Player Matchup

King Arthur
King Arthur
Silver I
IBPHARMINYUH
King Arthur
Silver I
Level 184
God Stats
13W - 4L
1,814 SR
Queue Stats
33W - 26L
1,640 MMR
Party 1
Baba Yaga
Baba Yaga
Gold IV
TOUCHITAGAIN
Baba Yaga
Gold IV
Level 65
God Stats
15W - 13L
1,285 SR
Queue Stats
432W - 469L
1,570 MMR
Party 1
Bastet
Bastet
Gold III
iBeatKids420
Bastet
Gold III
Level 103
God Stats
21W - 6L
1,792 SR
Queue Stats
287W - 311L
1,654 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,630 SR
1,621 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,475 SR
1,348 MMR
Hades
Hades
Bronze III
Alambrito118
Hades
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,366 MMR
Party 2
Fenrir
Fenrir
Bronze III
FIRECARD34
Fenrir
Bronze III
Level 157
God Stats
1W - 2L
1,463 SR
Queue Stats
16W - 13L
1,366 MMR
Party 2
Cupid
Cupid
Bronze III
Guille_Pro360
Cupid
Bronze III
Level 94
God Stats
1W - 2L
1,463 SR
Queue Stats
5W - 7L
1,312 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IBPHARMINYUH
King Arthur
17
11 / 0 / 5
12,070
862
20,640
18,559
25,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
TOUCHITAGAIN
Baba Yaga
17
4 / 1 / 10
11,264
805
15,273
8,512
4,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
15
2 / 2 / 11
10,081
720
10,297
13,232
11,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesHelThothAphroditeNe Zha

VS

Bans
VulcanAresKukulkanShivaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,717
623
9,554
20,226
15,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fenrir
FIRECARD34
Fenrir
13
2 / 6 / 1
8,622
616
8,743
18,532
15,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
0 / 7 / 2
7,735
553
5,344
15,407
5,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
17
Kills
3
3
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Fenrir
FIRECARD34
Fenrir
2
6
1
0.42
L
0
7
2
0.14
W
King Arthur
IBPHARMINYUH
King Arthur
11
0
5
13.5
W
Baba Yaga
TOUCHITAGAIN
Baba Yaga
4
1
10
9
W
Bastet
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,210
Damage
23,641
40,303
Taken
54,165
42,130
Mitigated
37,259
12,766
Healing
6,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,554
1,142
338
3,645
20,226
15,649
0
7,433
12,118
29,101
1,210
L
Fenrir
FIRECARD34
Fenrir
8,743
1,240
0
1,232
18,532
15,697
0
4,795
13,065
0
26,400
L
5,344
2,513
141
760
15,407
5,913
0
4,647
10,367
0
20,558
W
King Arthur
IBPHARMINYUH
King Arthur
20,640
3,962
0
6,622
18,559
25,892
653
4,332
14,064
2,796
58,950
W
Baba Yaga
TOUCHITAGAIN
Baba Yaga
15,273
708
0
2,578
8,512
4,372
1,741
1,771
6,456
68,845
0
W
Bastet
10,297
3,456
0
3,566
13,232
11,866
146
3,174
9,532
0
26,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,415
Gold Earned
25,074
216
Minions Killed
126
0
Camps Cleared
0
832,290
Distance Traveled
677,658
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,717
623
54
4
0
235,915
5
L
Fenrir
8,622
616
38
3
0
235,245
1
L
Cupid
7,735
553
34
2
0
206,498
2
W
King Arthur
12,070
862
72
5
0
274,008
0
W
Baba Yaga
11,264
805
117
8
0
275,311
3
W
Bastet
10,081
720
27
2
0
282,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role