Player Matchup

Vamana
Vamana
BloodyHandy
Vamana
Level 12
God Stats
3W - 1L
1,711 SR
Queue Stats
28W - 23L
1,424 Elo+
Party 1
Chronos
Chronos
Clápz
Chronos
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 42L
1,328 Elo+
Party 1
Charybdis
Charybdis
DarkKnightRamza1
Charybdis
Level 126
God Stats
750W - 764L
1,625 SR
Queue Stats
813W - 842L
1,643 Elo+
Solo
Athena
Athena
drgreenherb89
Athena
Level 142
God Stats
32W - 32L
1,671 SR
Queue Stats
700W - 749L
1,612 Elo+
Solo
Charon
Charon
女丑女丑
Charon
Level 126
God Stats
3W - 5L
1,139 SR
Queue Stats
26W - 20L
1,394 Elo+
Solo
Team Averages
Level 88
1,529 SR
1,480 Elo+

VS

Team Averages
Level 125
1,465 SR
1,510 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Champ s z n1149
King Arthur
Level 148
God Stats
14W - 8L
1,324 SR
Queue Stats
103W - 118L
1,613 Elo+
Solo
Loki
Loki
Obsoelote
Loki
Level 114
God Stats
4W - 8L
1,500 SR
Queue Stats
48W - 61L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
2 / 0 / 1
7,709
1,101
7,013
4,947
5,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Clápz
Chronos
13
2 / 2 / 3
8,283
1,183
7,244
7,374
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
12
2 / 0 / 3
7,690
1,099
7,577
5,204
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 3
6,767
967
2,554
5,890
4,352
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon
12
0 / 0 / 4
6,842
977
1,729
377
207
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Team 1 Tickets

346

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 1 / 2
7,261
1,037
5,817
5,255
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
 
Merlin
12
0 / 0 / 2
7,066
1,009
5,406
5,441
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
12
0 / 2 / 1
6,603
943
1,292
5,720
4,903
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Champ s z n1149
King Arthur
12
0 / 1 / 1
6,828
975
4,084
7,560
3,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
12
2 / 2 / 0
7,354
1,051
3,694
5,599
2,473
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
6
Kills
2
2
Deaths
6
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
2
1
L
Merlin
 
Merlin
0
0
2
1
L
Bacchus
 
Bacchus
0
2
1
0.25
W
Vamana
2
0
1
2.5
L
King Arthur
Champ s z n1149
King Arthur
0
1
1
0.5
W
Chronos
Clápz
Chronos
2
2
3
1.75
W
Charybdis
2
0
3
3.5
L
Loki
2
2
0
1
W
0
0
3
1.5
W
Charon
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,117
Damage
20,293
23,792
Taken
29,575
14,764
Mitigated
15,866
5,202
Healing
3,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,817
2,962
0
1,814
5,255
2,172
0
1,987
3,186
0
26,300
L
Merlin
 
Merlin
5,406
160
0
832
5,441
2,366
0
1,991
3,357
23,617
0
L
Bacchus
 
Bacchus
1,292
35
0
83
5,720
4,903
0
1,931
3,685
2,674
0
W
Vamana
7,013
3,447
0
732
4,947
5,054
0
851
4,096
0
18,244
L
King Arthur
Champ s z n1149
King Arthur
4,084
191
0
921
7,560
3,952
0
4,027
3,240
0
13,524
W
Chronos
Clápz
Chronos
7,244
3,027
0
616
7,374
3,055
0
2,482
4,892
29,706
2,681
W
Charybdis
7,577
3,819
0
1,852
5,204
2,096
0
1,300
3,904
0
24,524
L
Loki
3,694
447
0
29
5,599
2,473
0
1,511
4,088
0
9,287
W
2,554
335
165
1,837
5,890
4,352
0
1,923
3,967
6,094
0
W
Charon
1,729
0
0
0
377
207
0
142
235
3,573
20

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,291
Gold Earned
35,112
145
Minions Killed
136
6
Camps Cleared
6
625,208
Distance Traveled
636,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,261
1,037
52
7
1
121,405
0
L
Merlin
7,066
1,009
49
7
2
129,549
0
L
Bacchus
6,603
943
4
1
0
90,205
0
W
Vamana
7,709
1,101
21
3
3
159,054
0
L
King Arthur
6,828
975
26
4
3
150,342
0
W
Chronos
8,283
1,183
65
9
2
136,387
0
W
Charybdis
7,690
1,099
48
7
0
125,828
0
L
Loki
7,354
1,051
5
1
0
144,500
0
W
Athena
6,767
967
10
1
1
127,217
0
W
Charon
6,842
977
1
0
0
76,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role