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 153
1,500 SR
1,491 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 122
1,584 SR
1,492 MMR
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Bronze III
 
Discordia
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
RustySenpai
Guan Yu
Bronze III
Level 169
God Stats
6W - 5L
1,500 SR
Queue Stats
163W - 158L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
WALLEsito14
Sobek
Bronze III
Level 88
God Stats
19W - 15L
1,922 SR
Queue Stats
191W - 205L
1,458 MMR
Solo
Arachne
Arachne
Bronze III
micropaul
Arachne
Bronze III
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 0 / 1
6,536
654
4,345
4,307
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
 
Bastet
12
7 / 0 / 0
6,320
632
6,335
8,000
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
10
1 / 4 / 2
5,219
522
3,778
7,496
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 3
5,482
548
4,760
6,215
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 5
5,544
554
2,741
5,077
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ChernobogSetAthenaBake Kujira

VS

Bans
ThanatosMaman BrigitteMulanDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 2 / 1
5,455
546
6,530
7,457
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
 
Discordia
10
0 / 1 / 1
5,379
538
1,612
5,280
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
RustySenpai
Guan Yu
12
4 / 2 / 0
7,020
702
5,944
9,064
7,528
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 0
5,595
560
3,415
10,110
8,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
micropaul
Arachne
8
0 / 3 / 0
4,645
465
298
8,076
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
10
Kills
5
5
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
1
1.5
W
Bastet
 
Bastet
7
0
0
7
L
Izanami
 
Izanami
0
2
1
0.25
L
Discordia
 
Discordia
0
1
1
0.5
W
Nu Wa
1
4
2
0.5
W
0
1
3
1.5
L
Guan Yu
RustySenpai
Guan Yu
4
2
0
2
L
1
2
0
0.5
W
1
0
5
3.5
L
Arachne
micropaul
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,959
Damage
17,799
31,095
Taken
39,987
13,737
Mitigated
23,476
10,019
Healing
11,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,345
480
0
1,307
4,307
3,573
0
1,222
3,085
54,501
888
W
Bastet
 
Bastet
6,335
1,994
0
3,230
8,000
3,444
0
731
7,269
0
48,648
L
Izanami
 
Izanami
6,530
4,876
0
2,411
7,457
2,548
0
810
6,647
0
47,493
L
Discordia
 
Discordia
1,612
96
0
615
5,280
1,833
0
3,320
1,960
42,390
1,806
W
Nu Wa
3,778
1,770
0
1,820
7,496
1,465
0
0
6,975
27,021
0
W
4,760
2,811
0
2,157
6,215
2,539
0
1,724
4,491
0
41,742
L
Guan Yu
RustySenpai
Guan Yu
5,944
474
0
2,830
9,064
7,528
0
3,074
5,990
0
49,308
L
3,415
528
0
4,193
10,110
8,384
0
1,927
8,183
15,691
2,148
W
2,741
487
0
1,505
5,077
2,716
0
1,055
4,022
15,700
0
L
Arachne
micropaul
Arachne
298
188
0
973
8,076
3,183
0
1,616
6,460
0
21,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,101
Gold Earned
28,094
331
Minions Killed
315
0
Camps Cleared
0
1,052,161
Distance Traveled
1,023,414
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,536
654
119
12
0
236,074
1
W
Bastet
6,320
632
70
7
0
248,129
1
L
Izanami
5,455
546
90
9
0
195,951
0
L
Discordia
5,379
538
90
9
0
208,643
4
W
Nu Wa
5,219
522
38
4
0
161,679
2
W
Ishtar
5,482
548
86
9
0
178,618
3
L
Guan Yu
7,020
702
72
7
0
211,439
0
L
Sobek
5,595
560
18
2
0
216,769
0
W
Khepri
5,544
554
18
2
0
227,661
2
L
Arachne
4,645
465
45
5
0
190,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role